78e174af7d
Fix auto-gathering after constructing fields.
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Fix building on top of animal corpses.
Fix builders getting in the way of their own building.
This was SVN commit r8900.
2011-02-10 19:50:08 +00:00
b8925fbbc9
# Support AI construction of buildings.
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Pass terrain passability data to AI scripts.
Expand pathfinder passability data to 16 bits per tile, to allow more
classes.
Support 16-bit ints in serializer.
Partially support JS typed arrays.
Allow foundations to be placed on top of units (fixes #499 ).
Stop farms and fishes blocking movement (fixes #534 ).
Add obstruction flags to allow finer control over what they block.
Associate entity IDs with obstruction shapes, to allow finding colliding
entities.
Support moving to the edge of a target entity with inactive obstruction.
Support foundation entities in AI.
Support playing as non-hele civs.
This was SVN commit r8899.
2011-02-10 16:06:28 +00:00
556664d477
Animation speed tweaks.
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This was SVN commit r8898.
2011-02-09 23:26:43 +00:00
ddb7bf21f6
Temp fix to fortress_new projectile attachpoint error
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This was SVN commit r8897.
2011-02-09 22:36:17 +00:00
c63fb49154
Added resource gathering sounds to celt and hellene females
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This was SVN commit r8896.
2011-02-09 20:55:35 +00:00
64f02d5b47
Remove misleadingly obsolete package scripts
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This was SVN commit r8895.
2011-02-09 16:36:08 +00:00
7a38272e55
This was SVN commit r8894.
2011-02-08 21:51:51 +00:00
ae48a18258
This was SVN commit r8893.
2011-02-08 21:51:24 +00:00
66f2bc6d57
Flip iteration order in LOS texture blur to improve performance
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This was SVN commit r8892.
2011-02-06 11:39:06 +00:00
57e5bb878a
Initial terrible AI player scripts.
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This was SVN commit r8891.
2011-02-05 20:35:34 +00:00
ff785853ad
Expand the selection-state box so the text can all fit in.
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This was SVN commit r8890.
2011-02-05 20:34:11 +00:00
aa1fcfd20c
Change fog-of-war blur to use a better filter.
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This was SVN commit r8889.
2011-02-05 18:19:28 +00:00
bf3d5c75f0
Be more robust to broken terrain property files.
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This was SVN commit r8888.
2011-02-05 13:13:57 +00:00
caad072347
Expand pathfinder boundaries to stop units disappearing off the edge of the visible map.
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This was SVN commit r8887.
2011-02-03 19:40:41 +00:00
02e7eb69ff
# Add solid black sides to the map, to hide underwater terrain.
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This was SVN commit r8886.
2011-02-03 14:36:54 +00:00
c710e718aa
Windows fixes
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This was SVN commit r8884.
2011-02-03 02:33:37 +00:00
cb78822f19
Delete some unused bits.
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This was SVN commit r8883.
2011-02-03 01:17:16 +00:00
fe21c5e023
# Rewrite fog-of-war rendering.
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Disable shadows when only 2 TMUs available.
Clean up some other rendering code.
This was SVN commit r8882.
2011-02-03 01:12:24 +00:00
1e02fe70a7
Add texture limits to hwdetect
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This was SVN commit r8881.
2011-01-31 18:59:37 +00:00
81ac9285b6
This was SVN commit r8880.
2011-01-31 05:25:38 +00:00
0e0f16dedb
Template for super cav swordsmen.
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This was SVN commit r8879.
2011-01-31 05:08:11 +00:00
18189ef4fc
Simplify terrain blend rendering to use non-indexed arrays
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This was SVN commit r8878.
2011-01-30 14:43:35 +00:00
566bbf0fa0
Fix assertion failure when running pre-game GUI
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This was SVN commit r8877.
2011-01-30 02:14:44 +00:00
1243fbaa8c
Fix accidental line duplication
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This was SVN commit r8876.
2011-01-29 21:30:23 +00:00
5e618e1526
Remove redundant bounds check
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This was SVN commit r8875.
2011-01-29 21:14:49 +00:00
6af877a1cb
Fix Windows crash caused by calling js_free (which calls free from the wrong CRT).
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Fix some warnings.
This was SVN commit r8873.
2011-01-29 17:50:42 +00:00
03c75100ab
# Fix terrain blending logic.
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Add terrain priority rendering mode in Atlas.
