Commit Graph

19486 Commits

Author SHA1 Message Date
5f78b3a0a1 Add the gaul assembly to the Sandbox - Gauls map
This was SVN commit r22109.
2019-03-11 22:54:47 +00:00
62a76eb136 Fix gaul assembly's template. The civ was incorrect and it was missing a specific name and a generic name.
Reported by: @Nescio
This was SVN commit r22108.
2019-03-11 22:40:35 +00:00
8e2d11a69d Black Pines, Cattails, Atlas Cedars, and Saplings
This was SVN commit r22107.
2019-03-11 13:36:05 +00:00
a36ff2e64e Add Gaul theatron (Unused for now)
Reviewed by: @Lordgood @Sundiata @Genava55
Authored by: @Stan
Forum thread:
https://wildfiregames.com/forum/index.php?/topic/25299-committed-gaul-theatron/

This was SVN commit r22105.
2019-03-10 00:03:51 +00:00
9dc6c46ab6 Clean ResourceSupply up.
Add documentation
Reviewed by: @Imarok
Authored by: @Stan
Differential Revision: https://code.wildfiregames.com/D1771
This was SVN commit r22103.
2019-03-06 16:44:24 +00:00
f9da484077 Linting: allow constant condition in loops
Reviewed by: Itms
Differential Revision: https://code.wildfiregames.com/D1364
This was SVN commit r22101.
2019-03-03 10:48:18 +00:00
2dfa48fe1b Footpaths and papyrus files+actors
This was SVN commit r22098.
2019-02-25 07:23:06 +00:00
Alexandermb
899b67e664 Reduce Ships Update specular map texture size as conversed with Stan.
Move rome_civic_center ao from structural folder to AO folder.
Committ Mistletoe headdres for celtic faction's Healer "Druid"

Thread:
https://wildfiregames.com/forum/index.php?/topic/25402-task-celtic-druid-re-texture/&tab=comments#comment-369730

This was SVN commit r22097.
2019-02-25 06:03:07 +00:00
0cc034fa6f Improve and fix checkrefs.pl, add a readme for usage, add mod support, add command line arguments.
Reviewed by: @Itms
Comments by: @elexis
Differential Revision: https://code.wildfiregames.com/D1381
This was SVN commit r22096.
2019-02-24 21:19:20 +00:00
Alexandermb
9f2b761478 Ships update
Authored by Stan

This was SVN commit r22095.
2019-02-23 21:43:22 +00:00
5a5e498672 Fix a missed file in the previous commit.
This was SVN commit r22092.
2019-02-17 20:48:16 +00:00
Alexandermb
35264cba30 Fix double slash on phrygian mask's
Add helmets to ptol celtic infantry_swordsman_e.xml

This was SVN commit r22091.
2019-02-17 18:05:37 +00:00
Alexandermb
50852f6e46 Assign helmets to celtc infantry.
This was SVN commit r22090.
2019-02-17 16:34:25 +00:00
3be6a3a5b5 Fix a typo revealed by checkrefs.pl
See D1381

This was SVN commit r22089.
2019-02-17 16:01:20 +00:00
6fb7479109 Acoustic notification when people join a hosted game
Patch by Polakrity.
Sound by Samulis.
Reviewed by: Imarok
Fixes: #4101
Differential Revision: https://code.wildfiregames.com/D932
This was SVN commit r22088.
2019-02-15 18:55:38 +00:00
3480608625 Fix two comments by @elexis on 700baef3b4
This was SVN commit r22084.
2019-02-07 15:51:03 +00:00
ccd88ec5c8 Group civ bonuses into a single folder
Patch by: @Nescio
Reviewed by: @wraitii, @elexis, @Stan
Differential Revision: https://code.wildfiregames.com/D1472
This was SVN commit r22083.
2019-02-07 15:37:21 +00:00
Alexandermb
25d37cc632 Rome helmets (Also reverting a deleted song in rome civ template):
Reviewed by Stan

This was SVN commit r22082.
2019-02-06 19:22:29 +00:00
Alexandermb
06e01ef944 Rome Testudo & Anti-Cavalry formations animations:
Reviewed by Stan

This was SVN commit r22081.
2019-02-06 14:57:43 +00:00
Alexandermb
6ba5307655 Fix a typo in last commit
This was SVN commit r22080.
2019-02-05 19:18:40 +00:00
Alexandermb
c60b20a17a Remove old naming schema of Celtic helmets.
This was SVN commit r22079.
2019-02-05 19:09:04 +00:00
Alexandermb
cdf7d0fc8c Celtic helmets/celt_alesia_base_01.xml
Thread:
https://wildfiregames.com/forum/index.php?/topic/24465-committed-celtic-unit-helmets/&page=5

