2774fd9167
This was SVN commit r4353.
2006-09-17 21:49:24 +00:00
2736bda0c2
This was SVN commit r4352.
2006-09-17 21:48:57 +00:00
b626abfda9
#New Oak tree leaf textures
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This was SVN commit r4351.
2006-09-17 20:59:49 +00:00
512e5bbd80
This was SVN commit r4350.
2006-09-17 20:06:03 +00:00
88474be519
Fixed a missing break statement that caused a research event to also be generated when you try to train something.
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This was SVN commit r4347.
2006-09-17 02:18:50 +00:00
58c159faa0
texture tweaks
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This was SVN commit r4344.
2006-09-16 20:30:29 +00:00
d370aa226c
This was SVN commit r4343.
2006-09-16 20:29:46 +00:00
bb649c2d4c
This was SVN commit r4342.
2006-09-16 20:29:05 +00:00
0484a50f4a
This was SVN commit r4341.
2006-09-16 20:28:28 +00:00
cd792eeb8e
XML/JS fixes to movement and terrain conformance.
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This was SVN commit r4338.
2006-09-16 20:11:42 +00:00
b0e7085fb9
Changed default stance to Hold so units don't look like they're attacking each other in Atlas (eventually we can make this be "aggress" in the game but hold in Atlas).
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This was SVN commit r4337.
2006-09-15 18:59:44 +00:00
99a3241616
This was SVN commit r4328.
2006-09-14 18:48:18 +00:00
c4607a9c34
Added support for translating texture coordinates in fancy water, so it can move in some direction like the non-fancy water can.
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This was SVN commit r4322.
2006-09-11 22:33:55 +00:00
b177f2b711
Removed some console spam from playing unit sounds.
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This was SVN commit r4321.
2006-09-10 23:51:08 +00:00
222d90727e
Updated water shader to support more settings (specular strength and reflection tint).
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This was SVN commit r4317.
2006-09-10 05:30:49 +00:00
aceaee324b
XML and JavaScript changes for unit stances.
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This was SVN commit r4313.
2006-09-08 23:58:57 +00:00
5473187487
buildFileList -> buildDirEntList to emphasize that dirs can be returned. (1/2)
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This was SVN commit r4309.
2006-09-08 18:38:15 +00:00
e2262b0525
Fixed references to animation files containing extraneous spaces.
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Moved some animations out of "not used" since they are actually used.
Renamed "rich's_man" because the apostrophe messes with xargs.
This was SVN commit r4304.
2006-09-04 21:35:10 +00:00
christoph
e9fcf77ff1
Reordering animation folder
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This was SVN commit r4298.
2006-09-04 19:13:11 +00:00
christoph
a87c18aada
Reordering animation folder
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This was SVN commit r4297.
2006-09-04 19:02:23 +00:00
christoph
c4c5f7d7e6
Reordering animation folder
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This was SVN commit r4296.
2006-09-04 18:53:14 +00:00
3ea971b87f
This was SVN commit r4286.
2006-09-01 23:30:45 +00:00
e8633554a5
This was SVN commit r4284.
2006-09-01 06:07:38 +00:00
35627236af
This was SVN commit r4283.
2006-09-01 06:07:05 +00:00
8f64ee6c9e
This was SVN commit r4282.
2006-09-01 06:05:16 +00:00
b1e3dbd1ca
#Philip the One-Eye
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This was SVN commit r4281.
2006-09-01 05:43:54 +00:00
856c4e38e2
This was SVN commit r4280.
2006-09-01 05:43:09 +00:00
a8dacd1d17
This was SVN commit r4279.
2006-09-01 05:42:38 +00:00
fe6d7c058a
This was SVN commit r4278.
2006-09-01 05:41:51 +00:00
5ae400a8fd
This was SVN commit r4277.
2006-09-01 05:41:27 +00:00
2896d607c3
This was SVN commit r4276.
2006-09-01 05:39:27 +00:00
cbd76bb839
This was SVN commit r4275.
