e6c3f1c482
# Use more sound effects
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This was SVN commit r7891.
2010-08-10 01:25:24 +00:00
2ef4371798
Fix build error in tests
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This was SVN commit r7885.
2010-08-09 09:25:13 +00:00
c728aa972c
Support the <float/> property in actors
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This was SVN commit r7883.
2010-08-09 01:28:13 +00:00
e64d115d7c
# Change selection circles to match the player colour
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This was SVN commit r7880.
2010-08-08 17:28:51 +00:00
07615310f2
# Add rally points for newly-trained units, based on patch from evans.
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Fixes #521 .
This was SVN commit r7849.
2010-08-05 10:20:47 +00:00
65bcedb9fc
Load map descriptions from their XML file.
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Add basic hold-fire stance, and use it for some test maps.
Add JSON data container to map XML files, to simplify the interaction
between scripts and maps.
Fix fixed-point printing so it roundtrips safely through map files.
Fix camera startup positions in old-format maps.
This was SVN commit r7844.
2010-08-04 21:15:41 +00:00
b292a32505
Add JS memory usage to profiler.
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Add dumpHeaps() console function for debugging JS memory usage.
Increase default JS heap size.
Make call-time profile table appear first when toggling.
Remove some unused script functions.
This was SVN commit r7842.
2010-08-02 19:23:58 +00:00
41ad5bd965
# Add corpse decay and building collapse.
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Make 'delete' command kill the unit instead of destroying it.
Make projectiles vanish after a timeout.
Fix projectile landing positions with low framerates.
This was SVN commit r7837.
2010-08-01 17:38:01 +00:00
423b31c130
Fix units trying to move outside themselves when ordered to their current location.
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Remove redundant comparisons in pathfinder.
Simplify range query result ordering.
Avoid throwing exception on script errors in debug serializer.
This was SVN commit r7828.
2010-07-31 21:22:39 +00:00
3124b55cc0
Warning fixes
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This was SVN commit r7821.
2010-07-29 21:04:07 +00:00
0cd0a1f584
# Add auto-attacking of nearby enemies.
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Add general range-detection code.
Avoid unnecessarily computing 3D entity positions.
This was SVN commit r7817.
2010-07-29 20:39:23 +00:00
1706363bab
Fix #423 (Switch from CppDoc to Doxygen), based on patch from anr.
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Also delete some unused declarations, and rename is_playing to
snd_is_playing.
This was SVN commit r7813.
2010-07-29 15:55:41 +00:00
ee20d0c2cb
Fix compile error
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This was SVN commit r7807.
2010-07-25 17:03:07 +00:00
96a73bb580
Discourage units from walking outside the map.
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Improve pathfinder performance by avoiding unnecessary grid
recalculations.
This was SVN commit r7806.
2010-07-25 14:11:21 +00:00
07d21e6a2b
Fix #497 (Make square unit outlines match the ground better), based on patch from evans
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This was SVN commit r7788.
2010-07-22 20:52:25 +00:00
4471d37ca5
Fix script caching of inherited templates.
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This was SVN commit r7773.
2010-07-21 16:04:17 +00:00
bd2fd6c713
Extend animal AI to all animals.
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This was SVN commit r7771.
2010-07-20 08:45:09 +00:00
e19146cf25
# Added AI for chickens.
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Add scripted HFSM system.
Add very basic animal AI.
Support script-only message types.
Add shift+D hotkey to toggle dev command panel.
This was SVN commit r7763.
2010-07-18 15:19:49 +00:00
8c1deecdbe
C++0x compatibility (fix narrowing conversions in initialisers; avoid ambiguity with std::next)
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This was SVN commit r7739.
2010-07-11 22:40:17 +00:00
a46612d51e
GCC 4.0 build fix
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This was SVN commit r7703.
2010-07-06 10:43:06 +00:00
65f4f2f0f2
Fix houses increasing pop limit before construction has finished
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This was SVN commit r7698.
2010-07-05 18:28:19 +00:00
586ba51e4a
Fix lossy fixed<->jsval conversion.
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(Hopefully this will really fix the OOS errors.)
This was SVN commit r7692.
2010-07-04 19:47:31 +00:00
dff694f0f0
Fix units spawning on top of each other.
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Add type-safety to prevent that kind of bug happening again.
This was SVN commit r7691.
2010-07-04 17:19:38 +00:00
f6081101e7
Use more precision in debug serialization, to help debugging of OOS errors
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This was SVN commit r7689.
2010-07-04 17:03:45 +00:00
d2cf6ceb88
less global variables: make most uses of g_VFS explicit (required for another app that has two VFSes), g_yres is no longer required by cursor module
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This was SVN commit r7686.
2010-07-04 10:15:53 +00:00
df86f4d27b
Fix tokenisation to ignore multiple spaces
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This was SVN commit r7676.
2010-07-03 15:21:50 +00:00
c57575df3e
Set each player's default camera location to their civ center.
