d117d96d22
Simplify component deserialization.
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Deserialize SYSTEM_ENTITY before any other entities. This makes it safe
for Deserialize() methods to access system components (mirroring how
Init() can already access system components).
Add a Deserialized message, sent after all entities have been
deserialized, to help with some other sequencing problems.
This was SVN commit r15264.
2014-06-01 18:14:09 +00:00
b30a9a6384
Remove m_NeedInitialXZRotation - not needed after changes to map loading order.
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This was SVN commit r15263.
2014-06-01 18:10:00 +00:00
ceb3c3d366
MapReader: Load terrain before entities.
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This allows component Init functions to make use of the terrain
immediately, instead of delaying some computations until the first
frame.
This was SVN commit r15262.
2014-06-01 18:08:11 +00:00
fe3315376c
Add BoundingSphere, SOverlaySphere.
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BoundingSphere is similar to a bounding box, but more spherical.
SOverlaySphere is useful for visualising BoundingSphere (it's quite
inefficient and should only be used for debug functionality).
Normalise the camera frustum clipping planes, so that IsSphereVisible
gives the correct result.
This was SVN commit r15261.
2014-06-01 18:05:46 +00:00
3b0fee9073
This was SVN commit r15260.
2014-06-01 13:15:16 +00:00
ac925ed1b6
fix 8efc3b0241
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This was SVN commit r15259.
2014-06-01 12:49:34 +00:00
8efc3b0241
code rearrangement
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This was SVN commit r15258.
2014-06-01 09:47:12 +00:00
6f11097c00
Allow the CLI to load skirmish maps. From now on, the directory must be included in the map path to load any maps (see the readme). Patch by Teiresias. Fixes #2572
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This was SVN commit r15257.
2014-06-01 08:18:46 +00:00
38130e5b94
Brit woman can build rotary mill now.
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Spartan commando can build the Theatron now.
Sibylline Books tech from Roman Wonder to Roman Temple.
This was SVN commit r15256.
2014-06-01 04:13:19 +00:00
608ab456d5
fix tests
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This was SVN commit r15255.
2014-05-31 14:57:14 +00:00
59c9ae670f
Stop VFS from causing a crash when the AI player isn't found. Patch by Itms. Fixes #2558
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This was SVN commit r15254.
2014-05-31 14:55:09 +00:00
bb16a8ee98
Fix ungarrisoning via ungarrisoning pane
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This was SVN commit r15253.
2014-05-31 14:03:00 +00:00
17d83a8b4c
Add ungarrison button to ungarrison specific entities
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This was SVN commit r15252.
2014-05-31 13:58:16 +00:00
e2aa24fc9a
Clean up the turret interface a bit + fix serialisation for turrets
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This was SVN commit r15250.
2014-05-31 11:35:07 +00:00
8ef7278306
Add a bonus to units on walls + disable placing units on palisades (which was enabled by accident due to inheritance)
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This was SVN commit r15249.
2014-05-31 11:02:58 +00:00
f5c5bbe26d
some fixes for Petra AI
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This was SVN commit r15247.
2014-05-30 15:24:19 +00:00
cfec28e553
Add the Engine code for turrets + use them to get units on walls. The scripted TurretHolder isn't included due to lack of usability for now. Refs #2577
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This was SVN commit r15246.
2014-05-30 14:46:06 +00:00
d05bd656e7
Added Sibylline Books tech for Romans.
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Tweaked Roman Logistics tech. Tweaked Siwa Oasis skirmish.
Balance changes: -5 attack, -4 range, -10 health for cavalry
skirmishers, after discussion with alpha123.
This was SVN commit r15245.
2014-05-30 04:18:05 +00:00
84d799ed9f
Petra: reduce the CPU time for building placement
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This was SVN commit r15244.
2014-05-29 20:39:09 +00:00
7105dabca7
fix failing unit training in Aegis and Petra
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This was SVN commit r15243.
2014-05-29 20:18:29 +00:00
e0218fff8d
New final fix?
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This was SVN commit r15242.
2014-05-27 14:54:51 +00:00
7c39259ee5
Now I should get it right
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This was SVN commit r15241.
2014-05-27 14:00:21 +00:00
5762721b09
Strange how I'm able to make that many mistakes
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This was SVN commit r15240.
2014-05-27 13:42:04 +00:00
82db905b8e
Fix previous commit
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This was SVN commit r15239.
2014-05-27 12:32:57 +00:00
3413dc84a1
make it possible for mods to add new unit commands
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This was SVN commit r15238.
