fix 2 bugs in tex / ogl_tex reported by philip (related to caching) -
thanks!
tex: documented header and improved implementation. add tex_transform_to
for convenience. change tex_write to require going through tex_wrap.
This was SVN commit r2837.
cursor: reflects the above; much simplified now.
ogl_tex: preserve all texture state across reloads. add quality
mechanism (perf boost on older cards). split up upload code. add
ogl_tex_transform(). add more docs.
renderer, GUIrenderer, unifont: bring in line with ogl_tex changes (int
-> uint and call setters before ogl_tex_upload)
GameSetup.cpp: add tex quality mechanism
This was SVN commit r2803.
- debug: add provision for naming threads. allows adding current thread
name to log messages and displays their names in the debugger.
- replaced various if(err < 0) complain() sequences with new variants of
CHECK_ERR (see lib.h)
- fixes to mmgr/VC debug alloc enable code
- improved h_mgr error reporting (now complains when h_free fails)
- US -> UK english (partial)
- fix tex_load double-free bug
- move win32 mouse cursor code into sysdep
- error dialog is now topmost to make sure it's visible (was a problem)
- handle WM_QUIT before displaying error dialog (makes sure it's shown)
also as in previous 3 revisions.
This was SVN commit r2588.
snd: make __try() more obvious and fix old bug that causes a NULL read
when many sources are playing
add alloca implementation (takes care of stack overflow handling)
This was SVN commit r2475.
- increase stack trace buffer size (needed for some complicated nested
expressions)
- fix bug in container output - no longer treat iterator (i.e.
x::iterator) as an x string (now uses match_wildcard instead of simple
string compare)
- add unicode match_wildcard
- bugfix for vectored exception handler - was always ignoring exceptions
from main thread (fixed the previous fix where it was always grabbing
all exceptions ;p)
- better array display (display less of huge arrays)
- fix nesting limit (which was too low); make sure infinite
nesting/indirection can't happen
This was SVN commit r2448.
- tentatively activate PCH if gcc > 3.4. remove XP_ defines (which were
undocumented; now in scripting/spidermonkey.h)
- rename some config defines
- move sysdep/debug.h to lib/debug.h (it's portable; was wrong all
along)
- grouped all debug heap related stuff to debug.h:debug_heap_*
- sysdep: fix circular include issue with debug.h
This was SVN commit r2427.
- add new portable display_error (and convenience macro DISPLAY_ERROR,
if advanced params aren't needed; don't want to break C compat). this is
the old assert dialog and more; allows ErrorReaction (see sysdep.h) to
be carried out according to users wishes.
- add win_is_locked for deadlock avoidance
This was SVN commit r2420.
asserts now correctly retrieve thread context in release mode (worked
around VC problem with __asm in macros)
added sample code to enable SE_DEBUG_NAME (pending)
This was SVN commit r2361.
replaced that with posix_types.h, which now defines size_t.
this change exposed a lot of code that relied on posix.h being included
implicitly; fixed those as well.
This was SVN commit r2015.