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This was SVN commit r7672.
2010-07-03 13:15:57 +00:00
0560e1c970
Fix warning
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This was SVN commit r7669.
2010-07-03 10:48:44 +00:00
272c2865b0
windows build fix: more boost headers were required, and string.hpp doesn't include join.hpp
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This was SVN commit r7668.
2010-07-03 09:35:43 +00:00
5bc3c4b751
Fix inheritance of construction/training lists.
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This was SVN commit r7667.
2010-07-03 01:23:23 +00:00
1c0536bf08
# Refactored the networking code, and redesigned the game setup screen.
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Major updates to most network classes.
Simplify CNetServer so it doesn't duplicate any client behaviour; all
players now run CNetClient.
Remove most player/slot management from networking code.
Wait for all players to finish loading before starting the simulation.
Remove CGameAttributes; attributes are now just a JS object.
Remove CPlayer; they are now just simulation entities.
Handle player colours via simulation system.
Add a default map for Atlas, so it always has something to load.
Move network documentation to Doxygen.
Remove lots of now-unused code.
This was SVN commit r7653.
2010-06-30 21:41:04 +00:00
1edb23e7a4
Fix script serializer to cope with spliced array enumeration quirk
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This was SVN commit r7637.
2010-06-27 11:57:00 +00:00
23c92b7fe3
Fix actor viewer animation offsetting.
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Fix attack animation drifts.
This was SVN commit r7612.
2010-06-05 22:23:28 +00:00
d3048906cb
# Unit animation improvements.
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Animate props much more sensibly.
Move ammo code out of CUnit.
Move animation logic out of CModel.
Launch projectiles from the correct location.
Use entity's speeds and sounds in actor viewer.
Add -nosound option to disable audio, and allow audio by default in
Atlas.
Remove some obsolete options.
This was SVN commit r7609.
2010-06-05 00:49:14 +00:00
310f3466a8
# Hotloading of actor XML files.
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Stop ignoring actor XML animation speeds.
Add decentralised registration of hotloaders.
Move player ID storage into CModel, to simplify CUnit.
Remove obsolete unit ID allocation code.
Remove some material junk.
This was SVN commit r7605.
2010-06-03 01:29:43 +00:00
11a20e1bcf
# Handle terrain passability and movement costs in pathfinder.
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Simplify terrain code (remove Handle indirection).
Delete unused terrain properties.
This was SVN commit r7590.
2010-05-27 23:31:03 +00:00
828400d82e
# Support floating units in new simulation system.
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Fix rendering of underwater lines.
Fix rendering of unit selection outlines in Atlas.
Remove some obsolete hotkeys.
This was SVN commit r7589.
2010-05-27 23:23:53 +00:00
ff17691d4f
Add STL-compatible pool allocator.
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Use pool allocator in serialization code.
This was SVN commit r7584.
2010-05-25 19:24:14 +00:00
1e40c8c776
MSVC warning fixes
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This was SVN commit r7583.
2010-05-25 19:12:00 +00:00
01bec7a454
Convert serialization code to use less virtuals and allow more inlining.
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This was SVN commit r7582.
2010-05-25 19:01:30 +00:00
5ce9acc263
MSVC warning fixes
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This was SVN commit r7580.
2010-05-25 18:44:33 +00:00
47a03c3397
Replace JS_Enumerate with manual enumeration, to avoid its memory allocations.
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Use LookupProperty to avoid having to check for getters.
Add a quicker method of rooting many script values.
This was SVN commit r7579.
2010-05-25 18:24:12 +00:00
121d1ead20
Avoid some redundant HasProperty calls.
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This was SVN commit r7578.
2010-05-25 18:18:32 +00:00
6fdb947ff0
Convert CCmpTemplateManager to use ASCII strings internally, to save memory and serialisation cost.
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This was SVN commit r7577.
2010-05-25 18:17:12 +00:00
a9963dee56
Serialize JS strings as UTF-16(ish), to avoid the cost of UTF-8 conversion.
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This was SVN commit r7576.
2010-05-25 18:07:41 +00:00
fd1f864cde
Avoid unreliable float conversions when loading old maps.
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Use debug_printf in performance test, to work better on Windows.
This was SVN commit r7575.
2010-05-25 17:55:41 +00:00
64a610baab
Add some code for rough testing of state hashing performance.
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Simplify the code needed for tests based on real maps.
This was SVN commit r7574.
2010-05-25 17:28:26 +00:00
be4e355ef3
VC2005 build fix
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This was SVN commit r7572.
2010-05-22 23:12:12 +00:00
5c3a59234c
Fix OOS errors when placing buildings.
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Allow script components to supply custom serialization objects.
This was SVN commit r7571.
2010-05-22 23:02:07 +00:00
0fa4bc9b21
Add some (disabled) code to help debug OOS
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This was SVN commit r7569.
2010-05-22 16:58:08 +00:00