Commit Graph

297 Commits

Author SHA1 Message Date
8967395da6 Made chat messages send a GUID rather than a user name
This was SVN commit r7943.
2010-08-14 15:34:36 +00:00
50bccd8720 Made notifications visible only to the relevant player
This was SVN commit r7942.
2010-08-14 04:34:49 +00:00
5a42689d5e Fix typo
This was SVN commit r7940.
2010-08-13 22:06:19 +00:00
9a1e450031 Added a basic notification system
Currently, it only reports insufficient resource notifications

This was SVN commit r7939.
2010-08-13 22:02:27 +00:00
c8f90ce5a2 Refined chat and added chat messages to the console
Cleaned up session menu code (cached menu objects)

This was SVN commit r7935.
2010-08-13 16:05:06 +00:00
961d19d037 Try a more readable stroked font.
This was SVN commit r7932.
2010-08-13 14:14:27 +00:00
2deac598eb Remove focus from chat box after sending message
This was SVN commit r7931.
2010-08-13 13:50:03 +00:00
6c7b82130c # Redesigned the camera control system.
Add shift+wheel (and Q/E, and ctrl+arrows, and ctrl+WASD) to rotate the
camera.
Restrict the rotation and zoom to narrow ranges. (Constraints can be
disabled in the dev overlay).
Smooth the movement and rotation.
Fix some stupid whitespace.
Fix some const correctness.

This was SVN commit r7930.
2010-08-13 13:26:29 +00:00
e831cac647 Added "return to menu" button to disconnected screen
Show the name of the player that left (if not the host)

This was SVN commit r7926.
2010-08-12 23:15:01 +00:00
f0a0c69770 Removed the connection message
Removed the disconnection message's color

This was SVN commit r7925.
2010-08-12 20:15:27 +00:00
859c696afe Show when a player leaves multiplayer
This was SVN commit r7924.
2010-08-12 19:31:17 +00:00
b7d5648cc9 The clear timer line will not be needed all the time, but when a new message removes an older message (only happens when there's not enough room) it needs to disable the timer for that older message
This was SVN commit r7923.
2010-08-12 17:50:43 +00:00
3947495db9 Don't need to manually clear timers because this happens automatically when they expire
This was SVN commit r7922.
2010-08-12 17:40:30 +00:00
d41d554678 Reworked session code splitting some things out to different files
This was SVN commit r7921.
2010-08-12 15:44:03 +00:00
2c23b6c3bb Added golden fleece actor placeholder
Change golden fleece resource value from 3000 to 1000
Changed large tree resources from 500 back to 300

This was SVN commit r7916.
2010-08-12 03:33:30 +00:00
d5bd374586 This should finish up multiplayer chat (#216)
Made chat window look a little better
Fixed issue with autostart

This was SVN commit r7914.
2010-08-12 03:01:33 +00:00
4cfca1625d Added Multi-player chat in menu and hotkey (return key)
Made player names match custom names in multi-player

The chat window will still need some more aesthetic work

This was SVN commit r7909.
2010-08-11 22:16:16 +00:00
54d9224918 Add focus() script method to GUI objects.
Add basic GUI script timer.

This was SVN commit r7908.
2010-08-11 21:04:09 +00:00
0dc50ea1cd Fix GUI errors on broken entities with no icons. Delete some bogus icon sheet references.
This was SVN commit r7905.
2010-08-11 10:54:08 +00:00
46bf5bc6cb Switch default single-player map to Arcadia. Fix default multiplayer map.
This was SVN commit r7903.
2010-08-11 10:52:15 +00:00
461100b6f8 Try rephrasing the pre-release warning text
This was SVN commit r7900.
2010-08-11 01:22:05 +00:00
d46abd9aaf Use a fixed aspect ratio for the menu screen background and loading screen concept art, to prevent ugly stretching at widescreen resolutions
This was SVN commit r7898.
2010-08-10 22:39:00 +00:00
e6c3f1c482 # Use more sound effects
This was SVN commit r7891.
2010-08-10 01:25:24 +00:00
e64d115d7c # Change selection circles to match the player colour
This was SVN commit r7880.
2010-08-08 17:28:51 +00:00
353032070c Replace "_" with " " in displayed map names.
Hide "_default" map from display.
Default to techdemo-mp map for multiplayer games.
Fix script error when selecting "Unassigned" in single-player setup
screen.

