Commit Graph

6397 Commits

Author SHA1 Message Date
cb3e94a746 New wood gathering tech (iron axes) at the Mill, paired with a capacity tech (wheelbarrows).
New special technologies for the Carthaginian faction: Colonisation
(research at the Civ Centre) and Exploration (research at the Super
Dock).

New special technology for the Macedonians: Hellenistic Metropolis
(research at the Library).

Athenian special tech Iphicratean Reforms now unlocks Cretan archers for
the Athenian Triremes.

Sandbox scenario for Macedonians.

This was SVN commit r12753.
2012-10-15 03:11:17 +00:00
93c21d8965 Reordering these sandbox maps by renaming them.
This was SVN commit r12752.
2012-10-15 01:54:15 +00:00
b581e54185 This was SVN commit r12751. 2012-10-15 00:59:05 +00:00
51496f1d40 Restructured phase_city techs so that phase_city is auto researched.
This means that there can be civ specific techs for phase_city, but
phase_city is always researched so can be used as a requirement.
Added phase_city_generic which is the tech which will actually be
researched from the building.

This was SVN commit r12750.
2012-10-14 16:12:22 +00:00
dd462c5b8f Moved these civ bonus techs to their civ folders.
This was SVN commit r12749.
2012-10-13 20:51:12 +00:00
57a8fcc724 -Mauryan population cap bonus (+10%)
-Persian population cap bonus (+10%)

-"Immortals" technology for Persians. Reduces training time for Anusiya
by half. This is their "special" for now, since they are otherwise
unchanged from the default Champion Spearman.

-"Persian Architecture" technology for Persians (removes the inherent
health bonus and makes it a "special tech" instead).

-Added the Spartan City Phase civ bonus. Spartan citizen-soldiers now
promote directly from Basic to Elite after one kill. Pop cap is reduced
by -10% at the City Phase to balance.

-Updated civ JSON files (and their civ profiles on Trac).

-Adds map preview image for Acropolis 7.

This was SVN commit r12748.
2012-10-13 20:38:40 +00:00
7f8adcf8cb Adding the demo Unknown-Nomad map.
This was SVN commit r12747.
2012-10-11 15:32:10 +00:00
6fd4a75312 This was SVN commit r12745. 2012-10-08 18:10:29 +00:00
fa6ce56fde This was SVN commit r12744. 2012-10-08 17:42:47 +00:00
a27ef1c4b4 Adjusted some destruction dust to better hide the building->rubble transition.
This was SVN commit r12743.
2012-10-08 17:36:57 +00:00
a9417be899 Set some buildings to spawn stone_rubble 2x2, and added custom decals sizes for wall segments rubbles.
This was SVN commit r12742.
2012-10-08 00:51:24 +00:00
6f4b3b6e5c This was SVN commit r12741. 2012-10-07 23:10:18 +00:00
3a816f0616 This was SVN commit r12740. 2012-10-07 22:21:20 +00:00
7d0e660fbb Added Player/MaxPopulation for technologies.
This was SVN commit r12739.
2012-10-07 22:19:03 +00:00
cc34cf169c Nerfed stone throwers based on gameplay and discussion with quantumstate. More game testing will be needed.
Tweaked some rubble stuff.

This was SVN commit r12738.
2012-10-07 21:19:01 +00:00
6a100996bf Added civ requirement for technologies.
This was SVN commit r12737.
2012-10-07 20:34:37 +00:00
14d74055ef Lowered the cost of 5 pop houses after discussion with quantumstate.
This was SVN commit r12736.
2012-10-07 18:05:36 +00:00
5ce5ef9286 Adds a splashscreen that appears on startup and informs the player about the status of the game (bugs, missing features). The splashscreen can be disabled for future startups by unckecking a checkbox on the splashscreen.
This was SVN commit r12735.
2012-10-07 12:43:08 +00:00
fc294e5ff9 Added rubble_stone_6x6 and set to CC deaths
This was SVN commit r12734.
2012-10-06 14:04:18 +00:00
45de2907ea Added prop points for falmes to rubble_stone_3x3.dae
This was SVN commit r12733.
2012-10-06 11:21:13 +00:00
06d0c05a31 Spec and Normal maps for Mediterranean grass terrains.
This was SVN commit r12732.
2012-10-06 06:49:11 +00:00
868c5488b1 Added mountains and mountain passes to Oasis 11.
This was SVN commit r12731.
2012-10-05 18:09:17 +00:00
35b1a5305d Enrique's stone rubble mesh and actor for 3x3 footprints (large houses).
This was SVN commit r12730.
2012-10-05 18:07:30 +00:00
9e328e6b9f Changing sky manager to render sky using cubemaps, to avoid duplication of sky textures in memory.
This was SVN commit r12727.
2012-10-03 12:40:01 +00:00
222256bd59 This was SVN commit r12725. 2012-10-01 01:47:01 +00:00
85c8fa9aec A test normal map for units. Causes error though.
This was SVN commit r12724.
2012-10-01 00:01:46 +00:00
7c7ab773a7 Normal map for destroyed farm field rubble actor.
Defense Towers added to Oasis 1 for a little variation.