Fix to inconsistencies in celtic helmets pointed by user Genava55

This was SVN commit r22078.
2019-02-05 19:05:19 +00:00
700baef3b4 Health.js cleanup. Fixes Vulkan complaints
- Var → let
- Simplify some lines
- add break to

Reviewed by: @elexis
Differential Revision: https://code.wildfiregames.com/D1770
This was SVN commit r22075.
2019-01-31 13:34:13 +00:00
111f850927 Don't let the duplicateplayernames setting break lobbied games (0fd8aa2a77)
Looked at by: elexis
Differential Revision: https://code.wildfiregames.com/D1748
This was SVN commit r22072.
2019-01-28 12:09:42 +00:00
040b367bc4 Fix wallsets throwing annoying errors when loaded in Atlas.
Refs: b05879e151, 490182ddd0, #786

This was SVN commit r22070.
2019-01-26 11:10:27 +00:00
5453adf7dd Improved pig animations and textures.
Thread:
https://wildfiregames.com/forum/index.php?/topic/21005-committed-pig/

This was SVN commit r22067.
2019-01-24 22:35:36 +00:00
ac1a56e0cc Fix cell text wrapping inside COList.
Patch By: gentz
Tested By: vladislavbelov
Commented By: elexis
Differential Revision: https://code.wildfiregames.com/D1717
This was SVN commit r22066.
2019-01-24 20:00:31 +00:00
86cfe554b4 Celtic structures' specific names update
Thread:
https://wildfiregames.com/forum/index.php?/topic/25268-specific-name-review-structures/&page=2&tab=comments#comment-367917
Patch by: @Nescio
Reviewed by: @Stan, @Genava55
Differential Revision: https://code.wildfiregames.com/D1757
This was SVN commit r22065.
2019-01-23 22:46:57 +00:00
9229ed6c42 Fix a little bug with the boar, remove the old files.
This was SVN commit r22064.
2019-01-21 22:05:04 +00:00
Alexandermb
74be5f03c8 Hele Phrygian Helmet commit
Updated sele_hero_seleucus_nikator helmet texture.

Thread:
https://wildfiregames.com/forum/index.php?/topic/25179-task-phrygian-helmet/

Reviewed by Stan

This was SVN commit r22062.
2019-01-19 20:39:24 +00:00
0d00866c8f Merge entity templates, removing two templates with non descriptive names.
Patch by: @Nescio
Discussed with: @elexis

Differential Revision: https://code.wildfiregames.com/D1734
This was SVN commit r22061.
2019-01-19 12:47:39 +00:00
14810ca5bf manual/intro.txt corrections
Patch by: @Nescio
Differential Revision: https://code.wildfiregames.com/D1744
This was SVN commit r22060.
2019-01-19 12:43:43 +00:00
8bab09d37c Fix UnitAI infinite loop following a16e7c0a56
As reported by Angen and Gurken Khan on the forums, there is a crash
following a16e7c0a56 caused by an infinite loop in UnitAI. The reason is
that IDLE.enter can order us to attack, which can fail, switching us
right away back to idle.

FinishOrder's behaviour allows us to have IDLE as a default state and
lets us not lose a turn when becoming idle, so to keep this behaviour
explicitely check that we are not already in IDLE before switching
states.

Reported by: Angen, Gurken Khan
Commented by: elexis, Itms
Differential Revision: https://code.wildfiregames.com/D1743
This was SVN commit r22059.
2019-01-19 07:44:40 +00:00
Alexandermb
3e66aa093b Resize celtic/hellenic helmet textures from 512 to 256.
Tweaks to some celtic helmets actors.
Invert battersea shield Mesh for proper AO as mentioned by Wow

