900cb559e1
Trying out some different stone textures.
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This was SVN commit r3039.
2005-10-28 05:15:51 +00:00
271b66965d
This was SVN commit r3038.
2005-10-28 05:14:44 +00:00
813738c295
add debug_warn_err analogous to debug_assert_failed that reports an error code for use with CHECK_ERR et al. (as discussed in bug#70)
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This was SVN commit r3037.
2005-10-28 02:56:35 +00:00
bbda296289
TerrainProperties: Use CTerrainPropertiesPtr (boost::shared_ptr) instead of CTerrainProperties*, to fix (slightly inelegantly) memory leaks.
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Renderer: Initialise pointers when HW lighting is unavailable.
Atlas: Avoid strange VS2005 iterator complaint.
This was SVN commit r3036.
2005-10-28 01:43:16 +00:00
e3b0f20d4e
change requested by philip: debug_printf "tags" are now followed by '|' instead of ':' because something like "func: i am blowing up" is rather common.
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This was SVN commit r3035.
2005-10-27 16:53:41 +00:00
e56f8341dc
This was SVN commit r3034.
2005-10-27 08:46:46 +00:00
b155861284
Made some new parched grass textures and actors
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This was SVN commit r3033.
2005-10-27 08:45:59 +00:00
7fa2770203
tex_dds now supports uncompressed images. also armor-plated the loader and split up decompression vs dds format code.
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This was SVN commit r3032.
2005-10-27 00:51:30 +00:00
ae87ca51aa
Celtic Fortress, and scale fix for the Celtic tower (to match the other towers in height)
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This was SVN commit r3031.
2005-10-26 09:55:49 +00:00
582a8cceed
This was SVN commit r3030.
2005-10-26 07:15:06 +00:00
95fb49053e
This was SVN commit r3029.
2005-10-26 07:14:32 +00:00
65abf65da0
Deletion of the UI backup art - it has been moved to the ~art/guibackup now if needed
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(down with the .png files!)
This was SVN commit r3028.
2005-10-26 02:32:11 +00:00
3ad3d32a82
Fortress fix for odd prop problem
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This was SVN commit r3027.
2005-10-26 02:25:42 +00:00
8d6d6a1a1e
Wireframe hotkey (default = Alt+W) cycles through wireframe modes
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for terrain and models now.
This was SVN commit r3026.
2005-10-26 01:43:49 +00:00
a357c7334e
Props remember who they're attached to and other mostly bone matrix related
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things that should fix the heads-detached-from-bodies problem.
This was SVN commit r3025.
2005-10-26 01:03:28 +00:00
2842098a49
portrait updates for the Celts and Greeks
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This was SVN commit r3024.
2005-10-25 08:46:18 +00:00
409443d678
oops, wrong helmet
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This was SVN commit r3023.
2005-10-25 07:02:14 +00:00
3548e09076
Themistocles update from Michaels request
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This was SVN commit r3022.
2005-10-25 06:55:40 +00:00
2f341f5210
Sharpened up Themistocles' shield a bit.
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This was SVN commit r3021.
2005-10-25 06:37:23 +00:00
724d072b1f
This was SVN commit r3020.
2005-10-25 05:36:26 +00:00
4574c24a3a
This was SVN commit r3019.
2005-10-25 05:15:09 +00:00
40e3ffa490
This was SVN commit r3018.
2005-10-25 05:13:50 +00:00
404dc10d6a
This was SVN commit r3017.
2005-10-25 05:13:15 +00:00
7355310011
This was SVN commit r3016.
2005-10-25 05:12:40 +00:00
84ec0ac4a4
This was SVN commit r3015.
2005-10-25 05:11:50 +00:00
777fc4b7b5
The things CheeZy and I threw together for the Pond Battle screenshot.
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This was SVN commit r3014.
2005-10-25 05:11:07 +00:00
b7df6f7fbf
Do not sort transparent models by default.
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This was SVN commit r3012.
2005-10-25 02:22:22 +00:00
d977bc27dc
Eek.. apparently, I committed in the wrong subdirectory.
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Also, fixed a stupid bug that caused transparent objects to be
retransformed
all the time.
This was SVN commit r3011.
2005-10-25 02:00:09 +00:00
11d6b08360
GUI updates converting from .png to .dds
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This was SVN commit r3010.
2005-10-25 01:29:42 +00:00
82ee484821
Massive rewrite/refactoring of the model rendering system.
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Performance impact:
+ Player color rendered models are batched like normal models
- Transparent sorted models never use the vertex shader path
This was SVN commit r3009.
2005-10-25 01:43:07 +00:00
d17e48ad99
Updated to fix .png to .dds changes
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This was SVN commit r3008.
2005-10-25 01:12:59 +00:00
178ad741b9
DevIL: Improved quality of DXT5 alpha compression.
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textureconv: Made -(no)mipmaps work. Defaulted to DXT5 for alpha
textures (since DXT3 almost never seems any good). Recompiled with new
DevIL code.
