0ad/binaries/data/mods/official/art/actors/units/hellenes
2005-12-31 12:16:52 +00:00
..
alexander_r.xml More Greek unit tweaks 2005-12-17 20:45:27 +00:00
alexander.xml More Greek unit tweaks 2005-12-17 20:45:27 +00:00
cavalry_swordsman_a_r.xml Greek horse cavalry stuff 2005-11-13 11:38:29 +00:00
cavalry_swordsman_a.xml Greek horse cavalry stuff 2005-11-13 11:38:29 +00:00
cavalry_swordsman_b_r.xml Greek horse cavalry stuff 2005-11-13 11:38:29 +00:00
cavalry_swordsman_b.xml Greek horse cavalry stuff 2005-11-13 11:38:29 +00:00
cavalry_swordsman_e_r.xml Greek horse cavalry stuff 2005-11-13 11:38:29 +00:00
cavalry_swordsman_e.xml Greek horse cavalry stuff 2005-11-13 11:38:29 +00:00
demetrius.xml More Greek unit tweaks 2005-12-17 20:45:27 +00:00
female_citizen.xml Female fixes - new head, new head texture, new dress mesh, new celtic texture 2005-12-31 12:16:52 +00:00
infantry_archer_a.xml Archers should now be able to fire, though I don't know what exactly the problem was (it seems that you need the "event" parameter to be 0.5 and the "load" parameter to be 0 in the animation for it to work, and the animation is not completely right; not sure if this is intended). 2005-12-14 04:53:53 +00:00
infantry_archer_b.xml Archers should now be able to fire, though I don't know what exactly the problem was (it seems that you need the "event" parameter to be 0.5 and the "load" parameter to be 0 in the animation for it to work, and the animation is not completely right; not sure if this is intended). 2005-12-14 04:53:53 +00:00
infantry_archer_e.xml Archers should now be able to fire, though I don't know what exactly the problem was (it seems that you need the "event" parameter to be 0.5 and the "load" parameter to be 0 in the animation for it to work, and the animation is not completely right; not sure if this is intended). 2005-12-14 04:53:53 +00:00
infantry_javelinist_a.xml Entity fixes, new greek material 2005-12-16 13:03:53 +00:00
infantry_javelinist_b.xml Entity fixes, new greek material 2005-12-16 13:03:53 +00:00
infantry_javelinist_e.xml Archers should now be able to fire, though I don't know what exactly the problem was (it seems that you need the "event" parameter to be 0.5 and the "load" parameter to be 0 in the animation for it to work, and the animation is not completely right; not sure if this is intended). 2005-12-14 04:53:53 +00:00
infantry_spearman_a.xml Gave main-line Hellene spearmen the "standard" length spear. 2005-12-25 08:27:49 +00:00
infantry_spearman_b.xml Gave main-line Hellene spearmen the "standard" length spear. 2005-12-25 08:27:49 +00:00
infantry_spearman_e.xml Gave main-line Hellene spearmen the "standard" length spear. 2005-12-25 08:27:49 +00:00
leonidas.xml Leonidas Hero 2005-10-15 04:15:02 +00:00
philip.xml Giving the Macedonian hero a sarissa. ;) 2005-12-31 03:32:18 +00:00
siege_rock_packed.xml Siege wagons for the packed versions of the siege weapons 2005-11-21 10:40:26 +00:00
siege_rock.xml Greek Siege Weapons 2005-11-19 11:22:57 +00:00
siege_spear_packed.xml Siege wagons for the packed versions of the siege weapons 2005-11-21 10:40:26 +00:00
siege_spear.xml Greek Siege Weapons 2005-11-19 11:22:57 +00:00
super_unit_1.xml Entity fixes, new greek material 2005-12-16 13:03:53 +00:00
super_unit_2.xml Greek Archers completed, Trader completed, Super Unit 2 is completed 2005-10-12 04:33:02 +00:00
super_unit_3.xml Fixing the phalanx stuff - new shields, and a walk animation 2005-12-31 02:09:18 +00:00
super_unit_4_r.xml More Greek unit tweaks 2005-12-17 20:45:27 +00:00
super_unit_4.xml Entity fixes, new greek material 2005-12-16 13:03:53 +00:00
themistocles.xml Removed the gaia_ designation from gaia entities, at Jason's request. 2005-12-16 05:37:27 +00:00
trader.xml Greek Archers completed, Trader completed, Super Unit 2 is completed 2005-10-12 04:33:02 +00:00
xenophon.xml Ooops forgot some xenophon files 2005-10-22 10:17:35 +00:00