Commit Graph

1074 Commits

Author SHA1 Message Date
a84e2e57df Use ScriptInterface::CreateObject for ToJSVal<CColor>, and for ToJSVal<Grid<u8> >, ToJSVal<Grid<u16> > used by the AIManager obtaining the pathfinder grid.
Make that function static, so that it can be used for these functions
without slowly having to obtain the ScriptInterface instance using
GetScriptInterfaceAndCBData just to get the JSContext again.
Remove few redundant conversions for CreateObject arguments.

Differential Revision: https://code.wildfiregames.com/D2128
Tested on: gcc 9.1.0, clang 8.0.1, Jenkins
Tedious performance testing in: D2128, D2127

This was SVN commit r22894.
2019-09-13 00:56:51 +00:00
719f2d7967 Remove default CGame constructor values to make the code less error-prone, use CRenderer::IsInitialised() to test if the CGame should be rendered to remove indirection/proxies, making the code easier to read.
1c0536bf08 introduced a disableGraphics bool with a default value and
relied on the default being reasonable except for the few needed cases.
be93b31411 introduced the replayLog argument with a default value and
relied on the default being reasonable except for the few needed cases.
5747619c39 fixed a bug in that commit because the default value hadn't
actually been considered to be correct for all CGame constructor calls
and was wrong for two.

By requiring callers to specify the value, authors are forced to
establish thought which value is the correct one, as opposed to hoping
that a default value will be good by default.
As you can see in the diff, it also makes it easier to compare what
values changed if they are always defined in the caller.

Use CRenderer::IsInitialised() to determine if this is a non-visual
CGame,
for the purpose of removing less transparent proxy functions that are
unneeded as long as there are about 30 other calls testing for
CRenderer::IsInitialised() to determine if the Game should be rendered.

Supersedes:
* CGame constructor argument bool disableGraphics from 1c0536bf08.
* CGame::IsGraphicsDisabled() proxy from a533fff883 to the proxy from
1c0536bf08 and two local nonVisual = args.Has("autostart-nonvisual")
variables in GameSetup.cpp from a533fff883.

Call the Renderer destructor instead of calling delete on the
non-pointer (SAFE_DELETE would not be supported for instance).

Started as a preparation for D2197, but actually independent.

Differential Revision: https://code.wildfiregames.com/D2211
This was SVN commit r22785.
2019-08-25 11:02:55 +00:00
4919a6185e Remove unused GUIUtil functions, unused GUI includes and some tails in GUIUtil.
HasSetting from 3dfa23cd25 is actually redundant with
IGUIObject::SettingExists.
GetSettingPointer from 8f4f8e240f is superseded by GetSetting reference
following 3dfa23cd25 and 040624acff.
Deregister copying SetSetting variants for CStr and CStrW following copy
removal in 040624acff.
The default template <typename T=int> from c2a71e41bf can be removed
following FallBackSprite/FallBackColor removal in 9985fcf5bd and
RecurseObject unification in d4d5187c9d.
Delete all unused GUI includes, refs D1478.
Remove GUIUtil friend class following something.

Differential Revision: https://code.wildfiregames.com/D2225
Tested on: gcc 9.1.0, Jenkins

This was SVN commit r22779.
2019-08-25 08:57:36 +00:00
659bf68cc7 Cleanup Camera and CGameView, removes a not needed method and refactors classes.
Commented By: Stan
Reviewed By: wraitii
Differential Revision: https://code.wildfiregames.com/D2195
This was SVN commit r22755.
2019-08-22 20:49:58 +00:00
5cfef19a06 Simplify the translations maintenance script.
- Removed bashisms
- Removed the call to SVN update which is usually done beforehand in CI
- Removed the git alternative which is never used
- Fixed the call to poediff which seems to fail with latest poediff

Tested on Jenkins since the revamp.
Reviewed By: Gallaecio
Differential Revision: https://code.wildfiregames.com/D2078
This was SVN commit r22690.
2019-08-18 18:13:04 +00:00
07dfacdc67 Fix build without precompiled headers in 107d3d461f.
Also remove an un-needed variable.

Patch by: elexis
This was SVN commit r22652.
2019-08-12 12:56:32 +00:00
107d3d461f pthread -> std::thread (3/7) - Replace pthread in other engine files
MapGenerator, TextureConverter, and some other files used pthread.

