0ad/source/graphics/TerrainTextureManager.cpp
bb 157c6af18e Make the space in 0 A.D. non-breaking throughout the codebase.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful

Will add linter rule in seperate commit

Happy recompiling everyone!

Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00

338 lines
10 KiB
C++

/* Copyright (C) 2023 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "TerrainTextureManager.h"
#include "graphics/TerrainTextureEntry.h"
#include "graphics/TerrainProperties.h"
#include "graphics/TextureManager.h"
#include "lib/allocators/shared_ptr.h"
#include "lib/bits.h"
#include "lib/tex/tex.h"
#include "lib/timer.h"
#include "ps/CLogger.h"
#include "ps/Filesystem.h"
#include "ps/XML/Xeromyces.h"
#include "renderer/backend/IDevice.h"
#include "renderer/Renderer.h"
#include <algorithm>
#include <vector>
CTerrainTextureManager::CTerrainTextureManager(Renderer::Backend::IDevice* device)
: m_Device(device)
{
if (!VfsDirectoryExists(L"art/terrains/"))
return;
if (!CXeromyces::AddValidator(g_VFS, "terrain", "art/terrains/terrain.rng"))
LOGERROR("CTerrainTextureManager: failed to load grammar file 'art/terrains/terrain.rng'");
if (!CXeromyces::AddValidator(g_VFS, "terrain_texture", "art/terrains/terrain_texture.rng"))
LOGERROR("CTerrainTextureManager: failed to load grammar file 'art/terrains/terrain_texture.rng'");
}
CTerrainTextureManager::~CTerrainTextureManager()
{
UnloadTerrainTextures();
for (std::pair<const VfsPath, TerrainAlpha>& ta : m_TerrainAlphas)
ta.second.m_CompositeAlphaMap.reset();
}
void CTerrainTextureManager::UnloadTerrainTextures()
{
for (CTerrainTextureEntry* const& te : m_TextureEntries)
delete te;
m_TextureEntries.clear();
for (const std::pair<const CStr, CTerrainGroup*>& tg : m_TerrainGroups)
delete tg.second;
m_TerrainGroups.clear();
m_LastGroupIndex = 0;
}
CTerrainTextureEntry* CTerrainTextureManager::FindTexture(const CStr& tag_) const
{
CStr tag = tag_.BeforeLast("."); // Strip extension
for (CTerrainTextureEntry* const& te : m_TextureEntries)
if (te->GetTag() == tag)
return te;
LOGWARNING("CTerrainTextureManager: Couldn't find terrain %s", tag.c_str());
return 0;
}
CTerrainTextureEntry* CTerrainTextureManager::AddTexture(const CTerrainPropertiesPtr& props, const VfsPath& path)
{
CTerrainTextureEntry* entry = new CTerrainTextureEntry(props, path);
m_TextureEntries.push_back(entry);
return entry;
}
void CTerrainTextureManager::DeleteTexture(CTerrainTextureEntry* entry)
{
std::vector<CTerrainTextureEntry*>::iterator it = std::find(m_TextureEntries.begin(), m_TextureEntries.end(), entry);
if (it != m_TextureEntries.end())
m_TextureEntries.erase(it);
delete entry;
}
struct AddTextureCallbackData
{
CTerrainTextureManager* self;
CTerrainPropertiesPtr props;
};
static Status AddTextureDirCallback(const VfsPath& pathname, const uintptr_t cbData)
{
AddTextureCallbackData& data = *(AddTextureCallbackData*)cbData;
VfsPath path = pathname / L"terrains.xml";
if (!VfsFileExists(path))
LOGMESSAGE("'%s' does not exist. Using previous properties.", path.string8());
else
data.props = CTerrainProperties::FromXML(data.props, path);
return INFO::OK;
}
static Status AddTextureCallback(const VfsPath& pathname, const CFileInfo& UNUSED(fileInfo), const uintptr_t cbData)