2014-05-27 11:17:29 +00:00
b9f3a95e17
Make UnitAI moddable by exposing the FSM spec and calculated FSM as part of the prototype
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This was SVN commit r15237.
2014-05-27 07:24:07 +00:00
e4d3189494
Lots of GUI fixes to issues pointed out by alpha123 on IRC.
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This was SVN commit r15235.
2014-05-27 05:34:28 +00:00
a75342e2c7
minor changes in petra: cleanings and timing optimization
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This was SVN commit r15234.
2014-05-26 19:52:51 +00:00
a0913cbc75
Fix the interpolation changes from the previous commit, as they weren't smooth
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This was SVN commit r15232.
2014-05-26 17:12:05 +00:00
85a1f880ab
Fix compatibility with LLVM libc++ (used on OS X).
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libc++ vector asserts that allocator::value_type is correct, so we have
to pass in the correct types.
This was SVN commit r15231.
2014-05-26 16:48:28 +00:00
5ae9f678b0
Clean up position height methods + add new. Now we have the ability to losslessly read and write positions to entities from the scripts.
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This was SVN commit r15230.
2014-05-26 16:23:46 +00:00
c3a0ac43bf
Broadcast TerrainChanged message, so CCmpSelectable can actually see it.
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This was SVN commit r15229.
2014-05-26 15:44:35 +00:00
4ca40116ed
Fix building selection rings not being recomputed when the terrain or water under them is changed.
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This was SVN commit r15228.
2014-05-26 13:45:49 +00:00
1871daab0d
Fix pathfinding and territories not being recomputed when water height changes.
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This was SVN commit r15227.
2014-05-26 13:45:10 +00:00
41f62cd3ff
Add WaterChanged message, for things that need to be recomputed when the water height changes.
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This was SVN commit r15226.
2014-05-26 13:44:24 +00:00
6407b593d6
Make displayFrustum controllable from scripts.
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This was SVN commit r15225.
2014-05-26 13:42:32 +00:00
1936abad98
Remove length limits on script output in console.
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This was SVN commit r15224.
2014-05-26 13:39:45 +00:00
b78c38b935
Disable GCC warning triggered by wxWidgets.
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This was SVN commit r15223.
2014-05-26 13:38:09 +00:00
b7281c629c
Rocks -> Arrows. Fixes #2565 .
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This was SVN commit r15222.
2014-05-26 04:48:33 +00:00
bc8792ba96
Proper double-click behavior for these champion units. Fixes #2586 .
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This was SVN commit r15221.
2014-05-26 04:41:35 +00:00
39cfb6748d
Fixes flickering in main menu backgrounds on old Intel GPUs, by manually setting the z-values for each layer, fixes #2143
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This was SVN commit r15220.
2014-05-26 04:38:47 +00:00
4dd90a1ef3
A new skirmish map.
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This was SVN commit r15219.
2014-05-26 04:23:10 +00:00
d7f1427c9b
Tweaked Ptolemies sandbox scenario.
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This was SVN commit r15218.
2014-05-26 01:28:56 +00:00
7bc0f611b3
Auras for Roman heroes Marcellus and Maximus.
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This was SVN commit r15217.
2014-05-26 01:26:53 +00:00
e79adae921
Attempt to work around LOS texture alignment bug.
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For unknown reasons, sometimes glTexSubImage2D acts as if
GL_UNPACK_ALIGNMENT = 2 or 4, instead of 1. This causes the odd-sized
array uploaded for the LOS texture to be interpreted incorrectly, and
the LOS texture gets rendered very incorrectly.
Pad the array to a multiple of 4 in all cases, so that
GL_UNPACK_ALIGNMENT shouldn't affect it.
Hopefully fixes #2594 .
This was SVN commit r15216.
2014-05-25 13:30:39 +00:00
3d306702df
Petra: recover some cases where units are blocked because of pathfinder
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This was SVN commit r15215.
2014-05-25 10:00:55 +00:00
072e4a614e
Bump lobby version string.
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This was SVN commit r15214.
2014-05-25 03:21:32 +00:00
5ce12c2263
Start phasing out the use of CParser in the GUI. Makes GUI parsing generally faster and stricter while adding better tests and debug information.
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This was SVN commit r15213.
2014-05-25 03:16:52 +00:00
9c908a5f46
improve 6764b15ae2
by allowing a selected button to be selected again
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This was SVN commit r15212.
2014-05-24 16:23:11 +00:00
6764b15ae2
ease switch to 100% trade of one resource using Shift-click
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This was SVN commit r15211.
2014-05-24 15:37:19 +00:00