51 lines
2.7 KiB
C++
51 lines
2.7 KiB
C++
/* Copyright (C) 2010 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "ICmpRangeManager.h"
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#include "simulation2/system/InterfaceScripted.h"
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std::string ICmpRangeManager::GetLosVisibility_wrapper(entity_id_t ent, int player)
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{
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ELosVisibility visibility = GetLosVisibility(ent, player);
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switch (visibility)
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{
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case VIS_HIDDEN: return "hidden";
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case VIS_FOGGED: return "fogged";
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case VIS_VISIBLE: return "visible";
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default: return "error"; // should never happen
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}
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}
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BEGIN_INTERFACE_WRAPPER(RangeManager)
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DEFINE_INTERFACE_METHOD_5("ExecuteQuery", std::vector<entity_id_t>, ICmpRangeManager, ExecuteQuery, entity_id_t, entity_pos_t, entity_pos_t, std::vector<int>, int)
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DEFINE_INTERFACE_METHOD_5("CreateActiveQuery", ICmpRangeManager::tag_t, ICmpRangeManager, CreateActiveQuery, entity_id_t, entity_pos_t, entity_pos_t, std::vector<int>, int)
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DEFINE_INTERFACE_METHOD_1("DestroyActiveQuery", void, ICmpRangeManager, DestroyActiveQuery, ICmpRangeManager::tag_t)
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DEFINE_INTERFACE_METHOD_1("EnableActiveQuery", void, ICmpRangeManager, EnableActiveQuery, ICmpRangeManager::tag_t)
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DEFINE_INTERFACE_METHOD_1("DisableActiveQuery", void, ICmpRangeManager, DisableActiveQuery, ICmpRangeManager::tag_t)
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DEFINE_INTERFACE_METHOD_1("ResetActiveQuery", std::vector<entity_id_t>, ICmpRangeManager, ResetActiveQuery, ICmpRangeManager::tag_t)
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DEFINE_INTERFACE_METHOD_1("GetEntitiesByPlayer", std::vector<entity_id_t>, ICmpRangeManager, GetEntitiesByPlayer, int)
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DEFINE_INTERFACE_METHOD_1("SetDebugOverlay", void, ICmpRangeManager, SetDebugOverlay, bool)
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DEFINE_INTERFACE_METHOD_1("SetLosRevealAll", void, ICmpRangeManager, SetLosRevealAll, bool)
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DEFINE_INTERFACE_METHOD_2("GetLosVisibility", std::string, ICmpRangeManager, GetLosVisibility_wrapper, entity_id_t, int)
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DEFINE_INTERFACE_METHOD_1("SetLosCircular", void, ICmpRangeManager, SetLosCircular, bool)
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DEFINE_INTERFACE_METHOD_0("GetLosCircular", bool, ICmpRangeManager, GetLosCircular)
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DEFINE_INTERFACE_METHOD_1("GetPercentMapExplored", i32, ICmpRangeManager, GetPercentMapExplored, player_id_t)
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END_INTERFACE_WRAPPER(RangeManager)
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