Differential Revision: https://code.wildfiregames.com/D1917
This was SVN commit r22649.
2019-08-12 08:16:28 +00:00
801d5cbe68 Fix checkrefs script following eab4f9fdde (phenotypes), and fix the unit_motion_integration_test map from b637fdbae9.
In eab4f9fdde the `gender`-tag was replaced with `phenotype`. the
checkrefs script however was not updated and complained.

b637fdbae9 introduced a map that checkrefs did not validate.

Based on a patch by: Freagarach
Differential Revision: https://code.wildfiregames.com/D2141
This was SVN commit r22647.
2019-08-12 08:03:23 +00:00
5c4d124d2a Refactor renderer options.
This moves the renderer options into their own class to:@
  - allow one to only include the rendering options, not the whole
renderer header, when one wants access to rendering options.
  - centralise rendering changes and their side-effects.
  - clean up code.

Tested by: historic_bruno, Freagarach
Commented by: historic_bruno
Differential Revision: https://code.wildfiregames.com/D1929
This was SVN commit r22610.
2019-08-04 08:28:30 +00:00
4ced2182b2 Fixes compiler warning about unused variable introduced in 09e129bce2.
This was SVN commit r22548.
2019-07-24 23:25:45 +00:00
ae7e43ff19 Alt+tab fix for ca9109be75 - call sound IdleTask in Atlas and swap buffers only once in Atlas.
- ca9109be75 moved SwapBuffers inside Render - this makes Atlas call it
twice in a row which might behave oddly (did not seem to though) and
anyways was wasteful.
- ca9109be75 moved IdleTask from the sound manager outside of Render.
This means atlas never called IdleTask, and this broke sounds after a
few seconds.

Reviewed By: Angen
Differential Revision: https://code.wildfiregames.com/D2029
This was SVN commit r22544.
2019-07-24 16:40:34 +00:00
b4626359f5 Provide ScriptInterface CreateObject and CreateArray functions to replace Eval calls following 7c2e9027c2, 1c0536bf08 and later.
Differential Revision: https://code.wildfiregames.com/D2080
Previous version reviewed By: Krinkle
Comments By: historic_bruno, wraitii
This was SVN commit r22528.
2019-07-22 19:35:14 +00:00
e6f960bca6 Makes wxWidgets 3.0 dependency explicit in the game build.
Removes a few non-behavioral workarounds for older versions.

Refs #5502, #2891.
Accepted By: asterix
Comments by: vladislavbelov
Differential Revision: https://code.wildfiregames.com/D2076
This was SVN commit r22508.
2019-07-19 04:52:03 +00:00
213c56e3e6 Improvements to the translators credits script.
Port the script to Python 3, fix some bigs in it, and remove whitespace
from the output.

Reviewed By: bb
Differential Revision: https://code.wildfiregames.com/D1810
This was SVN commit r22499.
2019-07-17 21:32:11 +00:00
5fe08f1471 Actually use variable added in 80d9a44ab5. Refs #5501.
This was SVN commit r22468.
2019-07-14 05:15:51 +00:00
80d9a44ab5 Fixes #5501 null pointer exception in AtlasUI on Windows.
Contrary to wxWidgets documentation, wxMenuEvent::GetMenu() can return
NULL when the system menu is accessed on wxMSW, see
https://trac.wxwidgets.org/ticket/18443.

This was SVN commit r22467.
2019-07-14 05:02:43 +00:00
3c2f15ee8b Fix lineendings.
This was SVN commit r22460.
2019-07-12 17:40:40 +00:00
09e129bce2 Adds an tool to pick water high by terrain click in Atlas.
Reviewed By: trompetin17
Differential Revision: https://code.wildfiregames.com/D2037
This was SVN commit r22445.
2019-07-09 18:16:55 +00:00
8a32b0b3d4 Fix some gcc 8 and gcc 9 compiler warnings that were thrown 4500 times.
Refs #5294
Differential Revision: https://code.wildfiregames.com/D2055
Reviewed By: Vladislav
This was SVN commit r22443.
2019-07-09 00:18:48 +00:00
01161e3451 Fix build without precompiled headers following the Atlas UTF8 fix in 800bf0da24 and ThreadUtil include removal in ba736916fc.
Differential Revision: https://code.wildfiregames.com/D2043
Reviewed By: Vladislav, wraitii
This was SVN commit r22437.
2019-07-07 21:52:52 +00:00
8babfe2330 Refactors camera projections - makes projection functions of camera more clear.
Reviewed By: elexis
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D2012
This was SVN commit r22404.
2019-06-26 22:54:05 +00:00
844462b0c0 #5445
This was SVN commit r22397.
2019-06-25 05:05:06 +00:00
d1fb66d2a7 Cleanups BoundingBoxAxisAligned and fixes coding styles a bit.
Reviewed By: wraitii
Differential Revision: https://code.wildfiregames.com/D1951
This was SVN commit r22372.
2019-06-12 20:23:14 +00:00
ba736916fc Clean up ThreadUtil, use standard C++11 constructs instead of custom ones.
ThreadUtil shipped a scope lock and a mutex implementation, which can be
removed since we now have these in the standard library.
This lets us clean up this header which get included everywhere (through
profiler includes).

