aab98f90e0
Fix startup crash on non-Windows
...
This was SVN commit r9197.
2011-04-07 17:22:28 +00:00
e1b9083c41
Fix probable OS X build error
...
This was SVN commit r9196.
2011-04-07 17:18:32 +00:00
99aa427ffa
make use of SMBIOS information to detect CPU frequency and memory size
...
smbios fixes: also ignore max value (used by Dell BIOS to report invalid
MemoryDevice bit width); fix incorrect error check that caused 0 to be
returned on all but the first call; add implicit conversion operator to
allow using size without appending .value
This was SVN commit r9195.
2011-04-07 17:06:00 +00:00
e5e9e38532
Fix GCC 4.6 "set but not used" warnings
...
This was SVN commit r9194.
2011-04-07 16:34:51 +00:00
2b138f47db
Handle map loading errors in autostart and normal setup modes. Adds TODOs for Atlas and Replay modes. See #764 .
...
Fixes loading screen 'title'.
Fixes broken autostart behavior for random maps and multiplayer games.
This was SVN commit r9193.
2011-04-07 02:32:16 +00:00
2a6cfb36d2
#Decal fixing. :)
...
This was SVN commit r9192.
2011-04-06 22:55:33 +00:00
98910972c6
This was SVN commit r9191.
2011-04-06 22:34:10 +00:00
ed62b49a74
Renderer simplification: Remove now-unused texgen stream.
...
This was SVN commit r9190.
2011-04-06 22:09:58 +00:00
1866c2d3b7
Renderer simplification: Remove non-FBO shadow mode.
...
This was SVN commit r9189.
2011-04-06 22:08:51 +00:00
a1eb830f2c
Renderer simplification: Remove old non-depth-texture shadows.
...
This was SVN commit r9188.
2011-04-06 22:08:07 +00:00
7339a346e3
Renderer simplification: Remove fixed-function shadowing. Remove now-unused diffuse-only model lighting mode.
...
This was SVN commit r9187.
2011-04-06 22:07:13 +00:00
8753f881ee
Renderer simplification: Remove old vertexshader path.
...
This was SVN commit r9186.
2011-04-06 22:02:05 +00:00
06903af31f
Fixes build warning in C/C++ preprocessor (moves initialization outside test expression)
...
This was SVN commit r9185.
2011-04-06 21:47:42 +00:00
8e0bfdfc33
Make actor entities stay visible in FoW.
...
This was SVN commit r9184.
2011-04-06 21:01:50 +00:00
a122f55bde
Avoid hardcoding the actor entity template details.
...
This was SVN commit r9183.
2011-04-06 21:01:00 +00:00
df4b74ccf6
Render animationless skeletal meshes in their bind pose at their current position, instead of rendering at the world's origin.
...
This was SVN commit r9182.
2011-04-06 13:49:05 +00:00
a751a2d6f6
added particles for all construction actors + changed color of particles to a more dusty tint
...
This was SVN commit r9181.
2011-04-06 11:13:29 +00:00
59f4848333
This was SVN commit r9180.
2011-04-06 11:00:14 +00:00
3fb9d9e5f6
Fix tests
...
This was SVN commit r9178.
2011-04-06 00:53:35 +00:00
e9cc697c2b
Animate particles in the default editor view
...
This was SVN commit r9177.
2011-04-06 00:22:07 +00:00
8cb19ff1f3
Fixed civs
...
This was SVN commit r9176.
2011-04-06 00:13:47 +00:00
d03559f2c9
Add dust particles on under-construction buildings, varying based on number of active builders.
...
This was SVN commit r9175.
2011-04-06 00:11:40 +00:00
2fd4c62cbb
Remove some unused variable declarations
...
This was SVN commit r9174.
2011-04-06 00:04:35 +00:00
1956e2bd23
Map tweaks and new (work in progress) maps.
...
This was SVN commit r9173.
2011-04-05 23:45:51 +00:00
29dd635d3b
Fix decals and LOS texture in Actor Viewer, by slightly reducing use of globals.
...
Fix particles in Actor Viewer.
Expand terrain in Actor Viewer.
Change background to black so it blends with the LOS texture more
nicely.
This was SVN commit r9172.
2011-04-05 20:32:03 +00:00
329d044a9e
64-bit gcc warning fix
...
This was SVN commit r9171.
2011-04-05 19:49:04 +00:00
67433e65eb
Added smoke to the flaming projectile rock. ;)
...
This was SVN commit r9170.