This was SVN commit r12723.
2012-09-30 02:34:06 +00:00
01e36d1756 Added heroes to Persians Sandbox.xml
New farm field "rubble" actor. Looks pretty good. May need a normal map
to look excellent.

This was SVN commit r12722.
2012-09-30 00:55:52 +00:00
6820ee1fc3 Spec and normal maps for farm fields.
This was SVN commit r12721.
2012-09-30 00:05:42 +00:00
c4267fb3f8 This was SVN commit r12720. 2012-09-29 21:45:04 +00:00
439f67b5d8 3x3 Destruction mesh for example purposes. Others will need to make other rubble meshes based on this example.
Place and "delete/destroy" a Greek house to see in action.

This was SVN commit r12719.
2012-09-29 21:43:55 +00:00
03261b8ade Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166
This was SVN commit r12718.
2012-09-28 22:06:07 +00:00
bf55acadaa Implements SpawnEntityOnDeath property for entities (i.e. rubble). Fixes #1166.
Adds some placeholder rubble entities. They currently reuse foundation
actors until proper rubble models are created.

This was SVN commit r12717.
2012-09-28 22:02:13 +00:00
9fadd9017f Fixing the name of tamarix tree.
This was SVN commit r12714.
2012-09-27 08:15:53 +00:00
59f3f1830c This was SVN commit r12713. 2012-09-27 06:23:53 +00:00
fb6493d33c This was SVN commit r12712. 2012-09-27 06:23:19 +00:00
a9ae4e2c80 This was SVN commit r12711. 2012-09-27 06:15:28 +00:00
4c8159d47f Adding cultures to the civs. Fixing the recent problem with random maps.
This was SVN commit r12710.
2012-09-27 06:12:25 +00:00
e72b603cce Implements Vision/Range tech modification
This was SVN commit r12707.
2012-09-24 22:27:32 +00:00
ef81521dc9 Stop a technology from being queued multiple times.
Also fixed formatting in Attack.js

This was SVN commit r12706.
2012-09-24 20:20:14 +00:00
94f469e705 Added a Slaughter attack type which instantly kills all herdable animals with a melee attack. Fixes #1652.
This was SVN commit r12705.
2012-09-24 19:31:31 +00:00
e464332c74 Fixing a bug in "random" map selection.
This was SVN commit r12704.
2012-09-24 11:13:37 +00:00
4c37e8de95 Adds hotkey for forcing unit attack (useful for destroying enemy farms), based on patch by quonter. Fixes #1489
This was SVN commit r12703.
2012-09-24 01:14:21 +00:00
de6653e255 Adds max attack range to training tooltip and unit details panel for ranged units.
Adds attack type to unit details panel. Refs #1657

This was SVN commit r12700.
2012-09-23 20:50:23 +00:00
b8baa54722 Implements Health/Max tech modification
This was SVN commit r12699.
2012-09-23 19:24:43 +00:00
7064e0673c Adds TechnologyModification message for newly created entities, so they are notified of previously researched techs (this will streamline implementation of certain techs). Fixes #1410
This was SVN commit r12698.
2012-09-23 19:19:57 +00:00
8a57ed2e7b Updated Persian stables portrait.
This was SVN commit r12696.
2012-09-20 17:43:39 +00:00
4b7ff6f375 Higher health for the Persian gardens.
This was SVN commit r12695.
2012-09-20 17:19:51 +00:00
d6ffba5e43 Updated Persian sandbox demo map.
This was SVN commit r12693.
2012-09-20 17:10:42 +00:00
9340e0bf8a Fixed texture typo.
This was SVN commit r12692.
2012-09-20 17:04:31 +00:00