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tests
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# Support AI construction of buildings.
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2011-02-10 16:06:28 +00:00 |
CCmpAIManager.cpp
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# Support AI construction of buildings.
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2011-02-10 16:06:28 +00:00 |
CCmpCommandQueue.cpp
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Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
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2011-01-16 14:08:38 +00:00 |
CCmpDecay.cpp
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Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
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2011-01-16 14:08:38 +00:00 |
CCmpFootprint.cpp
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# Support AI construction of buildings.
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2011-02-10 16:06:28 +00:00 |
CCmpMinimap.cpp
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Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
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2011-01-16 14:08:38 +00:00 |
CCmpMotionBall.cpp
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Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
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2011-01-16 14:08:38 +00:00 |
CCmpObstruction.cpp
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# Support AI construction of buildings.
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2011-02-10 16:06:28 +00:00 |
CCmpObstructionManager.cpp
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# Support AI construction of buildings.
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2011-02-10 16:06:28 +00:00 |
CCmpOverlayRenderer.cpp
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Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
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2011-01-16 14:08:38 +00:00 |
CCmpOwnership.cpp
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Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
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2011-01-16 14:08:38 +00:00 |
CCmpPathfinder_Common.h
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# Support AI construction of buildings.
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2011-02-10 16:06:28 +00:00 |
CCmpPathfinder_Tile.cpp
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# Support AI construction of buildings.
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2011-02-10 16:06:28 +00:00 |
CCmpPathfinder_Vertex.cpp
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# Support AI construction of buildings.
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2011-02-10 16:06:28 +00:00 |
CCmpPathfinder.cpp
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# Support AI construction of buildings.
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2011-02-10 16:06:28 +00:00 |
CCmpPosition.cpp
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Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
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2011-01-16 14:08:38 +00:00 |
CCmpProjectileManager.cpp
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Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
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2011-01-16 14:08:38 +00:00 |
CCmpRangeManager.cpp
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Expand pathfinder boundaries to stop units disappearing off the edge of the visible map.
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2011-02-03 19:40:41 +00:00 |
CCmpSelectable.cpp
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Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
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2011-01-16 14:08:38 +00:00 |
CCmpSoundManager.cpp
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Fix #591 (Disable sounds for units in FoW/SoD), based on patch from Bogi
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2011-02-11 23:02:19 +00:00 |
CCmpTemplateManager.cpp
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# Support AI construction of buildings.
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2011-02-10 16:06:28 +00:00 |
CCmpTerrain.cpp
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Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
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2011-01-16 14:08:38 +00:00 |
CCmpTest.cpp
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Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
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2011-01-16 14:08:38 +00:00 |
CCmpUnitMotion.cpp
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# Support AI construction of buildings.
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2011-02-10 16:06:28 +00:00 |
CCmpVision.cpp
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Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
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2011-01-16 14:08:38 +00:00 |
CCmpVisualActor.cpp
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Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
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2011-01-16 14:08:38 +00:00 |
CCmpWaterManager.cpp
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# Add solid black sides to the map, to hide underwater terrain.
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2011-02-03 14:36:54 +00:00 |
ICmpAIInterface.cpp
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# Add initial basic player AI framework.
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2011-01-12 12:29:00 +00:00 |
ICmpAIInterface.h
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# Add initial basic player AI framework.
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2011-01-12 12:29:00 +00:00 |
ICmpAIManager.cpp
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Fix warning
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2011-02-10 22:55:41 +00:00 |
ICmpAIManager.h
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# Add initial basic player AI framework.
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2011-01-12 12:29:00 +00:00 |
ICmpCommandQueue.cpp
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# Add initial basic player AI framework.
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2011-01-12 12:29:00 +00:00 |
ICmpCommandQueue.h
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# Add initial basic player AI framework.
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2011-01-12 12:29:00 +00:00 |
ICmpDecay.cpp
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# Add corpse decay and building collapse.
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2010-08-01 17:38:01 +00:00 |
ICmpDecay.h
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# Add corpse decay and building collapse.
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2010-08-01 17:38:01 +00:00 |
ICmpFootprint.cpp
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Support new SpiderMonkey API.
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2010-11-16 23:00:52 +00:00 |
ICmpFootprint.h
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Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts.
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2010-05-01 09:48:39 +00:00 |
ICmpGuiInterface.cpp
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Expose entity template data to GUI
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2010-01-25 23:43:58 +00:00 |
ICmpGuiInterface.h
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Expose entity template data to GUI
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2010-01-25 23:43:58 +00:00 |
ICmpMinimap.cpp
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# Display units on the minimap
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2010-04-23 18:36:48 +00:00 |
ICmpMinimap.h
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# Add fog-of-war.
