0ad/source/i18n/Interface.h
Ykkrosh c9fa7f13d9 Add GPL header
This was SVN commit r6830.
2009-04-18 17:00:33 +00:00

64 lines
1.8 KiB
C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/*
The only file that external code should need to include.
*/
#ifndef INCLUDED_I18N_INTERFACE
#define INCLUDED_I18N_INTERFACE
#include "StringBuffer.h"
#include "DataTypes.h"
struct JSContext;
struct JSObject;
namespace I18n
{
// Use an interface class, so minimal headers are required by
// anybody who only wants to make use of Translate()
class CLocale_interface
{
public:
virtual StringBuffer Translate(const wchar_t* id) = 0;
// Load* functions return true for success, false for failure
// Pass the contents of a UTF-16LE BOMmed .js file.
// The filename is just used to give more useful error messages from JS.
virtual bool LoadFunctions(const char* filedata, size_t len, const char* filename) = 0;
// Desires a .lng file, as produced by convert.pl
virtual bool LoadStrings(const char* filedata) = 0;
// Needs .wrd files generated through tables.pl
virtual bool LoadDictionary(const char* filedata) = 0;
virtual void UnloadDictionaries() = 0;
virtual ~CLocale_interface() {}
};
// Build a CLocale. Returns NULL on failure.
CLocale_interface* NewLocale(JSContext* cx, JSObject* scope);
}
#endif // INCLUDED_I18N_INTERFACE