eed2cbe740
[Gameplay - Alpha 26] More Han Refactoring
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- Major thing is added the Chinese Chariot as a champion, trainable at
the Academy.
- Replaced Crossbowman with Archer as the starting ranged infantry. This
is still open for changing as there is a poll on the forum about it.
This was SVN commit r26482.
2022-02-25 08:20:42 +00:00
a3b99b17b0
Give an icon to the spy.
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Needed after ef1d1dbed8
.
Reported by: @Stan
Solution suggested by: @wowgetoffyourcellphone
Differential revision: https://code.wildfiregames.com/D4503
This was SVN commit r26478.
2022-02-25 05:58:29 +00:00
9373e7044e
Clean PlayerManager.js.
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Remove obseleted function RemoveAllPlayers in 354bd8b088
.
Linter stuff.
Don't initialise undefined world population value.
Differential revision: https://code.wildfiregames.com/D4494
This was SVN commit r26477.
2022-02-24 07:04:46 +00:00
b778caf146
Move FormationName and Icon from cmpFormation to cmpIdentity.
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Reduces duplication across components.
Allows to provide specific names and history for formations.
Differential revision: https://code.wildfiregames.com/D4476
Comments by: @bb , @Stan
Fixes #6400
This was SVN commit r26476.
2022-02-24 06:51:07 +00:00
Angen
422fbbee7f
[gameplay-a26] Do not stack fire damage
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Fire cavalry is currently unstopable. nerf it by not stacking fire
damage.
Differential revision: D4497
This was SVN commit r26474.
2022-02-23 19:47:50 +00:00
3bd332a401
Some geology additions and improvements.
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This was SVN commit r26473.
2022-02-23 07:12:14 +00:00
8bd9271455
Fix a few minor things with the Han refactor.
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This was SVN commit r26471.
2022-02-23 03:18:59 +00:00
efea43fcb5
Use the new technology portraits.
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This was SVN commit r26470.
2022-02-23 02:57:42 +00:00
9411d8c98e
Han Chinese civilization restructure.
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Deep discussion here:
https://wildfiregames.com/forum/topic/71582-fixing-chinese-han/
Participants: @Yakaterina @BreakfastBurrito_007 @Lionkanzen @chrstgtr
Changes:
- New Starting units (Spearman, Crossbowman, Cavalry Swordsman)
- Farms 60 wood, 30 seconds
- Practice Range disabled (may be re-enabled in a future alpha)
- Infantry and Cavalry Crossbowmen rebalance
- New technology for the Han at the Forge: "Repeating Crossbows";
"Crossbow Training" at barracks tweaked to allow crossbows to fire
faster
This was SVN commit r26469.
2022-02-23 02:37:50 +00:00
db713e6ba9
Revert default cursor. A couple people didn't like the new one.
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This was SVN commit r26468.
2022-02-23 01:31:25 +00:00
aa7cb74e3c
New "Yakchal" Ice House for Persians. Just an Atlas object for now.
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Concept by @wowgetoffyourcellphone
Artwork by @Stan
This was SVN commit r26467.
2022-02-23 00:28:24 +00:00
0168252cbe
New and updated UI portaits (mostly technologies)
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This was SVN commit r26466.
2022-02-23 00:26:14 +00:00
a350ec2a74
Let StartingCamera react upon change in number of players
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fixes an issue in 071fddd598
Reviewed By: marder
Comments By: nwtour
Differential Revision: D4498
fixes #6435
This was SVN commit r26464.
2022-02-22 16:34:02 +00:00
da41470c2d
Reduce crow texture size to match that of the seagull.
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Noticed by: @vladislavbelov
This was SVN commit r26463.
2022-02-21 22:43:13 +00:00
9e6c3c00f7
Delete a couple of unused actors.
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Give the Athenian barracks a slightly larger dirt decal.
This was SVN commit r26462.
2022-02-21 08:29:32 +00:00
291f91b59d
Adjust these unit actors to the new Illyrian texture file names.
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This was SVN commit r26461.
2022-02-21 08:28:24 +00:00
wackyserious
dd88591f73
Rename Illyrian texture assets to standard
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This was SVN commit r26459.
2022-02-21 07:50:45 +00:00
ef1d1dbed8
Make Icon non-optional.
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Requested by @bb in D4476.
Differential revision: https://code.wildfiregames.com/D4484
Reviewed by: @bb
This was SVN commit r26458.
2022-02-21 07:20:26 +00:00
5b0f75cb6d
Make the red fox texture a little more red.
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This was SVN commit r26456.
2022-02-21 04:16:37 +00:00
5e0d205d0f
Dunno why, but Brennus had a completely wrong helmet. Hopefully this one stays on his head.
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This was SVN commit r26455.
2022-02-21 04:09:12 +00:00
834363d3a0
Improved/more accurate Han unit portraits.
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Deleted 3 unused portraits.
This was SVN commit r26454.
2022-02-21 03:50:42 +00:00
wackyserious
86c4b023ea
Balanced colorful tone for the Gauls (Work in progress)
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Discussion:
https://wildfiregames.com/forum/topic/25184-task-current-issues-with-celtic-units-and-guideline-for-the-next/?do=findComment&comment=480221
This was SVN commit r26453.
2022-02-21 02:47:37 +00:00
97e9ee2ed3
A subtle embed to the Gaia emblem.
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This was SVN commit r26452.
