.. |
tests
|
Fix build error
|
2010-09-03 10:09:41 +00:00 |
CCmpCommandQueue.cpp
|
Fix serialize/deserialize API asymmetry.
|
2010-09-17 17:53:26 +00:00 |
CCmpDecay.cpp
|
# Add corpse decay and building collapse.
|
2010-08-01 17:38:01 +00:00 |
CCmpFootprint.cpp
|
Fix serialization of most components
|
2010-10-23 19:59:40 +00:00 |
CCmpMinimap.cpp
|
Fix serialization of most components
|
2010-10-23 19:59:40 +00:00 |
CCmpMotionBall.cpp
|
Fix serialize/deserialize API asymmetry.
|
2010-09-17 17:53:26 +00:00 |
CCmpObstruction.cpp
|
Fix serialization of most components
|
2010-10-23 19:59:40 +00:00 |
CCmpObstructionManager.cpp
|
Fix serialization of most components
|
2010-10-23 19:59:40 +00:00 |
CCmpOverlayRenderer.cpp
|
Restore highlighting of units on hover.
|
2010-10-03 16:48:52 +00:00 |
CCmpOwnership.cpp
|
Fix serialize/deserialize API asymmetry.
|
2010-09-17 17:53:26 +00:00 |
CCmpPathfinder_Common.h
|
Fix serialization of most components
|
2010-10-23 19:59:40 +00:00 |
CCmpPathfinder_Tile.cpp
|
# Initial support for formation movement.
|
2010-09-03 09:55:14 +00:00 |
CCmpPathfinder_Vertex.cpp
|
Avoid potential integer overflow in pathfinder
|
2010-10-06 23:50:07 +00:00 |
CCmpPathfinder.cpp
|
Fix serialization of most components
|
2010-10-23 19:59:40 +00:00 |
CCmpPosition.cpp
|
Fix serialization of most components
|
2010-10-23 19:59:40 +00:00 |
CCmpProjectileManager.cpp
|
Fix projectiles in FoW
|
2010-09-23 13:09:35 +00:00 |
CCmpRangeManager.cpp
|
Partial experimental version of circular maps
|
2010-10-25 21:59:52 +00:00 |
CCmpSelectable.cpp
|
Fix serialization of most components
|
2010-10-23 19:59:40 +00:00 |
CCmpSoundManager.cpp
|
Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts.
|
2010-05-01 09:48:39 +00:00 |
CCmpTemplateManager.cpp
|
Fix highlighting of obstructed building placement previews.
|
2010-10-04 17:34:33 +00:00 |
CCmpTerrain.cpp
|
# Add fog-of-war.
|
2010-09-23 12:13:13 +00:00 |
CCmpTest.cpp
|
Fix serialize/deserialize API asymmetry.
|
2010-09-17 17:53:26 +00:00 |
CCmpUnitMotion.cpp
|
Fix likely cause of "unexpected PathResult" warnings
|
2010-10-06 22:17:34 +00:00 |
CCmpVision.cpp
|
Fix serialization of most components
|
2010-10-23 19:59:40 +00:00 |
CCmpVisualActor.cpp
|
Fix serialization of most components
|
2010-10-23 19:59:40 +00:00 |
CCmpWaterManager.cpp
|
Fix serialization of most components
|
2010-10-23 19:59:40 +00:00 |
ICmpCommandQueue.cpp
|
# Basic experimental multiplayer integration with new simulation system.
|
2010-05-20 00:59:01 +00:00 |
ICmpCommandQueue.h
|
# Basic experimental multiplayer integration with new simulation system.
|
2010-05-20 00:59:01 +00:00 |
ICmpDecay.cpp
|
# Add corpse decay and building collapse.
|
2010-08-01 17:38:01 +00:00 |
ICmpDecay.h
|
# Add corpse decay and building collapse.
|
2010-08-01 17:38:01 +00:00 |
ICmpFootprint.cpp
|
Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts.
|
2010-05-01 09:48:39 +00:00 |
ICmpFootprint.h
|
Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts.
|
2010-05-01 09:48:39 +00:00 |
ICmpGuiInterface.cpp
|
Expose entity template data to GUI
|
2010-01-25 23:43:58 +00:00 |
ICmpGuiInterface.h
|
Expose entity template data to GUI
|
2010-01-25 23:43:58 +00:00 |
ICmpMinimap.cpp
|
# Display units on the minimap
|
2010-04-23 18:36:48 +00:00 |
ICmpMinimap.h
|
# Add fog-of-war.
|
2010-09-23 12:13:13 +00:00 |
ICmpMotion.cpp
|
# Rewrite of the game's simulation system
|
2010-01-09 19:20:14 +00:00 |
ICmpMotion.h
|
# Rewrite of the game's simulation system
|
2010-01-09 19:20:14 +00:00 |
ICmpObstruction.cpp
|
# Initial support for formation movement.
|
2010-09-03 09:55:14 +00:00 |
ICmpObstruction.h
|
# Initial support for formation movement.
|
2010-09-03 09:55:14 +00:00 |
ICmpObstructionManager.cpp
|
Add obstruction debug mode, with GUI toggle.
