|
5470d7c233
|
#Addresses some interim farming balancing issues.
This was SVN commit r10993.
|
2012-01-30 23:23:31 +00:00 |
|
|
cc5a0fba4e
|
Use shader API for GUI text.
Flip GUI quads so we don't have to disable back-face culling.
This was SVN commit r10989.
|
2012-01-30 00:27:23 +00:00 |
|
|
4ab9df2a31
|
Fix qBot's errors when it have no CC at the start of a game. Fixes 1084.
This was SVN commit r10987.
|
2012-01-29 22:11:47 +00:00 |
|
|
04c63a4093
|
Clean up some text rendering to avoid relying on deprecated GL matrix state.
Use scissor instead of deprecated clip planes for GUI text.
Remove unused support for generic font names.
This was SVN commit r10985.
|
2012-01-29 20:04:21 +00:00 |
|
|
8324a8981d
|
Simplify GLSL program files.
Move water shaders to new shader system.
This was SVN commit r10982.
|
2012-01-29 12:04:39 +00:00 |
|
|
debc4138d1
|
Some "Red" Savanna terrains.
This was SVN commit r10979.
|
2012-01-29 01:50:27 +00:00 |
|
|
adbd7633dd
|
# Initial GLSL rendering support
This was SVN commit r10978.
|
2012-01-29 01:22:22 +00:00 |
|
|
d9840c83c3
|
Modifying the 3ds max biped formatting
This was SVN commit r10976.
|
2012-01-29 00:23:20 +00:00 |
|
|
f27d010330
|
Added "Fortress" sounds to the Roman Army Camp. Fixed the errors with the Roman dock.
This was SVN commit r10973.
|
2012-01-28 01:00:50 +00:00 |
|
|
47fb1dc377
|
Removed old ugly Roman arch.
This was SVN commit r10972.
|
2012-01-28 00:47:07 +00:00 |
|
|
a17eccae68
|
House cleaning.
This was SVN commit r10971.
|
2012-01-28 00:32:51 +00:00 |
|
|
6480ea0c2d
|
Cleans up a few broken references. Converts remaining known static PMDs to DAEs.
This was SVN commit r10970.
|
2012-01-27 23:49:37 +00:00 |
|
|
7ae3d7b092
|
This was SVN commit r10969.
|
2012-01-27 21:25:08 +00:00 |
|
|
b37f0f55c9
|
*TEMPORARY* Roman Army Camp placeholder.
This was SVN commit r10968.
|
2012-01-27 21:09:00 +00:00 |
|
|
257736abeb
|
New Roman mill model
This was SVN commit r10967.
|
2012-01-27 20:43:35 +00:00 |
|
|
901d507687
|
HistoryGuy's requested Oasis match up.
This was SVN commit r10966.
|
2012-01-27 20:19:17 +00:00 |
|
|
15c50dd2ed
|
Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
This was SVN commit r10965.
|
2012-01-27 05:44:57 +00:00 |
|
|
73e33d2719
|
Carthaginian quinquereme movement animations
This was SVN commit r10964.
|
2012-01-25 22:54:20 +00:00 |
|
|
acc78e7e79
|
Carthaginian trireme animations
This was SVN commit r10963.
|
2012-01-25 21:46:24 +00:00 |
|
|
bab593fc6b
|
#New audio additions, notably resource selections and ship selection and death.
This was SVN commit r10962.
|
2012-01-25 02:51:48 +00:00 |
|
|
9da4f99d1d
|
Carthaginian bireme rowing animations
This was SVN commit r10959.
|
2012-01-24 00:10:45 +00:00 |
|
|
cdcd259dd9
|
Tweaking foliage colors.
Tweaked outpost/scout towers tips.
Touched up Gambia River and Punjab.
This was SVN commit r10958.
|
2012-01-23 13:23:51 +00:00 |
|
|
60e6a71870
|
This was SVN commit r10957.
|
2012-01-22 23:19:34 +00:00 |
|
|
3b811a930f
|
Updating the hele trireme's mesh UV mapping
This was SVN commit r10956.
|
2012-01-22 23:12:37 +00:00 |
|
|
69a6015929
|
Updated Ships Demo map to feature all the latest ships.