2011-04-05 19:28:26 +00:00
dcde67038f
ICC compile fixes (VC's overload resolution is apparently quite different)
...
This was SVN commit r9169.
2011-04-05 17:45:47 +00:00
1c2e410b7d
final smbios improvements.
...
add comments
add support for bit flags
use wrapper classes and SFINAE instead of flags to detect enums / sizes
/ handles
avoid potential truncation of byte sizes
avoid displaying numeric_limits::min values ("unknown")
This was SVN commit r9168.
2011-04-05 17:14:18 +00:00
d3ba9a24d3
Fix GCC build errors ("explicit template specialization cannot have a storage class",
...
"need 'typename' before 'static_assert_<...>::type' because
'static_assert_<...>' is a dependent scope").
Fixes #767 .
This was SVN commit r9167.
2011-04-05 17:07:06 +00:00
99a1049ef9
added flame particle to hele_litho projectile and removed from female heads
...
This was SVN commit r9166.
2011-04-05 16:50:48 +00:00
3dbb29d665
smbios improvements: add specializations for bool/Handle (no longer requires a flag); omit empty/meaningless fields
...
convert remaining enumerators to ENUM, lowercase them to avoid conflicts
with macros, wrap them in struct to allow identical enumerator names
This was SVN commit r9165.
2011-04-05 09:52:57 +00:00
c95b88a0c8
New particle textures and campfire.
...
This was SVN commit r9164.
2011-04-05 05:43:32 +00:00
f35da41a0c
smbios: minor fixes, add partial support for displaying enumerator names, move visitors to .cpp, use pragma pack regardless of compiler
...
This was SVN commit r9163.
2011-04-04 17:44:36 +00:00
68bc0a5651
smbios: add support for stringizing the structures
...
This was SVN commit r9162.
2011-04-04 16:50:02 +00:00
a2bad46f27
smbios fixes:
...
- memmove all bytes in the table, not just 8
- end pointer was off by 4
- add support for structures 8,10,22,26,27,28
This was SVN commit r9161.
2011-04-04 15:01:40 +00:00
6beb1ea89b
Exclude FCollada tests from Unix releases, since they rely on non-free data file Eagle.DAE
...
This was SVN commit r9160.
2011-04-04 14:20:16 +00:00
1abbf8b64b
Old changes to compress releases better
...
This was SVN commit r9159.
2011-04-04 14:17:39 +00:00
0ddf2b0f34
Fix build on VC2008
...
This was SVN commit r9157.
2011-04-03 21:41:17 +00:00
66807d40c1
windows build fix: use arb names/function pointers; +noncopyable/struct vs. class warning fix
...
This was SVN commit r9156.
2011-04-03 20:45:43 +00:00
3d21cf98f9
better aio error checking / avoid unnecessary repeated calls to aio_error (investigated on the occasion of the recent Linux aio trouble)
...
This was SVN commit r9155.
2011-04-03 20:07:55 +00:00
a9531bd88c
Add missing files
...
This was SVN commit r9154.
2011-04-03 19:51:25 +00:00
231387d2da
linux compile fix (explicit instantiation must be at namespace scope), adjust end pointer to match 8 bytes removed in workaround
...
This was SVN commit r9153.
2011-04-03 19:29:16 +00:00
9e1850bbe5
Set female citizens' heads on fire.
...
This was SVN commit r9152.
2011-04-03 19:16:20 +00:00
823e63a93b
# Initial version of new particle system.
...
This was SVN commit r9151.
2011-04-03 19:15:15 +00:00
01a0825c94
disable aio on linux until the glibc aio implementation and/or kernel is fixed (see http://www.wildfiregames.com/forum/index.php?showtopic=14561&pid=217711&st=0&#entry217711 )
...
This was SVN commit r9150.
2011-04-03 19:07:35 +00:00
384b8fa3e1
Delete old particle data files
...
This was SVN commit r9148.
2011-04-03 18:54:01 +00:00
253efdad57
Delete non-working particle system code
...
This was SVN commit r9147.
2011-04-03 18:49:48 +00:00
09413d940c
Delete an obsolete particle system editor
...
This was SVN commit r9145.
2011-04-03 18:44:20 +00:00
2c72e1f364
(requires update-workspaces)
...
add initial SMBIOS implementation for retrieving system information
wacpi -> wfirmware (now also used to retrieve SMBIOS table)
This was SVN commit r9144.
2011-04-03 15:38:48 +00:00