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2010-09-23 12:13:13 +00:00 |
ICmpMotion.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ICmpMotion.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ICmpObstruction.cpp
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# Support AI construction of buildings.
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2011-02-10 16:06:28 +00:00 |
ICmpObstruction.h
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# Support AI construction of buildings.
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2011-02-10 16:06:28 +00:00 |
ICmpObstructionManager.cpp
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Stop units walking outside the edges of circular maps.
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2010-10-30 18:25:34 +00:00 |
ICmpObstructionManager.h
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# Support AI construction of buildings.
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2011-02-10 16:06:28 +00:00 |
ICmpOverlayRenderer.cpp
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# Add on-screen health bars
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2010-10-02 12:41:29 +00:00 |
ICmpOverlayRenderer.h
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# Add on-screen health bars
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2010-10-02 12:41:29 +00:00 |
ICmpOwnership.cpp
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warning fixes: mostly size_t vs. specialized API type and other type conversion.
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2010-09-05 09:38:30 +00:00 |
ICmpOwnership.h
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warning fixes: mostly size_t vs. specialized API type and other type conversion.
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2010-09-05 09:38:30 +00:00 |
ICmpPathfinder.cpp
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Add obstruction debug mode, with GUI toggle.
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2010-03-20 19:18:01 +00:00 |
ICmpPathfinder.h
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# Support AI construction of buildings.
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2011-02-10 16:06:28 +00:00 |
ICmpPlayer.cpp
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# Refactored the networking code, and redesigned the game setup screen.
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2010-06-30 21:41:04 +00:00 |
ICmpPlayer.h
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# Refactored the networking code, and redesigned the game setup screen.
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2010-06-30 21:41:04 +00:00 |
ICmpPlayerManager.cpp
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# Display units on the minimap
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2010-04-23 18:36:48 +00:00 |
ICmpPlayerManager.h
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# Display units on the minimap
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2010-04-23 18:36:48 +00:00 |
ICmpPosition.cpp
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Add AI script code to provide a cleaner API around the engine interface.
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2011-01-15 23:35:20 +00:00 |
ICmpPosition.h
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# Initial support for formation movement.
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2010-09-03 09:55:14 +00:00 |
ICmpProjectileManager.cpp
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Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
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2010-05-02 20:32:37 +00:00 |
ICmpProjectileManager.h
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Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
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2010-05-02 20:32:37 +00:00 |
ICmpRangeManager.cpp
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Map exploration counter for summary screen
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2010-11-21 19:42:26 +00:00 |
ICmpRangeManager.h
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# Rewrite fog-of-war rendering.
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2011-02-03 01:12:24 +00:00 |
ICmpSelectable.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ICmpSelectable.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ICmpSoundManager.cpp
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# Initial audio integration with new simulation system.
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2010-04-04 21:24:39 +00:00 |
ICmpSoundManager.h
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# Initial audio integration with new simulation system.
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2010-04-04 21:24:39 +00:00 |
ICmpTemplateManager.cpp
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# Add initial basic player AI framework.
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2011-01-12 12:29:00 +00:00 |
ICmpTemplateManager.h
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# Add initial basic player AI framework.
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2011-01-12 12:29:00 +00:00 |
ICmpTerrain.cpp
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# Support floating units in new simulation system.
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2010-05-27 23:23:53 +00:00 |
ICmpTerrain.h
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Discourage units from walking outside the map.
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2010-07-25 14:11:21 +00:00 |
ICmpTest.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ICmpTest.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ICmpUnitMotion.cpp
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Update UnitMotion logic, to partially simplify it.
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2010-11-30 12:31:54 +00:00 |
ICmpUnitMotion.h
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Various resource shuttling improvements. Fixes #672.
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2010-12-08 16:12:04 +00:00 |
ICmpUnknownScript.cpp
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
ICmpUnknownScript.h
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
ICmpVision.cpp
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Fix highlighting of obstructed building placement previews.
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2010-10-04 17:34:33 +00:00 |
ICmpVision.h
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Fix highlighting of obstructed building placement previews.
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2010-10-04 17:34:33 +00:00 |
ICmpVisual.cpp
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# Initial support for formation movement.
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2010-09-03 09:55:14 +00:00 |
ICmpVisual.h
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# Initial support for formation movement.
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2010-09-03 09:55:14 +00:00 |
ICmpWaterManager.cpp
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# Support floating units in new simulation system.
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2010-05-27 23:23:53 +00:00 |
ICmpWaterManager.h
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# Support floating units in new simulation system.
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2010-05-27 23:23:53 +00:00 |