5f78b3a0a1
Add the gaul assembly to the Sandbox - Gauls map
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This was SVN commit r22109.
2019-03-11 22:54:47 +00:00
62a76eb136
Fix gaul assembly's template. The civ was incorrect and it was missing a specific name and a generic name.
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Reported by: @Nescio
This was SVN commit r22108.
2019-03-11 22:40:35 +00:00
8e2d11a69d
Black Pines, Cattails, Atlas Cedars, and Saplings
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This was SVN commit r22107.
2019-03-11 13:36:05 +00:00
a36ff2e64e
Add Gaul theatron (Unused for now)
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Reviewed by: @Lordgood @Sundiata @Genava55
Authored by: @Stan
Forum thread:
https://wildfiregames.com/forum/index.php?/topic/25299-committed-gaul-theatron/
This was SVN commit r22105.
2019-03-10 00:03:51 +00:00
9dc6c46ab6
Clean ResourceSupply up.
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Add documentation
Reviewed by: @Imarok
Authored by: @Stan
Differential Revision: https://code.wildfiregames.com/D1771
This was SVN commit r22103.
2019-03-06 16:44:24 +00:00
f9da484077
Linting: allow constant condition in loops
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Reviewed by: Itms
Differential Revision: https://code.wildfiregames.com/D1364
This was SVN commit r22101.
2019-03-03 10:48:18 +00:00
2dfa48fe1b
Footpaths and papyrus files+actors
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This was SVN commit r22098.
2019-02-25 07:23:06 +00:00
Alexandermb
899b67e664
Reduce Ships Update specular map texture size as conversed with Stan.
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Move rome_civic_center ao from structural folder to AO folder.
Committ Mistletoe headdres for celtic faction's Healer "Druid"
Thread:
https://wildfiregames.com/forum/index.php?/topic/25402-task-celtic-druid-re-texture/&tab=comments#comment-369730
This was SVN commit r22097.
2019-02-25 06:03:07 +00:00
0cc034fa6f
Improve and fix checkrefs.pl, add a readme for usage, add mod support, add command line arguments.
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Reviewed by: @Itms
Comments by: @elexis
Differential Revision: https://code.wildfiregames.com/D1381
This was SVN commit r22096.
2019-02-24 21:19:20 +00:00
Alexandermb
9f2b761478
Ships update
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Authored by Stan
This was SVN commit r22095.
2019-02-23 21:43:22 +00:00
5a5e498672
Fix a missed file in the previous commit.
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This was SVN commit r22092.
2019-02-17 20:48:16 +00:00
Alexandermb
35264cba30
Fix double slash on phrygian mask's
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Add helmets to ptol celtic infantry_swordsman_e.xml
This was SVN commit r22091.
2019-02-17 18:05:37 +00:00
Alexandermb
50852f6e46
Assign helmets to celtc infantry.
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This was SVN commit r22090.
2019-02-17 16:34:25 +00:00
3be6a3a5b5
Fix a typo revealed by checkrefs.pl
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See D1381
This was SVN commit r22089.
2019-02-17 16:01:20 +00:00
6fb7479109
Acoustic notification when people join a hosted game
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Patch by Polakrity.
Sound by Samulis.
Reviewed by: Imarok
Fixes : #4101
Differential Revision: https://code.wildfiregames.com/D932
This was SVN commit r22088.
2019-02-15 18:55:38 +00:00
3480608625
Fix two comments by @elexis on 700baef3b4
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This was SVN commit r22084.
2019-02-07 15:51:03 +00:00
ccd88ec5c8
Group civ bonuses into a single folder
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Patch by: @Nescio
Reviewed by: @wraitii , @elexis , @Stan
Differential Revision: https://code.wildfiregames.com/D1472
This was SVN commit r22083.
2019-02-07 15:37:21 +00:00
Alexandermb
25d37cc632
Rome helmets (Also reverting a deleted song in rome civ template):
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Reviewed by Stan
This was SVN commit r22082.
2019-02-06 19:22:29 +00:00
Alexandermb
06e01ef944
Rome Testudo & Anti-Cavalry formations animations:
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Reviewed by Stan
This was SVN commit r22081.
2019-02-06 14:57:43 +00:00
Alexandermb
6ba5307655
Fix a typo in last commit
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This was SVN commit r22080.
2019-02-05 19:18:40 +00:00
Alexandermb
c60b20a17a
Remove old naming schema of Celtic helmets.
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This was SVN commit r22079.