Tested By: Angen and Stan
Differential Revision: https://code.wildfiregames.com/D1915
This was SVN commit r22344.
2019-06-06 19:30:48 +00:00
800bf0da24 Improve UTF-8 character handling in Atlas
(Also prevents the compile-time warnings reported in the abandoned
D1432)

Accepted by: Itms
Patch linting by: Stan, Vladislav, wraitii
Also tested by: Imarok
Fixes: #4936
Differential Revision: https://code.wildfiregames.com/D1395
This was SVN commit r22335.
2019-06-03 20:19:53 +00:00
859d96fba5 UnitMotion - improve variable names and reuse a duplicated function (cleanup def47cb7ae)
This:
 - cleans up a code duplication and clarifies the intent.
 - reorders things around for clarity
 - improves variable names.

Commented By: elexis
Differential Revision: https://code.wildfiregames.com/D1840
This was SVN commit r22277.
2019-05-13 16:47:51 +00:00
def47cb7ae Change Run Speed into a Run multiplier.
This changes running speed into a running multiplier (of walk speed).

The advantage is that it simplifies code since you can setup a default
run multiplier at the template level and it'll work for all subsequent
templates, and technologies cannot forget to change it. It makes
specialised unit templates easier to maintain, too.

Formations have a 100 run multiplier which effectively sets their
maximal walking speed at 100

Reviewed By: bb, O2 JS Simulation
Differential Revision: https://code.wildfiregames.com/D438
This was SVN commit r22197.
2019-04-19 10:04:50 +00:00
2288943f91 Fixes
C4458 in AtlasObjectImpl.cpp line 292 and in AtlasUI/Object.cpp:547
C4456 in MapDialog.cpp:173 and in ScenarioEditor.cpp:742

Reviewed by: @Angen
Accepted by: @Itms
Comments by: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D1741
This was SVN commit r22161.
2019-04-05 12:37:37 +00:00
993ddcfe3e Rotate entities during placement in Atlas with the keyboard only when the window has focus. Reported by Andrettin.
Patch By: Angen
Reviewed By: Itms, vladislavbelov
Differential Revision: https://code.wildfiregames.com/D1509
This was SVN commit r22125.
2019-03-17 16:04:06 +00:00
7e2b318a1e Add particle support to the Actor Editor, fixes #1590.
Patch By: shh
Differential Revision: https://code.wildfiregames.com/D1783
This was SVN commit r22117.
2019-03-16 21:16:04 +00:00
0cc034fa6f Improve and fix checkrefs.pl, add a readme for usage, add mod support, add command line arguments.
Reviewed by: @Itms
Comments by: @elexis
Differential Revision: https://code.wildfiregames.com/D1381
This was SVN commit r22096.
2019-02-24 21:19:20 +00:00
651cf8b364 Split CColor from Shapes.
Reviewed By: wraitii
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D1515
This was SVN commit r22051.
2019-01-13 15:38:41 +00:00
43758bcb92 Fix warnings in vs2015 when building tests.
Reviewed by: @Angen, @Itms
Differential Revision: https://code.wildfiregames.com/D1678
This was SVN commit r22048.
2019-01-12 16:23:47 +00:00
1e9c0f8378 Cleanup and simple refactor the SkyManager.
Differential Revision: https://code.wildfiregames.com/D1672
Reviewed By: Imarok
This was SVN commit r21952.
2018-12-26 13:13:52 +00:00
badd8cc137 Credit translators for A23b.
This was SVN commit r21938.
2018-12-02 17:56:19 +00:00
039637cf13 The files in this path were not marked as moved in 5dce2f1fb1...
This was SVN commit r21927.
2018-11-07 17:32:21 +00:00
5dce2f1fb1 Split XpartaMuPP and EcheLOn into separate directories and rename parent folder to "lobbybots" following 5e643ba6be.
Yields a more transparent directory structure, in particular when adding
the third bot or systemd service files.

