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Matei
15be1474bc
Archers should now be able to fire, though I don't know what exactly the problem was (it seems that you need the "event" parameter to be 0.5 and the "load" parameter to be 0 in the animation for it to work, and the animation is not completely right; not sure if this is intended).
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This was SVN commit r3243.
2005-12-14 04:53:53 +00:00
..
art
Archers should now be able to fire, though I don't know what exactly the problem was (it seems that you need the "event" parameter to be 0.5 and the "load" parameter to be 0 in the animation for it to work, and the animation is not completely right; not sure if this is intended).
2005-12-14 04:53:53 +00:00
audio
Replaced - with _ in GUI
2005-01-01 12:06:17 +00:00
entities
Archers should now be able to fire, though I don't know what exactly the problem was (it seems that you need the "event" parameter to be 0.5 and the "load" parameter to be 0 in the animation for it to work, and the animation is not completely right; not sure if this is intended).
2005-12-14 04:53:53 +00:00
fonts
Committing updated font with a bit of test text while experimenting with accented characters.
2005-09-03 21:00:43 +00:00
gui
update JS code to use new fade code. fix some indentation.
2005-12-13 23:19:15 +00:00
language
Test data
2004-09-17 19:01:24 +00:00
maps
fixed some broken animations with the greek javelinists (though I still can't get either the elite javelinists for the celts or greeks to work properly)
2005-12-12 07:47:11 +00:00
shaders
Work around what is apparently an ATI driver bug in the GLSL implementation
2005-11-06 22:47:26 +00:00
temp
Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
2004-12-27 23:27:26 +00:00