e292c55e94
Delete warning-prone unused unusable event recording code
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This was SVN commit r9355.
2011-04-30 00:06:30 +00:00
f22e40b64c
Fix warning
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This was SVN commit r9354.
2011-04-29 23:55:47 +00:00
335e7db6be
Fix build more
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This was SVN commit r9353.
2011-04-29 23:30:29 +00:00
34ba390a0d
build fix for pre-C++0x compilers.
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archive_zip, stream: work around possibly missing support for
std/tr1::bind in GCC by defining a functor manually
also renamed RVREF to RVALUE_REF and ensured RVALUE can convert from
both lvalue and rvalue.
io: avoid dodgy constants and possible overflow by using blockSize=0 to
indicate "don't split"
This was SVN commit r9352.
2011-04-29 22:55:35 +00:00
1139124451
Fix some build errors and warnings
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This was SVN commit r9351.
2011-04-29 20:38:13 +00:00
2374caac3e
major refactor of file/io and alignment code. requires update-workspaces
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. completely rewrite waio - use IOCP, add several hardcore
optimizations. now outperforms the
AS SSD and ATTO benchmarks when writing
. refactor file interface - use LIO_READ instead of 'r', allow access to
file descriptor.
. completely rewrite the IO wrapper. now much more simple, less CPU
overhead, adds
support for pre-issue/post-completion hooks and preallocation.
io::Run defaults to simple synchronous IO; use io::Parameters to get
asynchronous.
. add alignment.h with constants and Align() function template (more
efficient than
round_up for compile-time constants)
. add UniqueRange - similar to C++0x unique_ptr (emulated for C++03),
plus a
built-in size. avoids expensive thread-safe reference counting in
shared_ptr.
cleanup:
- move fat_time functions into archive_zip
- remove no longer needed io_align and block_cache
- reduce dependencies in sysdep/compiler (move parts to
code_annotation.h)
- move IOCP into separate file (reused by waio)
This was SVN commit r9350.
2011-04-29 19:10:34 +00:00
7ed6a164ba
Idle worker button now cycles through Worker, Trade, and CitizenSoldier classes in that order (then by increasing entity ID). Fixes #209 .
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This was SVN commit r9349.
2011-04-29 18:09:07 +00:00
d2e06ecdbb
Fix some obstruction shapes.
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Fixes #808 .
This was SVN commit r9348.
2011-04-29 17:51:27 +00:00
cb380a9b1c
Simplify profile report code. Bump version number to make it easily distinguishable.
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This was SVN commit r9347.
2011-04-29 17:32:35 +00:00
d96fefd4a4
Fix linker errors with GCC 4.6, and some warnings.
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This was SVN commit r9346.
2011-04-29 16:32:58 +00:00
8af82baf67
# Minor particle system fixes.
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Support emitters that are fully running as soon as the game starts.
Fix particle clumping when moving from off-screen to on-screen, by
computing updates more incrementally.
Fix overzealous culling of models with particle emitters.
Add particles to renderer stats.
This was SVN commit r9345.
2011-04-29 12:26:31 +00:00
96eb76f860
This was SVN commit r9344.
2011-04-29 03:11:02 +00:00
5f634930e2
This was SVN commit r9343.
2011-04-29 03:04:52 +00:00
affea0f2ce
#Updated Iberian unit stats and balance.
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This was SVN commit r9342.
2011-04-29 02:33:11 +00:00
17ee62bc0b
Iberian and Celt outpost garrison flags
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This was SVN commit r9341.
2011-04-28 22:51:38 +00:00
67ca7461cd
Adds Skip method to SGUIMessage which works more or less like wxEvent.Skip: GUI objects can allow other event handlers to process an input event after they finish.
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Allows hotkey handling of mousewheel events after minimap. Fixes #673 .
Adds SendEvent to GUI objects, used in place of separate calls to
HandleMessage and ScriptEvent.
This was SVN commit r9340.
2011-04-28 20:42:11 +00:00
9d5539a215
fix runtime check error - see http://www.wildfiregames.com/forum/index.php?showtopic=14656&pid=218675&st=0&#entry218675
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thanks to Yves for reporting this + suggesting the fix.
This was SVN commit r9339.
2011-04-28 17:13:55 +00:00
f69c013d68
Beginnings of balancing Iberian units.
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This was SVN commit r9338.
2011-04-28 05:35:52 +00:00
587b41016f
Fixed the scale of the decal.
