0ad/source/renderer
Ykkrosh 465ceff912 More leak fixes
This was SVN commit r1514.
2004-12-16 12:41:54 +00:00
..
AlphaMapCalculator.cpp added precompiled.h everywhere 2004-06-03 18:38:14 +00:00
AlphaMapCalculator.h Moved from terrain directory. 2004-05-29 20:53:40 +00:00
BlendShapes.h Moved from terrain directory. 2004-05-29 20:53:40 +00:00
ModelRData.cpp Attempted to minimise dependencies between header files (to make compilation minorly faster) 2004-12-12 19:43:55 +00:00
ModelRData.h less dependencies on res/res.h in headers (a bad thing) => less recompiles when I change vfs.h :) 2004-12-07 02:04:38 +00:00
PatchRData.cpp Minor changes. 2004-10-06 18:44:47 +00:00
PatchRData.h less dependencies on res/res.h in headers (a bad thing) => less recompiles when I change vfs.h :) 2004-12-07 02:04:38 +00:00
Renderer.cpp More leak fixes 2004-12-16 12:41:54 +00:00
Renderer.h More leak fixes 2004-12-16 12:41:54 +00:00
SHCoeffs.cpp added precompiled.h everywhere 2004-06-03 18:38:14 +00:00
SHCoeffs.h Moved from terrain directory. 2004-05-29 20:53:40 +00:00
TransparencyRenderer.cpp Exciting space->tab transformations 2004-10-21 15:04:19 +00:00
TransparencyRenderer.h Minor changes. 2004-10-06 18:44:47 +00:00
VertexBuffer.cpp Fixed loads of /W4 warnings, because it's easier than doing anything useful. Added some asserts to check potentially dangerous assumptions, implemented a few missing bits of code, adjusted some comments, etc. 2004-07-24 14:04:40 +00:00
VertexBuffer.h fix headers: ogl_tex.h is user-level texture stuff, tex.h is only the texture loader. 2004-09-19 11:38:54 +00:00
VertexBufferManager.cpp A few log categories 2004-08-15 20:57:31 +00:00
VertexBufferManager.h added dtor to eliminate vertexbuffer mem leak 2004-06-14 16:00:14 +00:00