This was SVN commit r7872.
2010-08-08 15:25:16 +00:00
814a8722da Don't load the Atlas DLL on startup, to improve performance.
This was SVN commit r7871.
2010-08-08 15:23:39 +00:00
4e58318ffc Fix "pre-alpha" reference.
This was SVN commit r7870.
2010-08-08 15:23:03 +00:00
eef74bb784 Right-clicking with buildings selected should always set the rally point, even when clicking on another unit
This was SVN commit r7866.
2010-08-07 21:27:09 +00:00
d2e6233c44 Fixed HP display issues in GUI
This was SVN commit r7864.
2010-08-07 00:21:17 +00:00
4f2d9ee128 Fixed bandboxed entity preference code from relying on parsing template names
New rules for preferences:
 units
 defensive
 others

This was SVN commit r7857.
2010-08-06 00:29:58 +00:00
07615310f2 # Add rally points for newly-trained units, based on patch from evans.
Fixes #521.

This was SVN commit r7849.
2010-08-05 10:20:47 +00:00
c39c4ac8d3 Ignore recently-deceased units more gracefully in makePrimarySelection
This was SVN commit r7848.
2010-08-05 10:07:00 +00:00
65bcedb9fc Load map descriptions from their XML file.
Add basic hold-fire stance, and use it for some test maps.
Add JSON data container to map XML files, to simplify the interaction
between scripts and maps.
Fix fixed-point printing so it roundtrips safely through map files.
Fix camera startup positions in old-format maps.

This was SVN commit r7844.
2010-08-04 21:15:41 +00:00
a5171d9145 Just display the delete button until the other commands are implemented
This was SVN commit r7843.
2010-08-03 01:54:16 +00:00
76e6b6dbe3 Made bandboxed selections more intelligent by preferring entities in this order:
1) units and animals
2) towers
3) buildings that are the same type as the first building
4) non-building entities

This was SVN commit r7840.
2010-08-01 21:50:03 +00:00
67e3a95d74 Added Delete Hotkey
Misc minor changes

This was SVN commit r7835.
2010-08-01 16:25:24 +00:00
aa2d305b6e Added working delete button
This was SVN commit r7832.
2010-08-01 05:09:30 +00:00
dd2fcad2a2 Fixed fractional resources showing up in the GUI
This was SVN commit r7831.
2010-08-01 00:33:20 +00:00
be59106400 Cleaned up code (slight redesign)
Added more wood to trees
 Standard trees 100 -> 300
 Special trees 300 -> 500

This was SVN commit r7829.
2010-07-31 21:46:25 +00:00
ba591b6d9f Redesigned the selection GUI
No more groups of any kind
Max selection size increased to 32

Single click - deselects all others
Single click with shift key - deselects all that are not the same type
(only for one rank)

This was SVN commit r7826.
2010-07-30 22:19:43 +00:00
0cd0a1f584 # Add auto-attacking of nearby enemies.
Add general range-detection code.
Avoid unnecessarily computing 3D entity positions.