Approved by Stan

This was SVN commit r22058.
2019-01-18 18:41:35 +00:00
79a41098c3 Update AI difficulty level description.
Reviewed by: Stan, Imarok
Differential Revision: https://code.wildfiregames.com/D1749
This was SVN commit r22056.
2019-01-17 23:02:11 +00:00
2b3c829e74 Update Kushite stable, range, workshop, and elephant stable's specific names.
Patch by: @Nescio
Names by: @Sundiata
Differential Revision: https://code.wildfiregames.com/D1750
This was SVN commit r22055.
2019-01-15 20:35:49 +00:00
db5d4bb5f1 SpiderMonkey-related changes in preparation for the upgrade to SpiderMonkey 45, refs #4893.
- Remove JSVAL_ZERO and JSVAL_NULL
https://bugzilla.mozilla.org/show_bug.cgi?id=1177825
- Remove *_TO_JSVAL https://bugzilla.mozilla.org/show_bug.cgi?id=1177892
- Drop support for parent object in the deserializer
https://bugzilla.mozilla.org/show_bug.cgi?id=1136345,
https://bugzilla.mozilla.org/show_bug.cgi?id=805052
- Correctly use boolean values in JS::RuntimeOptionsRef
- Use JS_FN instead of JS_FS: in future versions, JS_FS is not public
because it isn't supposed to be used in JSAPI code
- Allow to select flags for global objects, and correctly mark progress
bars in the loading screen as not readonly+permanent
- Remove empty JSI_props in IGUIObject

Reviewed By: wraitii, elexis
Differential Revision: https://code.wildfiregames.com/D1716
This was SVN commit r22052.
2019-01-13 16:37:41 +00:00
651cf8b364 Split CColor from Shapes.
Reviewed By: wraitii
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D1515
This was SVN commit r22051.
2019-01-13 15:38:41 +00:00
43a291a071 Simple refactoring of Singleton. Make it non-copyable.
Reviewed By: wraitii
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D1564
This was SVN commit r22050.
2019-01-13 15:11:40 +00:00
43758bcb92 Fix warnings in vs2015 when building tests.
Reviewed by: @Angen, @Itms
Differential Revision: https://code.wildfiregames.com/D1678
This was SVN commit r22048.
2019-01-12 16:23:47 +00:00
c7485492c5 Use setStringTags in credits.js
As pointed out by elexis in D1695:
> "font=" strings are superseded by setStringTags()

So while we're doing work in that file, let's fix that.

This was SVN commit r22046.
2019-01-10 16:49:36 +00:00
3e1361e5a5 Show translations of the labels of the tab-buttons in the credits gui page.
Mistake introduced in bcf2c75513, made apparent in 19a218cd48, and not
caught in 4223fad060.

Reported by: thekolian1996 (forums)
Reviewed By: elexis
Differential Revision: https://code.wildfiregames.com/D1695
This was SVN commit r22045.
2019-01-10 16:20:29 +00:00
fef1b4122c New historically accurate library icon. Move the old one to old public.
Forum Thread:
https://wildfiregames.com/forum/index.php?/topic/25203-library-icon-wrong/
Portrait made by: Me, @sundiata, @vladislavbelov, Anaxandridas ho
Skandiates

This was SVN commit r22043.
2019-01-08 00:06:00 +00:00
74a26820f2 Add a confirmation message when packaging ends.
Reviewed by: elexis
Differential Revision: https://code.wildfiregames.com/D1585
This was SVN commit r22042.
2019-01-07 23:57:18 +00:00
9376609ee8 Remove hardcoded SkyBox sizes and use the infinity sky. No we render
the skybox at the current camera location, so that the skybox appears
indefinitely far away. Refs #3458.

Reviewed By: wraitii
Tested By: elexis, Stan
Differential Revision: https://code.wildfiregames.com/D1683
This was SVN commit r22039.
2019-01-06 21:55:30 +00:00
14a7147540 Removes active values from UserReport, they are not hardware statistics.
Reviewed By: elexis
Differential Revision: https://code.wildfiregames.com/D1621
This was SVN commit r22038.
2019-01-06 21:18:55 +00:00
d5668cfb99 Add an error message for crashes without required UV sets.
Reviewed By: Stan, wraitii
Differential Revision: https://code.wildfiregames.com/D433
This was SVN commit r22037.
2019-01-06 21:04:01 +00:00
c1027f478c Test we can destroy INVALID_ENTITY
This is part of the spec and wasn't unit-tested for.

Differential Revision: https://code.wildfiregames.com/D1735
This was SVN commit r22036.
2019-01-06 16:32:50 +00:00
2d56e62e11 Refactor build information getters and remove the useless code.
Reviewed By: elexis, Stan
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D1348
This was SVN commit r22035.
2019-01-06 14:32:54 +00:00
276050bcad Cleanup Camera code for projections.
Reviewd By: wraitii
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D1514
This was SVN commit r22033.
2019-01-05 22:40:56 +00:00