0ad/binaries/data/mods/official
2005-12-14 04:53:53 +00:00
..
art Archers should now be able to fire, though I don't know what exactly the problem was (it seems that you need the "event" parameter to be 0.5 and the "load" parameter to be 0 in the animation for it to work, and the animation is not completely right; not sure if this is intended). 2005-12-14 04:53:53 +00:00
audio Replaced - with _ in GUI 2005-01-01 12:06:17 +00:00
entities Archers should now be able to fire, though I don't know what exactly the problem was (it seems that you need the "event" parameter to be 0.5 and the "load" parameter to be 0 in the animation for it to work, and the animation is not completely right; not sure if this is intended). 2005-12-14 04:53:53 +00:00
fonts Committing updated font with a bit of test text while experimenting with accented characters. 2005-09-03 21:00:43 +00:00
gui update JS code to use new fade code. fix some indentation. 2005-12-13 23:19:15 +00:00
language Test data 2004-09-17 19:01:24 +00:00
maps fixed some broken animations with the greek javelinists (though I still can't get either the elite javelinists for the celts or greeks to work properly) 2005-12-12 07:47:11 +00:00
shaders Work around what is apparently an ATI driver bug in the GLSL implementation 2005-11-06 22:47:26 +00:00
temp Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it. 2004-12-27 23:27:26 +00:00