This was SVN commit r7817.
2010-07-29 20:39:23 +00:00
365c005394 Code cleanup
This was SVN commit r7815.
2010-07-29 18:22:58 +00:00
ff7ea96189 Code cleanup
This was SVN commit r7811.
2010-07-26 03:31:54 +00:00
9a6c020fce Allowed selections with only one group to also show the unit stats area
Split unit cycle back to 2 functions

This was SVN commit r7781.
2010-07-21 21:02:21 +00:00
6af3f28ad4 Converted resources:
wood -> wood.tree
 stone -> stone.rock
 metal -> metal.ore
Added resource: metal.treasure
Renamed cursors and added placeholder treasure cursor
Fixed basic templates and Hellene actors to work with new resources
(need to fix Celt actors)
Fixed some warnings in the session scripts.
Added entity "Golden Fleece" placeholder

This was SVN commit r7778.
2010-07-21 18:51:27 +00:00
602c92beae GUI support for queued orders
This was SVN commit r7776.
2010-07-21 17:13:04 +00:00
9674c3c0fe Remove ScriptingHost initialisation code (share with ScriptInterface instead).
Fix GUI scripts to avoid strict warnings.
Rejig GUI/SpiderMonkey interface to use less custom code, and to work
with JSOPTION_VAROBJFIX.
Add event name to GUI event handler function names (visible in the
profiler).

This was SVN commit r7769.
2010-07-19 23:01:58 +00:00
544afca570 Delete some old unused GUI scripts
This was SVN commit r7767.
2010-07-19 22:55:30 +00:00
0be1713b2b Made several changes to session GUI (cosmetic).
Up/down arrow sprites are usable as regular buttons now.

Selections now group ranked units together as a single group. This
feature can be toggled in the settings window. Depending on feedback, I
will probably choose one method over the other and remove the toggle.

New map - Mountain Pass (8 player)
It will need further polishing.

This was SVN commit r7766.
2010-07-19 21:23:12 +00:00
e19146cf25 # Added AI for chickens.
Add scripted HFSM system.
Add very basic animal AI.
Support script-only message types.
Add shift+D hotkey to toggle dev command panel.

This was SVN commit r7763.
2010-07-18 15:19:49 +00:00
ae823038bd Added <IconSheet></IconSheet> attribute to entities
Added icon_sheet attribute to GUI interface
Made session GUI reference template.icon_sheet

This was SVN commit r7761.
2010-07-16 02:45:22 +00:00
1f8459f717 Added new styles
Outlined player names to make them stand out more
(Probably will need a new font to get a good effect with the player
names)

This was SVN commit r7760.
2010-07-14 21:54:11 +00:00
0cb1fbe4d5 Fixed gathering from enemy farms instead of player owned farms
This was SVN commit r7735.
2010-07-11 01:25:50 +00:00
27512039a7 Made units attack enemy foundations instead of trying to build them
This was SVN commit r7730.
2010-07-10 17:28:32 +00:00
9b88e46fce Code cleanup
This was SVN commit r7727.
2010-07-09 00:19:36 +00:00
c50f2d6d40 If any units in a selection have the ability to perform a task, then that task will be available even if some of the units cannot perform it. Units that cannot, will simply move to the target.
This was SVN commit r7726.
2010-07-08 22:47:57 +00:00
56e1802b81 Show message box when opening URL, since it might take a while to launch the browser
This was SVN commit r7721.
2010-07-08 18:46:39 +00:00
4b06ebd52d Add basic help page into the main menu.
Add buttons to open the web site and IRC.
Tentatively allow Atlas to be launched from the menu.
Add some shutdown functions to support relaunching into Atlas without
having to restart the whole process.

This was SVN commit r7714.
2010-07-07 21:47:31 +00:00
db8dda7bda Used Hele portrait sheet for units that begin with "camp"
Made button layout ever so slightly more efficient
Fixed some more Hellene animation speeds

This was SVN commit r7713.
2010-07-07 13:28:37 +00:00
7a58980ad6 Remove unneeded genericity
This was SVN commit r7712.
2010-07-07 10:47:20 +00:00
6bd38c1e5d Report errors when hosting/joining fails
This was SVN commit r7709.
2010-07-06 20:51:45 +00:00
5d5cb02b21 Disable visible logging of network messages
This was SVN commit r7708.
2010-07-06 20:31:05 +00:00
31699e830d Handle disconnections better.
Remove local sessions (just use ENet for everything instead) because
they add far too much complexity.
Fix memory leaks.