2006-09-01 05:38:52 +00:00
35bf56b348
#Spartan single player and multi-player shields
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This was SVN commit r4274.
2006-09-01 05:37:31 +00:00
37e924ec4a
Fixed up traits.vision.permanent (the default value was not set to false).
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This was SVN commit r4271.
2006-09-01 00:23:55 +00:00
4a45724ef2
Updated water shaders to support darkening when out of LOS.
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This was SVN commit r4269.
2006-08-31 23:55:39 +00:00
059e48d152
Fixed a spelling error (TRAiN vs TRAIN).
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This was SVN commit r4263.
2006-08-28 19:05:57 +00:00
35e91718c5
# Added tool for viewing models and animations outside the game.
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Atlas: Added ActorViewer. Moved GL canvas into separate class for shared
use. Disabled message-handling callback while blocked on the game, and
stopped creating dialog boxes inside the game thread in order to avoid
deadlocks (hopefully). Support multiple Views (for independent sets of
camera/update/render code). Recalculate territory boundaries when
necessary. Changed default list of animations to match those currently
used by actors.
# Tidied up more code.
Moved some more #includes out of .h files, to minimise unnecessary
compilation.
MathUtil: Deleted unused/unuseful macros (M_PI (use PI instead), M_PI_2
(use PI/2), MAX3, ABS (use abs)).
ObjectManager: Removed some ScEd-specific things.
Unit: Moved creation out of UnitManager, so units can be created without
adding to the manager. Changed CStr8 to the more conventional CStr.
app_hooks: Removed warning for setting multiple times.
win: Restored SEH catcher.
GameSetup, GameView: Removed RenderNoCull, because it doesn't seem to do
what it says it does ("force renderer to load everything") since we're
loading-on-demand most stuff and it doesn't seem especially useful since
we'd prefer to minimise loading times (but feel free to correct me if
I'm wrong). (And because it crashes when things need to be initialised
in a different order, so it's easier to remove than to understand and
fix it.)
PatchRData, Renderer: Work sensibly when there's no game (hence no LOS
manager, water, etc).
LOSManager: Use entity position instead of actor position when possible.
TerritoryManager: Allow delayed recalculations (so Atlas can issue lots
of move+recalculate commands per frame).
Cinematic: Non-pointer wxTimer, so it doesn't leak and doesn't have to
be deleted manually.
This was SVN commit r4261.
2006-08-28 17:36:42 +00:00
1b4f2763d9
Script changes for diplomatic stances.
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This was SVN commit r4258.
2006-08-28 03:07:07 +00:00
pyrolink
50e5e9acd9
# Aura and territory rendering
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-Auras now take additional parameters from XML, containing a tag for r,
g, b, and a. No line thickness parameter yet.
-For territories, added function to frustum for determining if line
segment passes through the frustum.
This was SVN commit r4242.
2006-08-25 06:04:33 +00:00
01b02d145d
Script changes for adding isQueued parameter to issueCommand.
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This was SVN commit r4239.
2006-08-25 04:23:27 +00:00
Dnas
afd3589f33
minor nit-picky fix to the right side of the helmet
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This was SVN commit r4223.
2006-08-11 21:34:28 +00:00
479deec3c2
This was SVN commit r4222.
2006-08-11 20:35:27 +00:00
eb3b5abd9b
#Completed a series of commits for the Roman helmets and other knick knacks!
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This was SVN commit r4221.
2006-08-11 20:13:46 +00:00
f082b0a939
This was SVN commit r4220.
2006-08-11 20:12:54 +00:00
6473d68a1c
A nice commit of new grasses, shields, and helmets
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This was SVN commit r4219.
2006-08-10 22:47:30 +00:00
50fe377f8c
This was SVN commit r4218.
2006-08-10 22:44:59 +00:00
0ba281e702
This was SVN commit r4217.
2006-08-10 22:44:24 +00:00
4dbed4678e
This was SVN commit r4216.