2019-02-05 19:09:04 +00:00
Alexandermb
cdf7d0fc8c
Celtic helmets/celt_alesia_base_01.xml
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Thread:
https://wildfiregames.com/forum/index.php?/topic/24465-committed-celtic-unit-helmets/&page=5
Fix to inconsistencies in celtic helmets pointed by user Genava55
This was SVN commit r22078.
2019-02-05 19:05:19 +00:00
700baef3b4
Health.js cleanup. Fixes Vulkan complaints
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- Var → let
- Simplify some lines
- add break to
Reviewed by: @elexis
Differential Revision: https://code.wildfiregames.com/D1770
This was SVN commit r22075.
2019-01-31 13:34:13 +00:00
111f850927
Don't let the duplicateplayernames
setting break lobbied games ( 0fd8aa2a77
)
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Looked at by: elexis
Differential Revision: https://code.wildfiregames.com/D1748
This was SVN commit r22072.
2019-01-28 12:09:42 +00:00
040b367bc4
Fix wallsets throwing annoying errors when loaded in Atlas.
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Refs: b05879e151
, 490182ddd0
, #786
This was SVN commit r22070.
2019-01-26 11:10:27 +00:00
5453adf7dd
Improved pig animations and textures.
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Thread:
https://wildfiregames.com/forum/index.php?/topic/21005-committed-pig/
This was SVN commit r22067.
2019-01-24 22:35:36 +00:00
ac1a56e0cc
Fix cell text wrapping inside COList.
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Patch By: gentz
Tested By: vladislavbelov
Commented By: elexis
Differential Revision: https://code.wildfiregames.com/D1717
This was SVN commit r22066.
2019-01-24 20:00:31 +00:00
86cfe554b4
Celtic structures' specific names update
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Thread:
https://wildfiregames.com/forum/index.php?/topic/25268-specific-name-review-structures/&page=2&tab=comments#comment-367917
Patch by: @Nescio
Reviewed by: @Stan , @Genava55
Differential Revision: https://code.wildfiregames.com/D1757
This was SVN commit r22065.
2019-01-23 22:46:57 +00:00
9229ed6c42
Fix a little bug with the boar, remove the old files.
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This was SVN commit r22064.
2019-01-21 22:05:04 +00:00
Alexandermb
74be5f03c8
Hele Phrygian Helmet commit
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Updated sele_hero_seleucus_nikator helmet texture.
Thread:
https://wildfiregames.com/forum/index.php?/topic/25179-task-phrygian-helmet/
Reviewed by Stan
This was SVN commit r22062.
2019-01-19 20:39:24 +00:00
0d00866c8f
Merge entity templates, removing two templates with non descriptive names.
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Patch by: @Nescio
Discussed with: @elexis
Differential Revision: https://code.wildfiregames.com/D1734
This was SVN commit r22061.
2019-01-19 12:47:39 +00:00
14810ca5bf
manual/intro.txt corrections
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Patch by: @Nescio
Differential Revision: https://code.wildfiregames.com/D1744
This was SVN commit r22060.
2019-01-19 12:43:43 +00:00
8bab09d37c
Fix UnitAI infinite loop following a16e7c0a56
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As reported by Angen and Gurken Khan on the forums, there is a crash
following a16e7c0a56
caused by an infinite loop in UnitAI. The reason is
that IDLE.enter can order us to attack, which can fail, switching us
right away back to idle.
FinishOrder's behaviour allows us to have IDLE as a default state and
lets us not lose a turn when becoming idle, so to keep this behaviour
explicitely check that we are not already in IDLE before switching
states.
Reported by: Angen, Gurken Khan
Commented by: elexis, Itms
Differential Revision: https://code.wildfiregames.com/D1743
This was SVN commit r22059.
2019-01-19 07:44:40 +00:00
Alexandermb
3e66aa093b
Resize celtic/hellenic helmet textures from 512 to 256.
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Tweaks to some celtic helmets actors.
Invert battersea shield Mesh for proper AO as mentioned by Wow
Approved by Stan
This was SVN commit r22058.
2019-01-18 18:41:35 +00:00
79a41098c3
Update AI difficulty level description.
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Reviewed by: Stan, Imarok
Differential Revision: https://code.wildfiregames.com/D1749
This was SVN commit r22056.
2019-01-17 23:02:11 +00:00
2b3c829e74
Update Kushite stable, range, workshop, and elephant stable's specific names.
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Patch by: @Nescio
Names by: @Sundiata
Differential Revision: https://code.wildfiregames.com/D1750
This was SVN commit r22055.