2022-02-21 01:29:58 +00:00
b7e85b04a3
New Gaia civ emblem for @Freagarach
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This was SVN commit r26451.
2022-02-21 00:47:42 +00:00
8ef83e3136
Add a murder of crows to the game.
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This was SVN commit r26450.
2022-02-21 00:00:28 +00:00
cd8d4cfbfd
Fix the obstruction and footprint of this treasure.
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This was SVN commit r26449.
2022-02-20 23:44:44 +00:00
c4d5fb067c
Improved cursors.
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This was SVN commit r26448.
2022-02-20 23:29:14 +00:00
edaacb4181
Slightly improve the seagull model, shorter wings, new gliding animation, slight inclination on the rotation. Fix wings not reflecting in the water.
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This was SVN commit r26447.
2022-02-20 23:24:23 +00:00
d63639f7b7
A more "historical" victory icon: a laurel wreath.
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This was SVN commit r26446.
2022-02-20 22:14:01 +00:00
1cd62c38af
A more explicit town bell icon.
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This was SVN commit r26445.
2022-02-20 22:12:19 +00:00
81013ab198
Fix the fallback material requiring spec ( 3c315caa98
), when the high quality material does not.
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Noticed by: @Silier
This was SVN commit r26443.
2022-02-20 14:18:15 +00:00
Angen
3e13896e3f
[gameplay-a26] move some trainable animals to higher phases
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Differential revision: D3341
Accepted by: @borg~
Comments by: @Freagarach , @Nescio , @wraitii
This was SVN commit r26442.
2022-02-20 13:13:19 +00:00
00fb58389e
Fix the red border on map flare tip
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Patch by: @marder
Differential Revision: https://code.wildfiregames.com/D4496
This was SVN commit r26441.
2022-02-20 12:37:17 +00:00
928f5600ce
Fix visible fps overlay in tips screenshots and red border on water.
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Patch by: @marder
Differential Revision: https://code.wildfiregames.com/D4496
This was SVN commit r26440.
2022-02-20 12:32:10 +00:00
Angen
daada92a82
Fix not selectable civilisations not showing if defined by the map
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Fix displaying unknow civilisation when civilisation defined by map is
not selectable but exists by switching two lists based on if selection
is locked or not.
Differential revision: D4429
Fixes : #6145
Reviewed by: @bb
This was SVN commit r26438.
2022-02-20 07:34:11 +00:00
Angen
26644da270
Fix landscape settings for unknown map
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Reported by BreakfastBurrito_007 on forum:
https://wildfiregames.com/forum/topic/51306-thread-for-posting-suggestions-for-alpha-26/page/13/#comment-479133
Patch by: @marder
Differential revision: D4495
This was SVN commit r26437.
2022-02-20 07:29:42 +00:00
96cf9c8fb3
Give arrow-firing buildings a slightly larger, easier to see projectile.
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This was SVN commit r26435.
2022-02-20 06:11:57 +00:00
21937ddc8a
Warm up the Ptolemies struct texture a little bit.
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Give their CC and MC a decal. Give the CC the new obelisks.
This was SVN commit r26434.
2022-02-20 06:06:24 +00:00
ba0e642bc6
Improved some variants for the Han. Gave the unused ones to the Han champion cav.
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This was SVN commit r26433.
2022-02-20 03:51:40 +00:00
4571f6865f
This mesh has no 2nd uv for an ao map, so change actor to fix warning.
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This was SVN commit r26432.
2022-02-20 03:04:20 +00:00
5f3a2f6e0b
Move the Han shield textures to the proper subfolder.
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This was SVN commit r26431.
2022-02-20 02:55:12 +00:00
3c315caa98
Move Han helmet meshes to the proper subfolder.
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This was SVN commit r26430.
2022-02-20 02:45:28 +00:00
48c369a879
Create some nice new "paving block" decals.
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This was SVN commit r26429.
2022-02-20 02:32:11 +00:00
0e36e4a33c
Improve some prop textures (mainly shields). Darken up the shuttle block diffuse texture a bit.
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This was SVN commit r26428.
2022-02-20 02:30:43 +00:00
ed244700d4
Modified the "Han Bandana" to be a generic headband for any civ. This replaces the old "headband_color" prop with something much much better.
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This also creates a player_trans_norm.xml material, which was
conspicuously missing. Changed the material for the headband from a
parallax material to this new normal map material.
This was SVN commit r26427.
2022-02-20 02:28:08 +00:00
63d90afeec
Han female's rice hat stays on when chopping wood.
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This was SVN commit r26426.
2022-02-20 00:30:27 +00:00
55ca22bb91
Hotfix to remove the generic palisade from the Han female's builder queue. Makes her queue match that of the Han males'.
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This was SVN commit r26425.
2022-02-19 20:54:14 +00:00
cb336fb28b
Fix some maps issues. Add the new maps to the new map campaign.
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This was SVN commit r26423.
2022-02-19 18:39:11 +00:00
0f07c368ed
Allow more general contexts in json translatable strings
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While at it fix the messages.json from ea72437739
(missing excludeMask
and make the keywords objects not arrays)
Comments By: Freagarach
Differential Revision: D4483
This was SVN commit r26422.
2022-02-19 17:21:23 +00:00
e2bf494cf9
Add Han Chinese Maps
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Patch by: artoo @wowgetoffyourcellphone
Refs #6412
This was SVN commit r26421.
2022-02-19 16:59:31 +00:00