2006-08-10 22:44:06 +00:00
e93fbeb83d
This was SVN commit r4215.
2006-08-10 22:43:46 +00:00
3f7e88931e
This was SVN commit r4214.
2006-08-10 22:43:22 +00:00
5786328996
This was SVN commit r4213.
2006-08-09 16:45:35 +00:00
e9226e48a6
This was SVN commit r4212.
2006-08-09 16:45:10 +00:00
9fda86622c
This was SVN commit r4211.
2006-08-09 15:14:45 +00:00
964b79e11c
#New Roman Elite Triarius unit.
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This was SVN commit r4210.
2006-08-09 15:14:27 +00:00
2ff3001b08
# Updated Cantabrian Highlands RMS to add territories.
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This was SVN commit r4207.
2006-08-08 04:15:09 +00:00
235ad34669
Converted many entity property names to CamelCase and added TerritoryRestriction property for buildings. Also moved building-related stuff (foundation, socket and territoryRestriction) inside traits.creation.
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This was SVN commit r4205.
2006-08-08 03:44:15 +00:00
3e20982866
#New Roman helmet meshes by Wijitmaker.
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This was SVN commit r4202.
2006-08-07 04:16:25 +00:00
1dd2196d30
This was SVN commit r4199.
2006-08-05 09:33:39 +00:00
6620322603
This was SVN commit r4198.
2006-08-05 09:30:18 +00:00
93b2c6ad1b
#A series of commits for the Roman Triarius.
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This was SVN commit r4195.
2006-08-04 01:26:50 +00:00
bd474e39d2
This was SVN commit r4194.
2006-08-04 01:25:51 +00:00
1f2a36bfdc
This was SVN commit r4193.
2006-08-04 01:24:59 +00:00
1ff43562ec
This was SVN commit r4192.
2006-08-03 00:14:18 +00:00
177c50df32
This was SVN commit r4191.
2006-08-02 00:53:17 +00:00
0415048114
This was SVN commit r4190.
2006-08-02 00:52:44 +00:00
ba14397b5f
This was SVN commit r4189.
2006-08-02 00:52:00 +00:00
5b6505235e
#A whole slew of brand new grass terrains for the Temperate Biome.
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This was SVN commit r4188.
2006-08-01 06:21:25 +00:00
f76d0ffdc6
XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities.
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This was SVN commit r4185.
2006-08-01 03:29:10 +00:00
0740794e8a
updated mono ogg assets
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This was SVN commit r4174.
2006-07-27 12:53:56 +00:00
1ce5ab6e0c
Modified entity XML's so regen and decay rates are actual rates rather than "time to full health".
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This was SVN commit r4166.
2006-07-24 01:29:02 +00:00
b82451a4ff
Two new techs, to demonstrate negative bonuses. These are the infantry spearman speed and armour techs for Hellenes.
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This was SVN commit r4165.
2006-07-23 17:26:37 +00:00
b8456f0702
# Added 4 sample techs.
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Also modified the entity script to allow for gathering fractional
resources, and modified the GUI to round resources to the nearest
integer. This is necessary since techs will likely push resource
gathering amounts to fractional numbers.
This was SVN commit r4161.
2006-07-21 22:54:01 +00:00
cddd4cab14
# Orchards, Fields, Plots, Corrals
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# New farm terrain textures
Added, Damian's sounds
Updated the test map
This was SVN commit r4160.
2006-07-21 06:36:39 +00:00
5970bc03e7
Removed some debug output.
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This was SVN commit r4155.
2006-07-20 22:46:13 +00:00
278d52bc2b
A small fix to make techs get researched properly when you click their button.
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This was SVN commit r4153.
2006-07-20 22:42:01 +00:00
3baa2d04b5
# Preliminary work on technology research UI
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Still early days, but implemented the first few of Matei's tech
features.
This was SVN commit r4150.
