0ad/source/graphics
olsner 46f5c61179 Linux/GCC/glibc Compat
This was SVN commit r1532.
2004-12-18 23:30:28 +00:00
..
scripting Fairly major XML/entprop changes; some more minor stuff that fell out as a consequence. 2004-10-07 19:23:35 +00:00
Camera.cpp Fairly major XML/entprop changes; some more minor stuff that fell out as a consequence. 2004-10-07 19:23:35 +00:00
Camera.h Minor improvements to some simulation code. 2004-08-02 23:14:54 +00:00
Color.h Added necessary #includes 2004-07-08 14:44:04 +00:00
Frustum.cpp added precompiled.h everywhere 2004-06-03 18:38:14 +00:00
Frustum.h Either moved from terrain directory, or an inital revision, depending on the file. Whole bunch of changes related to props and animation. 2004-05-29 20:56:24 +00:00
GameView.cpp More leak fixes 2004-12-16 12:41:54 +00:00
GameView.h More leak fixes 2004-12-16 12:41:54 +00:00
HFTracer.cpp fix warning 2004-07-31 19:46:14 +00:00
HFTracer.h less dependencies on res/res.h in headers (a bad thing) => less recompiles when I change vfs.h :) 2004-12-07 02:04:38 +00:00
LightEnv.h More programmable pipeline updates 2004-10-30 21:57:46 +00:00
MapIO.h Either moved from terrain directory, or an inital revision, depending on the file. Whole bunch of changes related to props and animation. 2004-05-29 20:56:24 +00:00
MapReader.cpp Attempted to minimise dependencies between header files (to make compilation minorly faster) 2004-12-12 19:43:55 +00:00
MapReader.h less dependencies on res/res.h in headers (a bad thing) => less recompiles when I change vfs.h :) 2004-12-07 02:04:38 +00:00
MapWriter.cpp CFilePacker now takes version+magic string in the ctor (allows writing data in one go, so vfs_store can be used). 2004-12-15 14:26:21 +00:00
MapWriter.h Core Classes Reorganization: 2004-07-31 15:57:18 +00:00
Material.cpp add required precompiled header include 2004-12-01 06:52:39 +00:00
Material.h More programmable pipeline updates 2004-10-30 21:57:46 +00:00
MaterialManager.cpp More programmable pipeline updates 2004-10-30 21:57:46 +00:00
MaterialManager.h Minor fixes for Linux/GCC 2004-09-26 21:21:34 +00:00
MeshManager.cpp Attempted to minimise dependencies between header files (to make compilation minorly faster) 2004-12-12 19:43:55 +00:00
MeshManager.h Resource leak fixes 2004-12-16 12:01:47 +00:00
MiniPatch.cpp Linux/GCC/glibc Compat 2004-12-18 23:30:28 +00:00
MiniPatch.h less dependencies on res/res.h in headers (a bad thing) => less recompiles when I change vfs.h :) 2004-12-07 02:04:38 +00:00
Model.cpp Resource leak fixes 2004-12-16 12:01:47 +00:00
Model.h Attempted to minimise dependencies between header files (to make compilation minorly faster) 2004-12-12 19:43:55 +00:00
ModelDef.cpp CFilePacker now takes version+magic string in the ctor (allows writing data in one go, so vfs_store can be used). 2004-12-15 14:26:21 +00:00
ModelDef.h Attempted to minimise dependencies between header files (to make compilation minorly faster) 2004-12-12 19:43:55 +00:00
ObjectEntry.cpp Attempted to minimise dependencies between header files (to make compilation minorly faster) 2004-12-12 19:43:55 +00:00
ObjectEntry.h Attempted to minimise dependencies between header files (to make compilation minorly faster) 2004-12-12 19:43:55 +00:00
ObjectManager.cpp "*.xml" filter as per new vfs_next_dirent 2004-11-23 23:52:13 +00:00
ObjectManager.h Support for recursive actor directories; few other minor changes. 2004-10-06 18:46:33 +00:00
Particle.cpp added precompiled.h everywhere 2004-06-03 18:38:14 +00:00
Particle.h newline stomper and fixed warnings 2004-06-11 02:14:18 +00:00
ParticleEmitter.cpp gcc warning fixes 2004-07-11 12:49:44 +00:00
ParticleEmitter.h Either moved from terrain directory, or an inital revision, depending on the file. Whole bunch of changes related to props and animation. 2004-05-29 20:56:24 +00:00
Patch.cpp Fixed some assumptions PATCH_SIZE is 16. 2004-06-07 19:59:20 +00:00
Patch.h ran newline stomper; no real changes 2004-06-08 12:10:51 +00:00
RenderableObject.h less dependencies on res/res.h in headers (a bad thing) => less recompiles when I change vfs.h :) 2004-12-07 02:04:38 +00:00
SkeletonAnim.h Minor changes for linux 2004-06-02 15:03:17 +00:00
SkeletonAnimDef.cpp CFilePacker now takes version+magic string in the ctor (allows writing data in one go, so vfs_store can be used). 2004-12-15 14:26:21 +00:00
SkeletonAnimDef.h Removed unnecessary #includes 2004-07-08 14:43:16 +00:00
SkeletonAnimManager.cpp A few log categories 2004-08-15 20:57:31 +00:00
SkeletonAnimManager.h Minor changes for linux 2004-06-02 15:03:17 +00:00
Sprite.cpp fix headers: ogl_tex.h is user-level texture stuff, tex.h is only the texture loader. 2004-09-19 11:57:51 +00:00
Sprite.h newline stomper and fixed warnings 2004-06-11 02:14:18 +00:00
Terrain.cpp Minor additional functionality. 2004-10-06 18:45:59 +00:00
Terrain.h Fairly major XML/entprop changes; some more minor stuff that fell out as a consequence. 2004-10-07 19:23:35 +00:00
Texture.h less dependencies on res/res.h in headers (a bad thing) => less recompiles when I change vfs.h :) 2004-12-07 02:04:38 +00:00
TextureEntry.cpp Resource leak fixes 2004-12-16 12:01:47 +00:00
TextureEntry.h Resource leak fixes 2004-12-16 12:01:47 +00:00
TextureManager.cpp less dependencies on res/res.h in headers (a bad thing) => less recompiles when I change vfs.h :) 2004-12-07 02:04:38 +00:00
TextureManager.h ran everything though mark's newline stomper. 2004-05-30 00:46:58 +00:00
Unit.cpp Attempted to minimise dependencies between header files (to make compilation minorly faster) 2004-12-12 19:43:55 +00:00
Unit.h Attempted to minimise dependencies between header files (to make compilation minorly faster) 2004-12-12 19:43:55 +00:00
UnitManager.cpp Attempted to minimise dependencies between header files (to make compilation minorly faster) 2004-12-12 19:43:55 +00:00
UnitManager.h Attempted to minimise dependencies between header files (to make compilation minorly faster) 2004-12-12 19:43:55 +00:00