2019-01-15 20:35:49 +00:00
db5d4bb5f1
SpiderMonkey-related changes in preparation for the upgrade to SpiderMonkey 45, refs #4893 .
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- Remove JSVAL_ZERO and JSVAL_NULL
https://bugzilla.mozilla.org/show_bug.cgi?id=1177825
- Remove *_TO_JSVAL https://bugzilla.mozilla.org/show_bug.cgi?id=1177892
- Drop support for parent object in the deserializer
https://bugzilla.mozilla.org/show_bug.cgi?id=1136345 ,
https://bugzilla.mozilla.org/show_bug.cgi?id=805052
- Correctly use boolean values in JS::RuntimeOptionsRef
- Use JS_FN instead of JS_FS: in future versions, JS_FS is not public
because it isn't supposed to be used in JSAPI code
- Allow to select flags for global objects, and correctly mark progress
bars in the loading screen as not readonly+permanent
- Remove empty JSI_props in IGUIObject
Reviewed By: wraitii, elexis
Differential Revision: https://code.wildfiregames.com/D1716
This was SVN commit r22052.
2019-01-13 16:37:41 +00:00
651cf8b364
Split CColor from Shapes.
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Reviewed By: wraitii
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D1515
This was SVN commit r22051.
2019-01-13 15:38:41 +00:00
43a291a071
Simple refactoring of Singleton. Make it non-copyable.
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Reviewed By: wraitii
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D1564
This was SVN commit r22050.
2019-01-13 15:11:40 +00:00
43758bcb92
Fix warnings in vs2015 when building tests.
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Reviewed by: @Angen, @Itms
Differential Revision: https://code.wildfiregames.com/D1678
This was SVN commit r22048.
2019-01-12 16:23:47 +00:00
c7485492c5
Use setStringTags in credits.js
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As pointed out by elexis in D1695:
> "font=" strings are superseded by setStringTags()
So while we're doing work in that file, let's fix that.
This was SVN commit r22046.
2019-01-10 16:49:36 +00:00
3e1361e5a5
Show translations of the labels of the tab-buttons in the credits gui page.
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Mistake introduced in bcf2c75513
, made apparent in 19a218cd48
, and not
caught in 4223fad060
.
Reported by: thekolian1996 (forums)
Reviewed By: elexis
Differential Revision: https://code.wildfiregames.com/D1695
This was SVN commit r22045.
2019-01-10 16:20:29 +00:00
fef1b4122c
New historically accurate library icon. Move the old one to old public.
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Forum Thread:
https://wildfiregames.com/forum/index.php?/topic/25203-library-icon-wrong/
Portrait made by: Me, @sundiata, @vladislavbelov , Anaxandridas ho
Skandiates
This was SVN commit r22043.
2019-01-08 00:06:00 +00:00
74a26820f2
Add a confirmation message when packaging ends.
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Reviewed by: elexis
Differential Revision: https://code.wildfiregames.com/D1585
This was SVN commit r22042.
2019-01-07 23:57:18 +00:00
9376609ee8
Remove hardcoded SkyBox sizes and use the infinity sky. No we render
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the skybox at the current camera location, so that the skybox appears
indefinitely far away. Refs #3458 .
Reviewed By: wraitii
Tested By: elexis, Stan
Differential Revision: https://code.wildfiregames.com/D1683
This was SVN commit r22039.
2019-01-06 21:55:30 +00:00
14a7147540
Removes active values from UserReport, they are not hardware statistics.
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Reviewed By: elexis
Differential Revision: https://code.wildfiregames.com/D1621
This was SVN commit r22038.
2019-01-06 21:18:55 +00:00
d5668cfb99
Add an error message for crashes without required UV sets.
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Reviewed By: Stan, wraitii
Differential Revision: https://code.wildfiregames.com/D433
This was SVN commit r22037.
2019-01-06 21:04:01 +00:00
c1027f478c
Test we can destroy INVALID_ENTITY
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This is part of the spec and wasn't unit-tested for.
Differential Revision: https://code.wildfiregames.com/D1735
This was SVN commit r22036.
2019-01-06 16:32:50 +00:00
2d56e62e11
Refactor build information getters and remove the useless code.
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Reviewed By: elexis, Stan
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D1348
This was SVN commit r22035.
2019-01-06 14:32:54 +00:00
276050bcad
Cleanup Camera code for projections.
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Reviewd By: wraitii
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D1514
This was SVN commit r22033.
2019-01-05 22:40:56 +00:00