2006-07-20 10:27:36 +00:00
996285604b
This was SVN commit r4149.
2006-07-20 08:53:10 +00:00
Aeros
30b4a1936e
This was SVN commit r4148.
2006-07-20 04:48:59 +00:00
35fa0c35e8
Script work for techs (start/cancel/finish production handlers) as well as more sensible values for real_example.xml.
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This was SVN commit r4145.
2006-07-19 05:25:57 +00:00
e374ecc342
Increased SettlementAura radius so it looks nicer on maps where scenario designers have placed settlements by hand. Eventually we should decrease it back to 0.1 when Atlas supports socketted placement.
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Also, modified game startup script to use the new tech functions.
This was SVN commit r4139.
2006-07-18 04:23:35 +00:00
1828443b02
# Fixed a unit rank upgrade bug.
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Units were not able to gain more than 1 rank, even when they started at
Basic.
Also XML values for new bar rendering (changed the meaning of height to
not include the border).
This was SVN commit r4137.
2006-07-17 22:20:12 +00:00
624cbebeb1
This was SVN commit r4135.
2006-07-17 20:00:41 +00:00
46c7c3745c
This was SVN commit r4134.
2006-07-17 20:00:31 +00:00
bca4320512
This was SVN commit r4133.
2006-07-17 19:49:04 +00:00
ac72176851
This was SVN commit r4132.
2006-07-17 19:43:45 +00:00
5636a40e34
This was SVN commit r4131.
2006-07-17 19:40:36 +00:00
ef03e7aee8
#New stone mine
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This was SVN commit r4130.
2006-07-17 19:40:23 +00:00
8fdfb383aa
This was SVN commit r4129.
2006-07-17 19:21:38 +00:00
dd895c95e3
Fixed a bug with resource updates, and made script profiling code be commented out by default in case it interferes with people (it shouldn't have taken too much time, but who knows).
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This was SVN commit r4128.
2006-07-17 02:38:43 +00:00
9b98a19506
# Faster GUI resource counter updates.
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These seemed to be eating up 100 MS per frame! I've made the GUI
remember old resource values and only refresh counters when they change,
but this is still really bad performance, because in a real game we'll
have resource values changing every second. We need to find a much
better way to lay out those resource counter elements.
This was SVN commit r4127.
2006-07-17 02:27:55 +00:00
80813383c5
Some optimizations to entityInit and entityInitQuasi, as well as bug fixes (GUI code assuming traits.promotion!=null and trying to convert null/undefined to title case).
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This was SVN commit r4124.
2006-07-17 00:58:37 +00:00
491a9910e3
Data changes for new entity bar rendering code. (All the bar info is now in one attribute, rather than having separate info for health bars, stamina bars and ranks).
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This was SVN commit r4121.
2006-07-16 19:33:33 +00:00
a833ef0770
Optimized entityInitQuasi to reduce number of CJSComplex property accesses, and fixed a bug in performGather.
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This was SVN commit r4119.
2006-07-15 21:17:02 +00:00
8edaf70b1a
# Roman Helmets, retextured and actorized
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This was SVN commit r4118.
2006-07-15 03:59:59 +00:00
6af0cba958
This was SVN commit r4117.
2006-07-14 22:28:56 +00:00
3608c1da4a
#Roman Hastatus Basic, Advanced, and Elite textures completed. Also fixed the rome_isw_e entity with the correct parental properties.
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This was SVN commit r4116.
2006-07-14 22:28:17 +00:00
3914fa16ed
This was SVN commit r4115.
2006-07-14 22:26:29 +00:00
08f363bb45
This was SVN commit r4108.
2006-07-13 22:10:23 +00:00
e202373983
#New curved Roman Scutum shield. Looks awesome!
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This was SVN commit r4107.
2006-07-13 21:51:57 +00:00
7bc8de70c7
#New Roman Hastatus texture and unit entity. Enjoy.
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This was SVN commit r4105.
2006-07-13 21:28:14 +00:00