This was SVN commit r7706.
2010-07-06 19:54:17 +00:00
1bfb913a69 Fixed attempt to perform a string operation on a template instead of the template name
Worked on Hellene actor animation speeds
(They will still need some more tweaking)

This was SVN commit r7702.
2010-07-06 01:23:50 +00:00
5be1052ad0 Fixed a GUI selection display bug where the final element of a large selection was wrapping around and replacing the first selection group.
Added and removed some utility functions in session.js

This was SVN commit r7701.
2010-07-05 23:04:38 +00:00
669b230522 Re-enabled "remove from training queue" buttons since they work now
This was SVN commit r7697.
2010-07-05 16:56:30 +00:00
5d224bbeb6 Added tooltip to rank icon
Some code cleanup / rework
Minor fixes

This was SVN commit r7696.
2010-07-05 16:50:06 +00:00
d764473844 Fixed resource quantities not showing for player owned units
This was SVN commit r7685.
2010-07-04 03:49:58 +00:00
3af3cbe99a Fixed the GUI selection issue where killed units were not being removed from the selection or the selection display
This was SVN commit r7683.
2010-07-04 01:03:14 +00:00
065f0deea3 Added third row of buttons to layout
This was SVN commit r7679.
2010-07-03 16:51:20 +00:00
e23d4d232a Added rank icon
Removed displayed rank name (functions still available)
Fixed error with color name

This was SVN commit r7675.
2010-07-03 15:06:31 +00:00
be2e1b158a Made player colors work for player names
Used civ name for the player name's tooltip
Created some additional utility functions

(finishing previous commit that was interrupted due to
some files being out of date)

This was SVN commit r7665.
2010-07-02 21:42:17 +00:00
051aa70940 Basic disconnection handling.
Pre-game chat.
Fix dynamic updates of focused input controls.
Allow scrollable texts to automatically scroll to the bottom.
Force usernames to be unique.

This was SVN commit r7664.
2010-07-02 21:28:48 +00:00
98a7d67b43 Player name now references actual player name (almost)
Added civ name to tooltip of player name
Player colors hacked in (to at least look consistent)
Made icons reference proper portrait sheets

This was SVN commit r7662.
2010-07-02 02:50:45 +00:00
8f48d0f007 Moved menu code out into:
menu.js

Moved selection details and unit commands code out into:
selection_details.js
unit_commands.js

Deleted some unused sprites

This was SVN commit r7659.
2010-07-01 20:31:47 +00:00
6d625fdc55 Added resource quantities to GUI for resource entities
Some code cleanup

This was SVN commit r7657.
2010-07-01 20:06:23 +00:00
1c0536bf08 # Refactored the networking code, and redesigned the game setup screen.
Major updates to most network classes.
Simplify CNetServer so it doesn't duplicate any client behaviour; all
players now run CNetClient.
Remove most player/slot management from networking code.
Wait for all players to finish loading before starting the simulation.
Remove CGameAttributes; attributes are now just a JS object.
Remove CPlayer; they are now just simulation entities.
Handle player colours via simulation system.
Add a default map for Atlas, so it always has something to load.
Move network documentation to Doxygen.
Remove lots of now-unused code.

This was SVN commit r7653.
2010-06-30 21:41:04 +00:00
303a3ff437 Fix line endings
This was SVN commit r7652.
2010-06-30 21:34:44 +00:00
1f7bb6c1fc Applied new theme (thinWheatWindow)
Added bronze rectangles behind resources
Made queue panel resize if needed

This was SVN commit r7646.
2010-06-29 15:54:53 +00:00
26bdae945b New style: thinWheatWindow
(same as wheatWindow, but thinner borders)

This was SVN commit r7645.
2010-06-29 15:51:11 +00:00
f21f8485e8 Added MAX_SELECTION_SIZE (24) to bandboxed selections
Cleaned up button layout code

