PhoenixDog
c6d7b482b1
Everything finished except for snow due to samples being too short.
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This was SVN commit r6433.
2008-10-22 18:32:16 +00:00
77ddbea8f0
This was SVN commit r6432.
2008-10-21 07:41:31 +00:00
c0a5dde4bf
jan's modifications
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This was SVN commit r6431.
2008-10-18 18:42:23 +00:00
1ce438a26f
Fixing multiple Open/Close options in players slots
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This was SVN commit r6430.
2008-10-18 17:59:27 +00:00
becab2d479
fix: alpha map texture wasn't initialized, which caused crash if multiplayer -> host -> continue -> cancel
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thanks to anton for noticing and reporting the problem :)
also: fix hardcoded paths in rmgen to point to mods/public
This was SVN commit r6429.
2008-10-18 17:58:04 +00:00
02ce159934
Commenting and disabling unimplemented features
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This was SVN commit r6428.
2008-10-18 17:52:32 +00:00
88cebcf482
This was SVN commit r6426.
2008-10-18 02:09:29 +00:00
425a9993e3
This was SVN commit r6425.
2008-10-16 00:18:15 +00:00
0273e0008a
This was SVN commit r6424.
2008-10-15 23:47:03 +00:00
f0b17426cc
This was SVN commit r6423.
2008-10-13 23:23:22 +00:00
cfc4f47105
This was SVN commit r6422.
2008-10-13 21:06:15 +00:00
cfdead3c7e
adding queue
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This was SVN commit r6421.
2008-10-13 21:05:31 +00:00
6c6d92ebdb
This was SVN commit r6420.
2008-10-13 20:58:12 +00:00
841293ee0a
minor improvements from work
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This was SVN commit r6419.
2008-10-13 15:08:30 +00:00
bcfbf972ed
Production queue GUI interface.
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Some refactoring of updateTab() function.
Disabling some unimplemented buttons.
This was SVN commit r6418.
2008-10-11 20:46:40 +00:00
dba26306e0
Fixed Actor Editor to allow selection of files from within mods/[not 'public']/... without it giving a silly relative path
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This was SVN commit r6416.
2008-10-05 21:00:37 +00:00
92f42ee6c9
This was SVN commit r6415.
2008-10-05 19:31:07 +00:00
360a956e8f
This was SVN commit r6414.
2008-10-05 05:26:27 +00:00
219b8542b1
This was SVN commit r6413.
2008-10-01 21:44:56 +00:00
31f7719d09
Disabling unused minimap buttons.
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This was SVN commit r6412.
2008-09-28 23:56:36 +00:00
34b418e0c1
slight improvement, use ARCH_X86_X64 instead of ARCH_IA32||ARCH_AMD64
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This was SVN commit r6411.
2008-09-27 10:23:05 +00:00
aea2368300
fixes to stack trace code under x64 (from work):
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- displaying symbol values requires stack pointer, not frame pointer
- update debug_IsPointerBogus
- skip-n-frames code changed to skip-all-frames-up-to-func (more
reliable in the face of inlining)
debug.cpp: cleanup
This was SVN commit r6410.
2008-09-27 10:05:11 +00:00
699ab8865f
This was SVN commit r6409.
2008-09-25 05:10:55 +00:00
ad6bebfcb6
This was SVN commit r6408.
2008-09-21 12:02:18 +00:00
09bae245f9
This was SVN commit r6407.
2008-09-21 12:02:04 +00:00
164f250e5b
This was SVN commit r6406.
2008-09-20 18:37:22 +00:00
0f559024db
file: for unicode Open function, convert input to UTF8 and delegate to char* version (avoids hacky assignment to m_pathname, and also necessary because _wfopen isn't portable)
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secure_crt.cpp: provide implementation of _wfopen_s
SoundGroup: fix: all attributes now have default values in case the XML
file leaves out some fields
This was SVN commit r6405.
2008-09-20 17:42:43 +00:00
90bf3bbd5d
This was SVN commit r6404.
2008-09-20 08:51:56 +00:00
5478d34b93
This was SVN commit r6403.