Refs: #3022, D1659, D1661.
Comments by: user1, Dunedan
This was SVN commit r21926.
2018-11-07 17:23:56 +00:00
214d6caf43 Complete the lobby server readme and provide a sample ejabberd configuration file.
Describe Wildfire Games undocumented, but relevant or even required
configuration settings.
Add chapter on ejabberd connectivity: TLS encryption (1beb96cb20, refs
#4705), STUN (61261d14fc / D364), IPv6.
Elaborate use policy configuration, add nickname restrictions from
23d8bc11a5.
Brief Terms and Conditions notification (81883806ec, 54e5ad2ae9).
Recommend to run bots without administrative access (but explain the
alternative too for fans of the setting).
Explain how to configure and test 0 A.D. with new lobbies and how to
distribute the settings.

Differential Revision: https://code.wildfiregames.com/D1659
Fixes #4671
Reviewed By: user1
Comments By: Dunedan
This was SVN commit r21925.
2018-11-07 15:59:28 +00:00
ccef625280 Support connecting the lobby bots without TLS errors if the server does not devlier a valid, non-selfsigned certificate.
From https://code.wildfiregames.com/D1659
Reviewed By: user1
Refs #4705

This was SVN commit r21924.
2018-11-07 11:31:01 +00:00
ef8582a7fd Update docs.
Patch by: The person asked not to be credited.
Refs: #5160
Differential Revision: ​https://code.wildfiregames.com/D1505
This was SVN commit r21885.
2018-09-11 16:33:22 +00:00
16fbe90342 Fix 204b04f2d4 compatibility with zipped mods, refs #5018.
Differential Revision: https://code.wildfiregames.com/D1480
Reviewed By: Itms
This was SVN commit r21814.
2018-05-01 21:15:55 +00:00
c647dcd330 Exclude a few files from the win32 installer.
This was SVN commit r21811.
2018-04-30 20:09:20 +00:00
dae5a7f488 Update translator credits.
This was SVN commit r21806.
2018-04-29 14:58:18 +00:00
056affbfab Update the list of languages for the Windows installer.
This was SVN commit r21805.
2018-04-29 14:37:35 +00:00
15bbd3b62b Update list of included languages in A23.
This was SVN commit r21801.
2018-04-29 13:05:45 +00:00
661af35eb8 Fixes translations license year.
Reviewed By: Itms
Differential Revision: https://code.wildfiregames.com/D1471
This was SVN commit r21791.
2018-04-27 19:34:00 +00:00
404e1a9a4a Add a mod installer, fixes #4027.
pyrogenesis can now take a zip file (rename it to .pyromod for direct
file association following 943a61e4ea) and install it. It then starts
the mod selector.

Patch by vladislavbelov, with contributions from Imarok, elexis and
myself.
Differential Revision: https://code.wildfiregames.com/D1142
This was SVN commit r21726.
2018-04-15 01:46:28 +00:00
943a61e4ea Define and associate .pyromod filetype with pyrogenesis on Linux and Windows.
The new pyrogenesis.xml file should go under
`$XDG_DATA_DIRS/mime/packages/` before running update-mime-database (see
https://www.freedesktop.org/wiki/Specifications/AddingMIMETutor/ for
more information).

Patch by s0600204 and myself.

This was SVN commit r21723.
2018-04-15 00:25:52 +00:00
ee4beef8e8 Update mod_ipstamp for current ejabberd versions and update lobby setup instructions.
Patch By: Dunedan
Differential Revision: https://code.wildfiregames.com/D1208
This was SVN commit r21720.
2018-04-14 12:54:50 +00:00
e6106afc05 Send rating related requests directly to EcheLOn.
Patch By: Dunedan
Differential Revision: https://code.wildfiregames.com/D1177
This was SVN commit r21719.
2018-04-14 12:50:54 +00:00