This was SVN commit r7644.
2010-06-28 12:30:59 +00:00
21b1f1c965 Cut off panel on right side at 1024 for wide resolutions
Larger selection icons (Max of 16 now instead of 18)

This was SVN commit r7643.
2010-06-28 00:31:24 +00:00
e15f6120b1 Fixed minimap (z-value was making it unclickable)
Made stamina bar visible for player owned units only

This was SVN commit r7642.
2010-06-27 21:45:07 +00:00
08710e4dd6 New GUI design - marble edges instead of bronze edges
Overall layout changes (lower panel is shorter)

Moved presetting of shadows and fancy water into
session.xml from session.js using action on="Load"

This was SVN commit r7640.
2010-06-27 18:45:39 +00:00
a947ab5582 Fixed alignment issue with the left and right sides of the right marble border in the wheatWindowSand sprite
This was SVN commit r7639.
2010-06-27 18:40:44 +00:00
786bd5d11a New basic GUI designed roughly off of AoE3 - ALPHA 1
Features:
-Basic menu and settings dialog
-New look for panel
-Multiple unit selections are now visible in GUI

This was SVN commit r7635.
2010-06-26 18:10:03 +00:00
f1d23f203e Clone the current session GUI files
This was SVN commit r7634.
2010-06-26 17:11:04 +00:00
2c160e5bd8 Delete script scheduler, since it causes GC crashes and isn't used for anything important and could be implemented in pure JS instead.
This was SVN commit r7622.
2010-06-07 18:41:03 +00:00
5c9d0c17e2 Change default building placement angle by 45 degrees
This was SVN commit r7621.
2010-06-07 18:14:18 +00:00
7dca91f26b # Various changes to the text rendering system.
Rewrite font builder tool to be much simpler and to support more text
effects.
Change GUI to use new set of fonts.
Switch font textures from TGA to PNG so they're easier for the font
builder to create.
Support RGBA font textures (for e.g. stroked text).
Greatly improve text rendering performance by using vertex arrays.
Fix rendering code leaving vertex buffers bound.
Add 'clip' property to GUI text objects, to disable clipping when
rendering.
Delete part of unused console function registration system.

This was SVN commit r7595.
2010-05-30 13:42:56 +00:00
739b25dc22 Fix script error when audio is disabled
This was SVN commit r7567.
2010-05-22 14:29:55 +00:00
4f13623099 Implementation of basic ambient sounds
This was SVN commit r7559.
2010-05-21 15:13:35 +00:00
6e6ae573e4 Delete old session GUI files.
This was SVN commit r7558.
2010-05-20 20:17:46 +00:00
c684c211a2 # Basic experimental multiplayer integration with new simulation system.
Add new turn manager that should be more correct and potentially more
efficient.
Remove evil CNetServer/CNetClient multiple inheritance of CTurnManager.
Add multiplayer autostart.
Various minor cleanups.

This was SVN commit r7551.
2010-05-20 00:59:01 +00:00
8c1a3f7c8a Protect against missing globals when loading GUI in unusual ways
This was SVN commit r7550.
2010-05-20 00:57:03 +00:00
c0a0e0bdbd Make the session GUI slightly more resilient to broken data files
This was SVN commit r7531.
2010-05-09 21:43:24 +00:00
037770a2a3 Fix use of 'undefined' sound group on death.
Warn about implicit script/native type conversions.

This was SVN commit r7527.
2010-05-09 13:56:06 +00:00
1738da1c3e Add 'pause' command back into new session GUI
This was SVN commit r7523.
2010-05-09 01:13:56 +00:00
549ec9d561 Fix units attacking rocks and trees instead of gathering resources from them
This was SVN commit r7520.
2010-05-09 00:44:33 +00:00
c75029b6ab Allow shift+click for multiple building placement
This was SVN commit r7519.
2010-05-09 00:25:03 +00:00
b821f7a289 Add hotkey "M" to toggle in-game music
This was SVN commit r7515.
2010-05-08 17:51:01 +00:00
e73a3cff78 Add some robustness against broken data
This was SVN commit r7505.
2010-05-07 15:56:24 +00:00
c34392053f # Add a demo map with all units on it.
Support XML-only maps with simple flat terrain.