2008-09-20 07:19:06 +00:00
c3a42633fa
fix stupidly incorrect calculation of smoothed frequency and timer resolution (fixes observed dependence of sim rate on framerate, see http://www.wildfiregames.com/forum/index.php?showtopic=1671 )
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also improved filtering of the frame delta times.
while at it, improved interface of whrt backends to avoid leaking
implementation details.
This was SVN commit r6401.
2008-09-19 17:56:05 +00:00
33ca85cb4c
add additional instrumentation to vsrc_latch to diagnose sound bug (see http://www.wildfiregames.com/forum/index.php?showtopic=11999 )
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This was SVN commit r6400.
2008-09-18 18:28:14 +00:00
0d79703fb0
wdbg_heap: disable leak reporting to make debug mode bearable
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wdbg_sym: numerous fixes and improvements
- all values are (also) displayed in hex form
- more correct calculation of symbol addresses (workaround for apparent
PDB bug)
This was SVN commit r6399.
2008-09-18 18:06:48 +00:00
982156e3f5
Don't redefine UNUSED
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This was SVN commit r6398.
2008-09-18 17:09:36 +00:00
47bf111113
This was SVN commit r6397.
2008-09-18 13:57:32 +00:00
7d0cfb9535
quick fix: replace all instances of mods/official with mods/public
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(actorEditor isn't using VFS yet and has hardcoded paths)
This was SVN commit r6395.
2008-09-18 11:46:14 +00:00
40a7da782e
warning fixes
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GameSetup.cpp: add support for new internal/public mod layout
This was SVN commit r6393.
2008-09-18 11:31:12 +00:00
c4654fd8fa
bits: avoid sign conversion warning
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debug: cleanup
ogl_tex, tex: use full-width types to avoid truncation warnings
wdbg_sym.cpp: skip __suppress and __profile symbols; add additional hex
display for floats; cleanup
wdll_ver.cpp: cppdoc+cleanup (remove non-reentrant C interface, replace
with std::string)
sysdep: add cppdoc
everything else: flag parameters are now consistently size_t instead of
int (avoids warnings, allows slightly better code on x64)
This was SVN commit r6392.
2008-09-18 11:27:55 +00:00
34f1817869
Splitting Internal with Public
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This was SVN commit r6391.
2008-09-18 04:38:42 +00:00
9de64fd11c
Renaming official to internal - Part 2
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This was SVN commit r6390.
2008-09-18 02:29:00 +00:00
b4460d7762
Renaming official to internal - Part 1
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This was SVN commit r6389.
2008-09-18 02:14:05 +00:00
acdfee9fa3
Death tree
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This was SVN commit r6385.
2008-09-18 00:22:22 +00:00
2c6a2c1572
Fixed some string type conversion problems for GCC
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This was SVN commit r6384.
2008-09-17 15:55:04 +00:00
61bad0b2e4
This was SVN commit r6383.
2008-09-17 08:20:49 +00:00
473dc6df14
This was SVN commit r6378.
2008-09-17 02:24:26 +00:00
1aa1735045
This was SVN commit r6377.
2008-09-17 02:21:20 +00:00
853be57820
This was SVN commit r6376.
2008-09-17 02:20:35 +00:00
4132549c2c
64-bit fixes (the parts of lib/ in use at work are now fully operational in 64-bit mode)
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- x86_x64.cpp: fix: test ARCH_AMD64 instead of ARCH_IA32 because both
are defined on x64
- manifest.cpp: fix processor architecture
- wdbg_heap.cpp: only enable on ia32
- winit, wstartup: take (lack of) name mangling into account
compiler.h: add STRINGIZE and DECORATED_NAME for use by winit
dir_watch: fix: smart pointers were never actually released due to a
remaining reference
This was SVN commit r6375.
2008-09-16 17:46:45 +00:00
1d5c796a79
This was SVN commit r6374.
2008-09-16 09:24:14 +00:00
9d0956d0b3
This was SVN commit r6373.
2008-09-16 08:38:49 +00:00
b35372599f
This was SVN commit r6372.
2008-09-16 08:05:55 +00:00