0ad/source/lib/file/archive/archive.h

110 lines
3.9 KiB
C++

/* Copyright (c) 2010 Wildfire Games
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* interface for reading from and creating archives.
*/
#ifndef INCLUDED_ARCHIVE
#define INCLUDED_ARCHIVE
#include "lib/file/file_system.h" // FileInfo
#include "lib/file/common/file_loader.h"
#include "lib/file/vfs/vfs_path.h"
// rationale: this module doesn't build a directory tree of the entries
// within an archive. that task is left to the VFS; here, we are only
// concerned with enumerating all archive entries.
namespace ERR
{
const Status ARCHIVE_UNKNOWN_FORMAT = -110400;
const Status ARCHIVE_UNKNOWN_METHOD = -110401;
}
struct IArchiveFile : public IFileLoader
{
};
typedef shared_ptr<IArchiveFile> PIArchiveFile;
struct IArchiveReader
{
virtual ~IArchiveReader();
/**
* called for each archive entry.
* @param pathname full pathname of entry; only valid during the callback.
**/
typedef void (*ArchiveEntryCallback)(const VfsPath& pathname, const CFileInfo& fileInfo, PIArchiveFile archiveFile, uintptr_t cbData);
virtual Status ReadEntries(ArchiveEntryCallback cb, uintptr_t cbData) = 0;
};
typedef shared_ptr<IArchiveReader> PIArchiveReader;
// note: when creating an archive, any existing file with the given pathname
// will be overwritten.
// rationale: don't support partial adding, i.e. updating archive with
// only one file. this would require overwriting parts of the Zip archive,
// which is annoying and slow. also, archives are usually built in
// seek-optimal order, which would break if we start inserting files.
// while testing, loose files can be used, so there's no loss.
struct IArchiveWriter
{
/**
* write out the archive to disk; only hereafter is it valid.
**/
virtual ~IArchiveWriter();
/**
* add a file to the archive.
*
* rationale: passing in a filename instead of the compressed file
* contents makes for better encapsulation because callers don't need
* to know about the codec. one disadvantage is that loading the file
* contents can no longer take advantage of the VFS cache nor previously
* archived versions. however, the archive builder usually adds files
* precisely because they aren't in archives, and the cache would
* thrash anyway, so this is deemed acceptable.
*
* @param pathname the actual file to add
* @param pathnameInArchive the name to store in the archive
**/
virtual Status AddFile(const OsPath& pathname, const Path& pathnameInArchive) = 0;
/**
* add a file to the archive, when it is already in memory and not on disk.
*
* @param data the uncompressed file contents to add
* @param size the length of data
* @param mtime the last-modified-time to be stored in the archive
* @param pathnameInArchive the name to store in the archive
**/
virtual Status AddMemory(const u8* data, size_t size, time_t mtime, const OsPath& pathnameInArchive) = 0;
};
typedef shared_ptr<IArchiveWriter> PIArchiveWriter;
#endif // #ifndef INCLUDED_ARCHIVE