This was SVN commit r7501.
2010-05-03 19:13:58 +00:00
d485ecafdc Optimise pathfinder tile storage a bit (improves speed by maybe 10%).
Increase the maximum search tile limit (reduces worst-case speed by
lots).

This was SVN commit r7495.
2010-05-02 20:14:09 +00:00
e140aa7baf Avoid running the old simulation code in the background when it's not needed.
Optimise GUI updates to only occur when necessary.
Switch to more peaceful music after starting the game.

This was SVN commit r7492.
2010-05-01 16:20:58 +00:00
cfae58928f # New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
Add short-range vertex-based pathfinder.
Integrate new pathfinder into unit motion code.
Change obstruction system to get rid of circles, and differentiate
structures from units.
Make PositionChanged messages synchronous.
Try to prevent some accidental float->int conversions.

This was SVN commit r7484.
2010-04-29 23:36:05 +00:00
08db7ebe13 # Support training units in buildings.
Includes basic batch training (see #298).

This was SVN commit r7469.
2010-04-19 19:47:23 +00:00
abaea508ac # Fix startup warning in scenario editor
This was SVN commit r7461.
2010-04-17 11:29:34 +00:00
90d5ba7552 Remove the useless profile option on the menu. Disable the currently-non-working multiplayer and history buttons.
This was SVN commit r7415.
2010-03-30 21:15:15 +00:00
89cce1b3ac # Switch to new simulation system by default
This was SVN commit r7401.
2010-03-26 16:10:42 +00:00
f0c633785a # GUI tweaks.
Add an obvious pre-release warning to the menu.
Report the build's svn_revision on the menu.
Fix exiting from sim2 session.
Make the in-game dev options a bit prettier.

This was SVN commit r7400.
2010-03-26 13:21:09 +00:00
00e18e4ea8 Report S3TC non-support with an in-game GUI message box.
Fixes #313.

This was SVN commit r7390.
2010-03-23 22:45:07 +00:00
a5b8ec6028 Add obstruction debug mode, with GUI toggle.
Make pathfinder debug mode off by default, with GUI toggle.

This was SVN commit r7377.
2010-03-20 19:18:01 +00:00
08487ce246 # Improve support for building placement (rotation, collision detection) in new simulation system
This was SVN commit r7362.
2010-03-17 23:16:04 +00:00
9213ee8c27 # Construct buildings from foundations.
Display construction costs in tooltips.
Stop buildings leaving corpses.
Add debug info option to GUI.

This was SVN commit r7352.
2010-03-12 21:41:40 +00:00
bf31596486 Fix cursor and GUI-object interaction in bandbox selections
This was SVN commit r7350.
2010-03-12 20:39:52 +00:00
06928f7694 # Basic bandbox selection of units in new simulation system
This was SVN commit r7349.
2010-03-11 20:01:16 +00:00
a8d810b4b3 Add a switch to allow the user to control all player's units, for easier testing
This was SVN commit r7345.
2010-03-07 20:21:17 +00:00
1712b2cdb1 # Support death in new simulation system
This was SVN commit r7344.
2010-03-07 20:14:30 +00:00
c8c10a4871 # Extensions and cleanups to session GUI files.
Add various GUI pieces (exit button, resource counts, unit details).
Clean up implementation of button panels.
Split some content out of 'common' and into page-specific files.
Delete some obsolete content.