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This was SVN commit r9337.
2011-04-28 03:09:03 +00:00
fb411d3f39
Fixes slightly broken game attributes and setup.
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Includes random map size and seed in reportPerformance. Fixes #793 .
Fixes loading screen to use actual map names.
This was SVN commit r9336.
2011-04-28 01:21:02 +00:00
fbfecbf802
fortress_briton garrison flag
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This was SVN commit r9335.
2011-04-27 22:04:16 +00:00
24a1d91feb
iber_fortress garrison flag added
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This was SVN commit r9334.
2011-04-27 21:35:29 +00:00
4e74798585
Be more robust to visibility checks outside the map. Fixes #765 .
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This was SVN commit r9333.
2011-04-27 21:03:08 +00:00
6da0027b32
fortress_gallic garrison flag added
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This was SVN commit r9332.
2011-04-27 21:02:01 +00:00
e4b530fb1a
Clean up some GL state explicitly
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This was SVN commit r9331.
2011-04-27 20:12:58 +00:00
e9e0f0035f
This was SVN commit r9330.
2011-04-27 17:07:52 +00:00
88f6633b22
Tweaked the Median Oasis map a bit. Slowed down the slinger projectile a little bit so we can see it in-flight. :)
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This was SVN commit r9329.
2011-04-27 14:38:02 +00:00
6e2bfa0f07
This was SVN commit r9328.
2011-04-27 12:12:01 +00:00
a872e4a6ad
Attempt to fix reported GL error
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This was SVN commit r9327.
2011-04-27 09:41:28 +00:00
9759362b62
New celt temple. celt_struct texture changes. Renaming old temples to stone monuments
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This was SVN commit r9326.
2011-04-26 22:40:08 +00:00
51c7a6d193
This was SVN commit r9325.
2011-04-26 22:03:21 +00:00
baabff617d
Iberian Spearman animation line fixed. It was calling an empty animation line in the actor.
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This was SVN commit r9324.
2011-04-26 21:55:58 +00:00
7a0b545286
New Acropolis map called "Necropolis."
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This was SVN commit r9323.
2011-04-26 21:48:50 +00:00
8e20c00dd3
# Add numbered unit selection groups, based on patch from Badmadblacksad.
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Fixes #773 .
This was SVN commit r9322.
2011-04-26 18:19:16 +00:00
0a66f8a188
Larger siege texture.
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This was SVN commit r9321.
2011-04-25 07:07:25 +00:00
b3ec9b35a5
#3 new Loading Tips.
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This was SVN commit r9320.
2011-04-25 02:19:28 +00:00
1272587a3e
#5 new Loading Tips.
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Map tweaks and updates.
This was SVN commit r9319.
2011-04-25 01:04:51 +00:00
0a1313a9ff
#New tips images.
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This was SVN commit r9318.
2011-04-24 18:49:54 +00:00
6468bfa2c4
Name fix.
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This was SVN commit r9317.
2011-04-24 16:52:02 +00:00
3698b9acd4
This was SVN commit r9316.
2011-04-24 05:58:05 +00:00
4f3fe0f64c
Updated some Iberian unit animations.
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This was SVN commit r9315.
2011-04-24 05:55:29 +00:00
a39da292fe
This was SVN commit r9314.
2011-04-24 05:31:08 +00:00
7e4f3cd44c
Map adjustments.
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This was SVN commit r9313.
2011-04-23 23:37:43 +00:00
84b17115a2
Matching the Iberian names with the Design Document.
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This was SVN commit r9312.
2011-04-23 22:26:55 +00:00
df847cd9c2
Attack animation speeds
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This was SVN commit r9311.
2011-04-23 21:51:51 +00:00
2d0c183afb
Fix use of uninitialised variable, causing errors randomly when GL_ARB_fragment_program_shadow is missing
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This was SVN commit r9310.
2011-04-23 18:51:47 +00:00
17eae9d92a
This was SVN commit r9309.
2011-04-23 18:34:03 +00:00
2d04d78db8
Disable apparently buggy shader mode on r300c drivers. Fixes #780 .
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This was SVN commit r9308.
2011-04-23 17:06:27 +00:00
f0286a72e3
Ram tweaks.
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This was SVN commit r9307.
2011-04-23 15:59:59 +00:00
775b6589c0
This was SVN commit r9306.
2011-04-23 15:56:44 +00:00