{
AddTextureCallbackData& data = *(AddTextureCallbackData*)cbData;
if (pathname.Basename() != L"terrains")
data.self->AddTexture(data.props, pathname);
return INFO::OK;
}
int CTerrainTextureManager::LoadTerrainTextures()
{
AddTextureCallbackData data = {this, CTerrainPropertiesPtr(new CTerrainProperties(CTerrainPropertiesPtr()))};
vfs::ForEachFile(g_VFS, L"art/terrains/", AddTextureCallback, (uintptr_t)&data, L"*.xml", vfs::DIR_RECURSIVE, AddTextureDirCallback, (uintptr_t)&data);
return 0;
}
CTerrainGroup* CTerrainTextureManager::FindGroup(const CStr& name)
{
TerrainGroupMap::const_iterator it = m_TerrainGroups.find(name);
if (it != m_TerrainGroups.end())
return it->second;
else
return m_TerrainGroups[name] = new CTerrainGroup(name, ++m_LastGroupIndex);
}
// LoadAlphaMaps: load the 14 default alpha maps, pack them into one composite texture and
// calculate the coordinate of each alphamap within this packed texture.
CTerrainTextureManager::TerrainAlphaMap::iterator
CTerrainTextureManager::LoadAlphaMap(const VfsPath& alphaMapType)
{
const std::wstring key = L"(alpha map composite" + alphaMapType.string() + L")";
CTerrainTextureManager::TerrainAlphaMap::iterator it = m_TerrainAlphas.find(alphaMapType);
if (it != g_TexMan.m_TerrainAlphas.end())
return it;
m_TerrainAlphas[alphaMapType] = TerrainAlpha();
it = m_TerrainAlphas.find(alphaMapType);
TerrainAlpha& result = it->second;
//
// load all textures and store Handle in array
//
Tex textures[NUM_ALPHA_MAPS] = {};
const VfsPath path = VfsPath("art/textures/terrain/alphamaps") / alphaMapType;
const wchar_t* fnames[NUM_ALPHA_MAPS] =
{
L"blendcircle.png",
L"blendlshape.png",
L"blendedge.png",
L"blendedgecorner.png",
L"blendedgetwocorners.png",
L"blendfourcorners.png",
L"blendtwooppositecorners.png",
L"blendlshapecorner.png",
L"blendtwocorners.png",
L"blendcorner.png",
L"blendtwoedges.png",
L"blendthreecorners.png",
L"blendushape.png",
L"blendbad.png"
};
size_t base = 0; // texture width/height (see below)
// For convenience, we require all alpha maps to be of the same BPP.
size_t bpp = 0;
for (size_t i = 0; i < NUM_ALPHA_MAPS; ++i)
{
// note: these individual textures can be discarded afterwards;
// we cache the composite.
std::shared_ptr<u8> fileData;
size_t fileSize;
if (g_VFS->LoadFile(path / fnames[i], fileData, fileSize) != INFO::OK ||
textures[i].decode(fileData, fileSize) != INFO::OK)
{
m_TerrainAlphas.erase(it);
LOGERROR("Failed to load alphamap: %s", alphaMapType.string8());
const VfsPath standard("standard");
if (path != standard)
return LoadAlphaMap(standard);
return m_TerrainAlphas.end();
}
// Get its size and make sure they are all equal.
// (the packing algo assumes this).
if (textures[i].m_Width != textures[i].m_Height)
DEBUG_DISPLAY_ERROR(L"Alpha maps are not square");
// .. first iteration: establish size
if (i == 0)
{
base = textures[i].m_Width;
bpp = textures[i].m_Bpp;
}
// .. not first: make sure texture size matches
else if (base != textures[i].m_Width || bpp != textures[i].m_Bpp)
DEBUG_DISPLAY_ERROR(L"Alpha maps are not identically sized (including pixel depth)");
}
//
// copy each alpha map (tile) into one buffer, arrayed horizontally.
//
const size_t tileWidth = 2 + base + 2; // 2 pixel border (avoids bilinear filtering artifacts)