This was SVN commit r7337.
2010-02-28 21:45:09 +00:00
f8aca33a14 # Support resource gathering in new simulation system
This was SVN commit r7322.
2010-02-12 22:46:53 +00:00
06b0ea0a26 Fix breakage from accidental removal of global variable
This was SVN commit r7314.
2010-02-07 20:16:17 +00:00
b25076ed4d Min/max range support in pathfinder
This was SVN commit r7311.
2010-02-06 20:58:48 +00:00
b21e798243 # Primitive melee combat support in new simulation system
This was SVN commit r7309.
2010-02-05 22:00:39 +00:00
92df4d1793 Default to disabled-LOS mode with new simulation system
This was SVN commit r7291.
2010-01-29 21:04:23 +00:00
c399dc277e # Rough first version of GUI redesign
Minor GUI engine cleanups

This was SVN commit r7289.
2010-01-27 19:20:34 +00:00
f011f0a3ce Expose entity template data to GUI
This was SVN commit r7287.
2010-01-25 23:43:58 +00:00
3f1dfce41b Simplify GUI/simulation interface
This was SVN commit r7286.
2010-01-25 22:31:43 +00:00
953fb41c82 # Basic in-game building placement with new simulation system
This was SVN commit r7285.
2010-01-24 17:24:35 +00:00
7c2e9027c2 # Rewrite of the game's simulation system
Giant merge from
http://svn.wildfiregames.com/hg-source/file/5fb522019d5e
Infrastructure is largely complete, gameplay is largely missing
Disabled by default; use command-line flag "-sim2"
(Second attempt at commit...)

This was SVN commit r7259.
2010-01-09 19:20:14 +00:00
5a53b3183a Remove old debug statement
This was SVN commit r7238.
2009-12-31 16:47:02 +00:00
f0d9806b3f # Restructured GUI implementation
CGUI now represents a single 'page'. CGUIManager maintains multiple
pages and switches between them.
Split the XML files into pregame, loading, session and messagebox pages.
Added hotloading of GUI pages.
Minor GUI cleanups.
(Merge from hg 81862d33780c)

This was SVN commit r7214.
2009-12-03 20:17:22 +00:00
60c5beddc0 Change GUI text file encoding to utf-8, change line endings to native
This was SVN commit r6997.
2009-07-16 15:49:59 +00:00
3aafdeeaa2 Fix non-ASCII character in script
This was SVN commit r6995.
2009-07-16 10:32:58 +00:00
4c4bc53a91 Convert some line endings to native
This was SVN commit r6994.
2009-07-16 10:20:51 +00:00
f5bdcda80d Fixing #212. Now player can control only the units he owns.
This was SVN commit r6635.
2009-01-25 12:33:10 +00:00
2f5125e4d0 Fixing Ticket#215
Unit's stats (attack, defense) is rounded so there is no decimal digits
shown.

This was SVN commit r6526.
2008-12-06 15:21:14 +00:00
c1e90723bf Fixing a check in setCurrItemValue()
This was SVN commit r6516.
2008-11-23 20:19:48 +00:00
63e18ed07b #Players list in the Multiplayer menu is now working.
This was SVN commit r6510.
2008-11-22 22:44:02 +00:00
46ef33df5e setting default map to Latium
This was SVN commit r6508.
2008-11-22 20:28:17 +00:00
0b89a1ab98 Fixing problem with SP Start
This was SVN commit r6464.
2008-11-04 19:16:31 +00:00
1ce438a26f Fixing multiple Open/Close options in players slots
This was SVN commit r6430.
2008-10-18 17:59:27 +00:00
02ce159934 Commenting and disabling unimplemented features
This was SVN commit r6428.
2008-10-18 17:52:32 +00:00
6c6d92ebdb This was SVN commit r6420. 2008-10-13 20:58:12 +00:00
bcfbf972ed Production queue GUI interface.
Some refactoring of updateTab() function.
Disabling some unimplemented buttons.

This was SVN commit r6418.
2008-10-11 20:46:40 +00:00
31f7719d09 Disabling unused minimap buttons.
This was SVN commit r6412.
2008-09-28 23:56:36 +00:00
34f1817869 Splitting Internal with Public
This was SVN commit r6391.
2008-09-18 04:38:42 +00:00