This was SVN commit r10955.
|
2012-01-22 23:04:12 +00:00 |
|
|
c089f59b61
|
hele trireme rowing animations and model updates
This was SVN commit r10954.
|
2012-01-22 22:12:26 +00:00 |
|
|
7f679a7975
|
# Support separate rotation and scaling for each terrain texture
This was SVN commit r10952.
|
2012-01-22 18:20:33 +00:00 |
|
|
2b96eafdb4
|
This was SVN commit r10951.
|
2012-01-22 18:10:34 +00:00 |
|
|
ae6f144eda
|
More house cleaning.
This was SVN commit r10950.
|
2012-01-22 17:28:03 +00:00 |
|
|
ee0c4db2ac
|
Cleaning house.
This was SVN commit r10949.
|
2012-01-22 16:03:53 +00:00 |
|
|
1b8d52dd6b
|
Cleaning out unused PMD mesh files. 272 files, total.
This was SVN commit r10948.
|
2012-01-22 15:22:21 +00:00 |
|
|
d40e4797de
|
Report timer_Resolution via hwdetect
This was SVN commit r10947.
|
2012-01-22 13:49:09 +00:00 |
|
|
1f9e87c60f
|
Running animation for sheep created by Zaggy. Movement speed reduced
This was SVN commit r10945.
|
2012-01-22 01:21:56 +00:00 |
|
|
9bc10c2231
|
hele pentekonter ship rowing animations and model update
This was SVN commit r10944.
|
2012-01-22 00:39:03 +00:00 |
|
|
42fc573b2c
|
#Updated chicken animations by Zaggy1024
This was SVN commit r10943.
|
2012-01-21 20:04:59 +00:00 |
|
|
8c989cba0f
|
#Sheep animations by Zaggy1024
This was SVN commit r10942.
|
2012-01-21 19:39:18 +00:00 |
|
|
206d83636d
|
#Punjab map, still a work in progress.
#Tropical grass sprites.
This was SVN commit r10941.
|
2012-01-21 14:42:32 +00:00 |
|
|
23959ec119
|
Made the menu background scroll slightly faster.
This was SVN commit r10938.
|
2012-01-20 23:21:27 +00:00 |
|
|
c7baf204e7
|
Outpost work.
This was SVN commit r10937.
|
2012-01-19 21:04:37 +00:00 |
|
|
2da41a2ac3
|
#Updated Roman Scout Tower.
This was SVN commit r10935.
|
2012-01-19 13:41:32 +00:00 |
|
|
fbf19649c1
|
Updating Mediterranean terrains.
This was SVN commit r10934.
|
2012-01-19 01:56:46 +00:00 |
|
|
0831c4497c
|
Update to camel run animation by Athos
This was SVN commit r10933.
|
2012-01-19 00:05:51 +00:00 |
|
|
dac87093c6
|
Hero attack balancing.
Updated a few terrains.
This was SVN commit r10931.
|
2012-01-18 22:26:33 +00:00 |
|
|
7a79418d3e
|
New movement animations for all Persian chariots. Additions to skeletons.xml
This was SVN commit r10930.
|
2012-01-18 22:00:02 +00:00 |
|
|
86e6f378e3
|
tweaked body textures for roman swordsmen.
This was SVN commit r10928.
|
2012-01-18 18:03:32 +00:00 |
|
|
73143f48fe
|
Tweaked a couple maps.
Made outpost last a little longer.
Adjusted war dog cost again.
This was SVN commit r10927.
|
2012-01-18 16:00:34 +00:00 |
|
|
b928b334b3
|
Nerfed the War Dog a bit.
Tweaked Gambia River to have tributaries.
This was SVN commit r10925.
|
2012-01-18 10:41:18 +00:00 |
|
|
14b798c63f
|
Fix to irregular Blender bone rotations in wheeled vehicles
This was SVN commit r10924.
|
2012-01-18 00:10:31 +00:00 |
|
|
bed2a781c2
|
Update to Roman siege ram texture and mesh
This was SVN commit r10922.
|
2012-01-17 21:59:59 +00:00 |
|
|
cd940b408c
|
Gambia River is now more like the random map description.
This was SVN commit r10921.
|
2012-01-17 15:40:32 +00:00 |
|