|
2010-03-20 19:18:01 +00:00 |
ICmpObstructionManager.h
|
# Initial support for formation movement.
|
2010-09-03 09:55:14 +00:00 |
ICmpOverlayRenderer.cpp
|
# Add on-screen health bars
|
2010-10-02 12:41:29 +00:00 |
ICmpOverlayRenderer.h
|
# Add on-screen health bars
|
2010-10-02 12:41:29 +00:00 |
ICmpOwnership.cpp
|
warning fixes: mostly size_t vs. specialized API type and other type conversion.
|
2010-09-05 09:38:30 +00:00 |
ICmpOwnership.h
|
warning fixes: mostly size_t vs. specialized API type and other type conversion.
|
2010-09-05 09:38:30 +00:00 |
ICmpPathfinder.cpp
|
Add obstruction debug mode, with GUI toggle.
|
2010-03-20 19:18:01 +00:00 |
ICmpPathfinder.h
|
Fix serialize/deserialize API asymmetry.
|
2010-09-17 17:53:26 +00:00 |
ICmpPlayer.cpp
|
# Refactored the networking code, and redesigned the game setup screen.
|
2010-06-30 21:41:04 +00:00 |
ICmpPlayer.h
|
# Refactored the networking code, and redesigned the game setup screen.
|
2010-06-30 21:41:04 +00:00 |
ICmpPlayerManager.cpp
|
# Display units on the minimap
|
2010-04-23 18:36:48 +00:00 |
ICmpPlayerManager.h
|
# Display units on the minimap
|
2010-04-23 18:36:48 +00:00 |
ICmpPosition.cpp
|
# Support floating units in new simulation system.
|
2010-05-27 23:23:53 +00:00 |
ICmpPosition.h
|
# Initial support for formation movement.
|
2010-09-03 09:55:14 +00:00 |
ICmpProjectileManager.cpp
|
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
|
2010-05-02 20:32:37 +00:00 |
ICmpProjectileManager.h
|
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
|
2010-05-02 20:32:37 +00:00 |
ICmpRangeManager.cpp
|
Partial experimental version of circular maps
|
2010-10-25 21:59:52 +00:00 |
ICmpRangeManager.h
|
Partial experimental version of circular maps
|
2010-10-25 21:59:52 +00:00 |
ICmpSelectable.cpp
|
# Rewrite of the game's simulation system
|
2010-01-09 19:20:14 +00:00 |
ICmpSelectable.h
|
# Rewrite of the game's simulation system
|
2010-01-09 19:20:14 +00:00 |
ICmpSoundManager.cpp
|
# Initial audio integration with new simulation system.
|
2010-04-04 21:24:39 +00:00 |
ICmpSoundManager.h
|
# Initial audio integration with new simulation system.
|
2010-04-04 21:24:39 +00:00 |
ICmpTemplateManager.cpp
|
Convert CCmpTemplateManager to use ASCII strings internally, to save memory and serialisation cost.
|
2010-05-25 18:17:12 +00:00 |
ICmpTemplateManager.h
|
# Add corpse decay and building collapse.
|
2010-08-01 17:38:01 +00:00 |
ICmpTerrain.cpp
|
# Support floating units in new simulation system.
|
2010-05-27 23:23:53 +00:00 |
ICmpTerrain.h
|
Discourage units from walking outside the map.
|
2010-07-25 14:11:21 +00:00 |
ICmpTest.cpp
|
# Rewrite of the game's simulation system
|
2010-01-09 19:20:14 +00:00 |
ICmpTest.h
|
# Rewrite of the game's simulation system
|
2010-01-09 19:20:14 +00:00 |
ICmpUnitMotion.cpp
|
# Initial support for formation movement.
|
2010-09-03 09:55:14 +00:00 |
ICmpUnitMotion.h
|
# Initial support for formation movement.
|
2010-09-03 09:55:14 +00:00 |
ICmpUnknownScript.cpp
|
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
|
2010-01-22 20:03:14 +00:00 |
ICmpUnknownScript.h
|
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
|
2010-01-22 20:03:14 +00:00 |
ICmpVision.cpp
|
Fix highlighting of obstructed building placement previews.
|
2010-10-04 17:34:33 +00:00 |
ICmpVision.h
|
Fix highlighting of obstructed building placement previews.
|
2010-10-04 17:34:33 +00:00 |
ICmpVisual.cpp
|
# Initial support for formation movement.
|
2010-09-03 09:55:14 +00:00 |
ICmpVisual.h
|
# Initial support for formation movement.
|
2010-09-03 09:55:14 +00:00 |
ICmpWaterManager.cpp
|
# Support floating units in new simulation system.
|
2010-05-27 23:23:53 +00:00 |
ICmpWaterManager.h
|
# Support floating units in new simulation system.
|
2010-05-27 23:23:53 +00:00 |