0ad/binaries/data/mods/public
2010-09-11 18:01:09 +00:00
..
art PNG of a Greek building texture. You can see the alpha channel was converted to a transparency map for some inexplicable reason. 2010-09-11 16:21:39 +00:00
audio Re-committing mounted steps with XML 2010-08-12 02:50:23 +00:00
fonts Try a more readable stroked font. 2010-08-13 14:14:27 +00:00
formations Splitting Internal with Public 2008-09-18 04:38:42 +00:00
gui Add initial texture conversion settings. 2010-09-10 21:05:13 +00:00
language Splitting Internal with Public 2008-09-18 04:38:42 +00:00
maps adjusted the Greek wall entity and adjusted my working copy of Arcadia II. 2010-09-11 18:01:09 +00:00
particles Adding new particles directory and test particle emitter XML file. 2009-02-19 00:14:27 +00:00
scripts Fix old entity scripts with new GUI system 2010-01-15 16:47:08 +00:00
shaders Splitting Internal with Public 2008-09-18 04:38:42 +00:00
simulation adjusted the Greek wall entity and adjusted my working copy of Arcadia II. 2010-09-11 18:01:09 +00:00
technologies This was SVN commit r6806. 2009-04-05 06:41:26 +00:00