GUIRenderer: Removed complaints about 0-sized objects (e.g. hitpoint
bars).
Atlas: Added forgotten files.
This was SVN commit r3006.
2005-10-24 23:45:52 +00:00
0a202da843
also add code here to reset buttons when alt+tabbing out, analogous to CGUI (thanks to Philip for mentioning the problem)
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This was SVN commit r3004.
2005-10-24 21:43:39 +00:00
0d6dd7836d
fix assumption that SDL_BUTTON < 3
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add ClearMouseState to reset buttons when alt+tabbing out (thanks to
Philip for mentioning the problem and Gustav for telling me how to fix
it :D)
This was SVN commit r3003.
2005-10-24 21:10:45 +00:00
d49dd25385
ogl, h_mgr: tag-ified debug_printf string for use with new filter
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debug: filter mechanism now usable. added docs
This was SVN commit r3001.
2005-10-24 17:38:22 +00:00
7cb003f18c
Greek shield changes - yet again
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This was SVN commit r3000.
2005-10-24 10:17:26 +00:00
8aa0783b97
debug_putws was causing trouble on linux when mixing char and wchar_t writes to file. accordingly, have debug_wprintf do wchar->utf8 conversion (done there instead of in debug_putws because it's needed for the filtering logic as well) and call its char* equivalent and remove debug_putws.
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This was SVN commit r2998.
2005-10-24 03:20:54 +00:00
ea7f4054c4
Forgot to change a JSFunctionProperty getter function to the new prototype.
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This was SVN commit r2997.
2005-10-24 02:53:50 +00:00
7362d746d5
Function property Getter/Setters now take a JSContext parameter.
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This was SVN commit r2996.
2005-10-24 02:32:44 +00:00
52a8793450
Atlas: Bits of tool-related code.
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Game: Large screenshots (with ctrl+alt+F2).
This was SVN commit r2994.
2005-10-24 01:53:03 +00:00
034985c71f
app_hooks.cpp: Remove "inline" from ah_xyz functions (gcc doesn't export
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those functions when inline).
debug_putws converts to non-wide characters before printing.
This was SVN commit r2993.
2005-10-24 01:43:37 +00:00
b80be29eab
sdl: remove complicated mouse button check/workaround; that's now done in Interact.cpp (which makes the assumptions being tested)
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ia32.asm: move get_current_context code here
wdbg_sym: revised get_context code; moved it into walk_stack (fixes bug
on non-ia32)
wsdl: bring in line with real SDL SDL_BUTTON_* (sorry nicolai!)
interact now checks for expected values of SDL_BUTTON.
This was SVN commit r2991.
2005-10-24 00:06:08 +00:00
359f55700a
file_open: cleanup
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vfs_tree: move bucket allocator to allocators.cpp
allocators: add matrix self-test
zip: remove redundant timing code and add CHECK_ZFILE everywhere
ogl_tex: implement app hook for overriding gl upload caps
tex: add CHECK_TEX everywhere
TextureManager: only call LoadTextures once (instead of for each file
type)
debug: add hook for translating error messages; add filtering mechanism
to only show interesting debug_printfs (WIP). restructured code:
debug_puts is the sysdep part, while debug_printf does filtering and
then calls that
This was SVN commit r2990.
2005-10-23 23:57:59 +00:00
5bf15b107d
Hero Thermistocles!
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This was SVN commit r2989.
2005-10-23 05:26:49 +00:00
aba61336b7
Ooops forgot some xenophon files
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This was SVN commit r2987.
2005-10-22 10:17:35 +00:00
c10b413f65
Hero Xenophon, Player colorized the Greek colored shields, Shield back for round greek shields.
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This was SVN commit r2986.
2005-10-22 10:02:26 +00:00
c0eb742373
Changed player colors to be more consitant in terms of brightness and hue
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This was SVN commit r2985.
2005-10-22 09:59:47 +00:00
a5a9f4b657
g++ compilation fixes.
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Fix: Unix symbol resolver ignores NULL parameters like Windows resolver
instead of crashing.
Fix: Bugs and crashes in the input system, caused by wrong use of
SDL_BUTTON_* constants.
This was SVN commit r2984.
2005-10-21 18:32:16 +00:00
26d2fc71ad
loaders: increase timeout interval (less time wasted in main loop during loading)
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vfs: move public functions into vfs.cpp to avoid confusion (except
vfs_mount in vfs_mount.cpp, but that's obvious)
h_mgr: fix bug in filename display causing dir names to be truncated
main/gamesetup: replace 2 bools with flags; remove Atlas trampoline
functions (clutters up main.cpp)
atlas: use GameSetup.h instead of extern ..
This was SVN commit r2983.
2005-10-21 18:01:21 +00:00
011aadb3df
Added a new dry grass actor.
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This was SVN commit r2982.
2005-10-21 08:36:55 +00:00