0ad/source/simulation/EventHandlers.cpp
Matei 5e7baf3a43 # Bug fixes and cleanup of entity kill code.
Put all entity cleanup code in kill(), so the JS function Kill() can
just call kill(), and made the code more correct in both cases. Also
fixed a bug with auras (a unit kept around auras that had been deleted).
Also fixed up some notifier code that was causing crashes (although that
can still happen in some cases).

Fixes #176.

This was SVN commit r4810.
2007-01-25 07:00:31 +00:00

140 lines
4.7 KiB
C++

#include "precompiled.h"
#include "EventHandlers.h"
#include "Entity.h"
CEventGeneric::CEventGeneric( CEntity* target, int action ) : CScriptEvent( L"generic", EVENT_GENERIC, true)
{
m_target = target;
m_action = action;
AddLocalProperty( L"target", &m_target );
AddLocalProperty( L"action", &m_action );
}
CEventTargetExhausted::CEventTargetExhausted( CEntity* target, int action ) : CScriptEvent( L"TargetExhausted", EVENT_TARGET_EXHAUSTED, true)
{
m_target = target;
m_action = action;
AddLocalProperty( L"target", &m_target );
AddLocalProperty( L"action", &m_action );
}
CEventStartConstruction::CEventStartConstruction( CEntity* target ) : CScriptEvent( L"startConstruction", EVENT_START_CONSTRUCTION, true)
{
m_target = target;
AddLocalProperty( L"target", &m_target );
}
CEventStartProduction::CEventStartProduction( int productionType, const CStrW& name )
: CScriptEvent( L"startProduction", EVENT_START_PRODUCTION, true)
{
m_productionType = productionType;
m_name = name;
m_time = -1;
AddLocalProperty( L"productionType", &m_productionType );
AddLocalProperty( L"name", &m_name );
AddLocalProperty( L"time", &m_time );
}
CEventFinishProduction::CEventFinishProduction( int productionType, const CStrW& name )
: CScriptEvent( L"finishProduction", EVENT_FINISH_PRODUCTION, true)
{
m_productionType = productionType;
m_name = name;
AddLocalProperty( L"productionType", &m_productionType );
AddLocalProperty( L"name", &m_name );
}
CEventCancelProduction::CEventCancelProduction( int productionType, const CStrW& name )
: CScriptEvent( L"cancelProduction", EVENT_CANCEL_PRODUCTION, true)
{
m_productionType = productionType;
m_name = name;
AddLocalProperty( L"productionType", &m_productionType );
AddLocalProperty( L"name", &m_name );
}
CEventTargetChanged::CEventTargetChanged( CEntity* target ) : CScriptEvent( L"targetChanged", EVENT_TARGET_CHANGED, false )
{
m_target = target;
m_defaultOrder = -1;
m_defaultAction = 0;
m_defaultCursor = L"arrow-default";
m_secondaryOrder = -1;
m_secondaryAction = 0;
m_secondaryCursor = L"arrow-default";
AddLocalProperty( L"target", &m_target, true );
AddLocalProperty( L"defaultOrder", &m_defaultOrder );
AddLocalProperty( L"defaultAction", &m_defaultAction );
AddLocalProperty( L"defaultCursor", &m_defaultCursor );
AddLocalProperty( L"secondaryOrder", &m_secondaryOrder );
AddLocalProperty( L"secondaryCursor", &m_secondaryCursor );
AddLocalProperty( L"secondaryAction", &m_secondaryAction );
}
CEventPrepareOrder::CEventPrepareOrder( CEntity* target, int orderType, int action, const CStrW& name)
: CScriptEvent( L"prepareOrder", EVENT_PREPARE_ORDER, true )
{
m_target = target;
m_orderType = orderType;
m_action = action;
m_name = name;
AddLocalProperty( L"target", &m_target, true );
AddLocalProperty( L"orderType", &m_orderType, true );
AddLocalProperty( L"action", &m_action );
AddLocalProperty( L"name", &m_name );
AddLocalProperty( L"notifyType", &m_notifyType );
AddLocalProperty( L"notifySource", &m_notifySource );
}
CEventOrderTransition::CEventOrderTransition( int orderPrevious, int orderCurrent, CEntity* target, CVector3D& worldPosition )
: CScriptEvent( L"orderTransition", EVENT_ORDER_TRANSITION, true )
{
m_orderPrevious = orderPrevious;
m_orderCurrent = orderCurrent;
if(target) {
m_target = target->me;
}
else {
m_target = HEntity();
}
m_worldPosition = worldPosition;
AddLocalProperty( L"orderPrevious", &m_orderPrevious, true );
AddLocalProperty( L"orderCurrent", &m_orderCurrent );
AddLocalProperty( L"target", &m_target );
AddLocalProperty( L"position", &m_worldPosition );
}
CEventNotification::CEventNotification( CEntityOrder order, int notifyType ) : CScriptEvent( L"notification", EVENT_NOTIFICATION, true )
{
m_notifyType = notifyType;
m_target = order.m_target_entity;
CVector3D convert( order.m_target_location.x, 0.0f, order.m_target_location.y );
m_location = convert;
AddLocalProperty( L"notifyType", &m_notifyType );
AddLocalProperty( L"target", &m_target );
AddLocalProperty( L"location", &m_location );
}
CFormationEvent::CFormationEvent( int type ) : CScriptEvent( L"formationEvent", EVENT_FORMATION, true )
{
(int&) m_formationEvent = type;
AddLocalProperty( L"formationEvent", &m_formationEvent );
}
CIdleEvent::CIdleEvent( CEntityOrder order, int notifyType ) : CScriptEvent( L"idleEvent", EVENT_IDLE, false )
{
m_notifyType = notifyType;
m_orderType = order.m_type;
m_target = order.m_target_entity;
CVector3D convert( order.m_target_location.x, 0.0f, order.m_target_location.y );
m_location = convert;
AddLocalProperty( L"notifyType", &m_notifyType );
AddLocalProperty( L"orderType", &m_orderType );
AddLocalProperty( L"target", &m_target );
AddLocalProperty( L"location", &m_location );
}