Fix terrain painting in Atlas to be less profligate with priority
values.
Support hotloading of blend textures.
Clean up some trivial things.
This was SVN commit r8872.
2011-01-29 16:31:48 +00:00
d0bc4253c9
Add new terrain blend textures.
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Delete old low-quality ones.
This was SVN commit r8871.
2011-01-29 16:28:41 +00:00
63bd39d4a5
Fix perspective calculation in CCamera::GetScreenCoordinates.
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Fixes #99 .
This was SVN commit r8870.
2011-01-28 21:51:59 +00:00
fd46b9e370
fixes/improvements from work:
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file/wfilesystem: avoid error dialog when opening a file that doesn't
exist
precompiled/pch_warnings: remove push/pop that prevented our warning
disables to applying to other code. update comments
topology: refactor APIC field access and add support for constructing
APIC ID from topology
waio: add file_attribute_normal
wsysdep: slightly safer sys_generate_random_bytes implementation
This was SVN commit r8869.
2011-01-28 13:40:07 +00:00
0d8ffa58dc
AoE3Ed build fixes
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This was SVN commit r8868.
2011-01-17 13:29:45 +00:00
c3b734775b
Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
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This was SVN commit r8867.
2011-01-16 14:08:38 +00:00
f39f279132
Add AI script code to provide a cleaner API around the engine interface.
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Handle AIProxy entirely through scripts.
Support structured clones of script values.
Improve performance.
Support multiple script contexts sharing a runtime.
Use a separate context per AI player.
This was SVN commit r8866.
2011-01-15 23:35:20 +00:00
dd501b2a5a
# Add initial basic player AI framework.
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Support direct access to serializer streams, so serializers can be
nested.
Make component script "this.template" read-only.
Stop globally-subscribed component scripts receiving messages posted to
local components, to reduce out-of-sync risks.
Move pathfinder data out of entity template directory.
Fix GuiInterface deserialization.
This was SVN commit r8865.
2011-01-12 12:29:00 +00:00
1051d10f54
Add "chat" command.
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Simplify deletion of multiple entities.
Simplify some setTimeouts.
This was SVN commit r8864.
2011-01-12 12:21:41 +00:00
23a3dfe755
Fix typo in error message.
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This was SVN commit r8863.
2011-01-12 12:19:13 +00:00
d8cd31d4b6
Add probably-unnecessary script serialization test.
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This was SVN commit r8862.
2011-01-12 12:13:11 +00:00
19548a7379
Fix use of uninitialised variable.
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This was SVN commit r8861.
2011-01-12 12:11:31 +00:00
0e02272fb5
#Added Hotkeys list to in-game manual, with the help of a patch by dustin_ (the hotkeys list is at the bottom of the list, and the most basic shortcuts are listed in both the Basic controls list and the hotkeys list, but I think that minor duplicate information is fine, feel free to edit if you have a better idea)
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closes #714
This was SVN commit r8859.
2011-01-09 17:53:27 +00:00
aaef1b0d74
Add script for generating mostly-useless component interaction graphs.
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Fix some components to use more standard syntax.
This was SVN commit r8857.
2011-01-07 20:31:48 +00:00
002e3f5606
minor fixes from work; also add sys_WideFromArgv
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This was SVN commit r8856.
2011-01-04 19:53:38 +00:00
a0d2d89863
Fixed Cost element in template_unit_mechanical_siege_ballista template
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This was SVN commit r8855.
2011-01-03 13:42:57 +00:00
9af7747d76
Adding necessary BuildRestrictions/Category element to some templates
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This was SVN commit r8854.
2011-01-03 13:36:40 +00:00
75136d84d2
This was SVN commit r8853.
2011-01-03 03:10:29 +00:00
a992bd23ca
Better shuttle meat.
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This was SVN commit r8852.
2011-01-02 13:10:01 +00:00
31effd1cb3
This was SVN commit r8851.
2011-01-02 13:09:19 +00:00
d6f82d6e8f
This was SVN commit r8850.
2011-01-02 12:16:07 +00:00
c627c4abff
This was SVN commit r8849.
2011-01-02 12:15:40 +00:00
e21ca2f64d
Fixed all Iberian actors for new simulation system, added Iberian healer (though currently without art assets).
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This was SVN commit r8848.
2011-01-02 12:14:59 +00:00
47f9768da8
# New Roman House
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This was SVN commit r8846.
2010-12-31 12:41:10 +00:00