0ad/source/simulation
janwas 03543147b7 part1a: misc fixes
TerrainOverlay: fix warnings
PathfindEngine.cpp: correct float type, mark as noncopyable
TriggerManager: explicitly construct as CStrW

This was SVN commit r5516.
2007-12-20 19:57:41 +00:00
..
AStarEngine.cpp Enable overlays other than the pathfinding one when the pathfinding one is hidden. 2007-12-01 18:05:46 +00:00
AStarEngine.h pathfinding change: the engine uses Triangulation and A* on triangles now. dcdt package added. premake.lua changed to include the dcdt code. it needs to run update-workspaces.bat (flag -showOverlay will draw the triangulation and a single unit paths) 2007-10-09 07:27:45 +00:00
Aura.cpp # Bug fixes and cleanup of entity kill code. 2007-01-25 07:00:31 +00:00
Aura.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
BoundingObjects.cpp # SwEng 2007-05-02 12:07:08 +00:00
BoundingObjects.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
Collision.cpp # SwEng 2007-05-02 12:07:08 +00:00
Collision.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
Entity.cpp Enable overlays other than the pathfinding one when the pathfinding one is hidden. 2007-12-01 18:05:46 +00:00
Entity.h pathfinder change: triangulation now handles static object update and removal. dcdt initialization is moved to RequestTriangulationPath() and will only be invoked when -triPathfind flag is supplied. unit radius slightly increased (again) to revolve the unit bouncing problem around buildings. 2007-10-13 23:37:23 +00:00
EntityFormation.cpp # SwEng 2007-05-02 12:07:08 +00:00
EntityFormation.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
EntityHandles.cpp Modified semantics of HEntity's validity check to count handles to units that are destroyed but not deleted as still valid handles. This fixes some previous code that assumed these semantics, such as code for dealing with exhausted gather targets. It looks like the meaning was changed long ago when the entity flags were added. Also added an IsAlive method in HEntity for the old check, in case any code needs to be switched over to that. 2007-05-16 06:58:49 +00:00
EntityHandles.h Modified semantics of HEntity's validity check to count handles to units that are destroyed but not deleted as still valid handles. This fixes some previous code that assumed these semantics, such as code for dealing with exhausted gather targets. It looks like the meaning was changed long ago when the entity flags were added. Also added an IsAlive method in HEntity for the old check, in case any code needs to be switched over to that. 2007-05-16 06:58:49 +00:00
EntityManager.cpp Enable overlays other than the pathfinding one when the pathfinding one is hidden. 2007-12-01 18:05:46 +00:00
EntityManager.h pathfinder change: triangulation now handles static object update and removal. dcdt initialization is moved to RequestTriangulationPath() and will only be invoked when -triPathfind flag is supplied. unit radius slightly increased (again) to revolve the unit bouncing problem around buildings. 2007-10-13 23:37:23 +00:00
EntityOrders.h # A number of network synchronization fixes. 2007-11-18 09:09:06 +00:00
EntityRendering.cpp # SwEng 2007-05-02 12:07:08 +00:00
EntityScriptInterface.cpp # A number of network synchronization fixes. 2007-11-18 09:09:06 +00:00
EntityStateProcessing.cpp adding flag -triPathfind to enable triangulation pathfinding. it will use the orignial A* without the flag 2007-10-10 19:35:23 +00:00
EntitySupport.cpp # SwEng 2007-05-02 12:07:08 +00:00
EntitySupport.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
EntityTemplate.cpp Territorial limits applied 2007-07-14 06:15:19 +00:00
EntityTemplate.h Territorial limits applied 2007-07-14 06:15:19 +00:00
EntityTemplateCollection.cpp cleanup: 2007-09-25 09:39:20 +00:00
EntityTemplateCollection.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
EventHandlers.cpp # Bug fixes and cleanup of entity kill code. 2007-01-25 07:00:31 +00:00
EventHandlers.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
Formation.cpp # SwEng 2007-05-02 12:07:08 +00:00
Formation.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
FormationCollection.cpp cleanup: 2007-09-25 09:39:20 +00:00
FormationCollection.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
FormationManager.cpp # SwEng 2007-05-02 12:07:08 +00:00
FormationManager.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
LOSManager.cpp . split up lib.h/.cpp, include the remnants from PCH, remove (pretty much universal) include of it. 2007-05-09 21:01:11 +00:00
LOSManager.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
PathfindEngine.cpp part1a: misc fixes 2007-12-20 19:57:41 +00:00
PathfindEngine.h part1a: misc fixes 2007-12-20 19:57:41 +00:00
PathfindSparse.cpp # SwEng 2007-05-02 12:07:08 +00:00
PathfindSparse.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
ProductionQueue.cpp # Fixed some warnings and potentially misleading code 2007-05-29 19:01:21 +00:00
ProductionQueue.h # Fixed some warnings and potentially misleading code 2007-05-29 19:01:21 +00:00
Projectile.cpp # SwEng 2007-05-02 12:07:08 +00:00
Projectile.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
Scheduler.cpp # SwEng 2007-05-02 12:07:08 +00:00
Scheduler.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
ScriptObject.cpp More header-file rejigging. 2006-06-09 18:32:00 +00:00
ScriptObject.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
Simulation.cpp # A number of network synchronization fixes. 2007-11-18 09:09:06 +00:00
Simulation.h # Multiplayer synchronization fixes. 2007-10-23 06:52:23 +00:00
Stance.cpp # SwEng 2007-05-02 12:07:08 +00:00
Stance.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
Technology.cpp # Fixed some warnings and potentially misleading code 2007-05-29 19:01:21 +00:00
Technology.h # Fixed some warnings and potentially misleading code 2007-05-29 19:01:21 +00:00
TechnologyCollection.cpp cleanup: 2007-09-25 09:39:20 +00:00
TechnologyCollection.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
TerritoryManager.cpp # SwEng 2007-05-02 12:07:08 +00:00
TerritoryManager.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
TRAStarEngine.cpp pathfinding change: the engine uses Triangulation and A* on triangles now. dcdt package added. premake.lua changed to include the dcdt code. it needs to run update-workspaces.bat (flag -showOverlay will draw the triangulation and a single unit paths) 2007-10-09 07:27:45 +00:00
TRAStarEngine.h # OS X fixes. 2007-10-11 08:00:05 +00:00
TriggerManager.cpp part1a: misc fixes 2007-12-20 19:57:41 +00:00
TriggerManager.h # Fixed some warnings and potentially misleading code 2007-05-29 19:01:21 +00:00
TurnManager.cpp # Multiplayer synchronization fixes. 2007-10-23 06:52:23 +00:00
TurnManager.h # A number of network synchronization fixes. 2007-11-18 09:09:06 +00:00