const size_t totalWidth = round_up_to_pow2(tileWidth * NUM_ALPHA_MAPS);
const size_t totalHeight = base; ENSURE(is_pow2(totalHeight));
std::shared_ptr<u8> data;
AllocateAligned(data, totalWidth * totalHeight, maxSectorSize);
// for each tile on row
for (size_t i = 0; i < NUM_ALPHA_MAPS; ++i)
{
// get src of copy
u8* src = textures[i].get_data();
ENSURE(src);
const size_t srcStep = bpp / 8;
// get destination of copy
u8* dst = data.get() + (i * tileWidth);
// for each row of image
for (size_t j = 0; j < base; ++j)
{
// duplicate first pixel
*dst++ = *src;
*dst++ = *src;
// copy a row
for (size_t k = 0; k < base; ++k)
{
*dst++ = *src;
src += srcStep;
}
// duplicate last pixel
*dst++ = *(src - srcStep);
*dst++ = *(src - srcStep);
// advance write pointer for next row
dst += totalWidth - tileWidth;
}
result.m_AlphaMapCoords[i].u0 = static_cast<float>(i * tileWidth + 2) / totalWidth;
result.m_AlphaMapCoords[i].u1 = static_cast<float>((i + 1) * tileWidth - 2) / totalWidth;
result.m_AlphaMapCoords[i].v0 = 0.0f;
result.m_AlphaMapCoords[i].v1 = 1.0f;
}
for (size_t i = 0; i < NUM_ALPHA_MAPS; ++i)
textures[i].free();
// Enable the following to save a png of the generated texture
// in the public/ directory, for debugging.
#if 0
Tex t;
ignore_result(t.wrap(totalWidth, totalHeight, 8, TEX_GREY, data, 0));
const VfsPath filename("blendtex.png");
DynArray da;
RETURN_STATUS_IF_ERR(tex_encode(&t, filename.Extension(), &da));
// write to disk
//Status ret = INFO::OK;
{
std::shared_ptr<u8> file = DummySharedPtr(da.base);
const ssize_t bytes_written = g_VFS->CreateFile(filename, file, da.pos);
if (bytes_written > 0)
ENSURE(bytes_written == (ssize_t)da.pos);
//else
// ret = (Status)bytes_written;
}
ignore_result(da_free(&da));
#endif
result.m_CompositeAlphaMap = m_Device->CreateTexture2D("CompositeAlphaMap",
Renderer::Backend::ITexture::Usage::TRANSFER_DST |
Renderer::Backend::ITexture::Usage::SAMPLED,
Renderer::Backend::Format::A8_UNORM, totalWidth, totalHeight,
Renderer::Backend::Sampler::MakeDefaultSampler(
Renderer::Backend::Sampler::Filter::LINEAR,
Renderer::Backend::Sampler::AddressMode::CLAMP_TO_EDGE));
result.m_CompositeDataToUpload = std::move(data);
m_AlphaMapsToUpload.emplace_back(it);
return it;
}
void CTerrainTextureManager::UploadResourcesIfNeeded(
Renderer::Backend::IDeviceCommandContext* deviceCommandContext)
{
for (const CTerrainTextureManager::TerrainAlphaMap::iterator& it : m_AlphaMapsToUpload)
{
TerrainAlpha& alphaMap = it->second;
if (!alphaMap.m_CompositeDataToUpload)
continue;
// Upload the composite texture.
Renderer::Backend::ITexture* texture = alphaMap.m_CompositeAlphaMap.get();
deviceCommandContext->UploadTexture(
texture, Renderer::Backend::Format::A8_UNORM, alphaMap.m_CompositeDataToUpload.get(),
texture->GetWidth() * texture->GetHeight());
alphaMap.m_CompositeDataToUpload.reset();
}
m_AlphaMapsToUpload.clear();
}
void CTerrainGroup::AddTerrain(CTerrainTextureEntry* pTerrain)
{
m_Terrains.push_back(pTerrain);
}
void CTerrainGroup::RemoveTerrain(CTerrainTextureEntry* pTerrain)
{
std::vector<CTerrainTextureEntry*>::iterator it = find(m_Terrains.begin(), m_Terrains.end(), pTerrain);
if (it != m_Terrains.end())
m_Terrains.erase(it);
}