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alexander_r.xml
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More Greek unit tweaks
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2005-12-17 20:45:27 +00:00 |
alexander.xml
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More Greek unit tweaks
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2005-12-17 20:45:27 +00:00 |
cavalry_swordsman_a_r.xml
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Greek horse cavalry stuff
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2005-11-13 11:38:29 +00:00 |
cavalry_swordsman_a.xml
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Greek horse cavalry stuff
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2005-11-13 11:38:29 +00:00 |
cavalry_swordsman_b_r.xml
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Greek horse cavalry stuff
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2005-11-13 11:38:29 +00:00 |
cavalry_swordsman_b.xml
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Greek horse cavalry stuff
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2005-11-13 11:38:29 +00:00 |
cavalry_swordsman_e_r.xml
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Greek horse cavalry stuff
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2005-11-13 11:38:29 +00:00 |
cavalry_swordsman_e.xml
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Greek horse cavalry stuff
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2005-11-13 11:38:29 +00:00 |
demetrius.xml
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More Greek unit tweaks
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2005-12-17 20:45:27 +00:00 |
female_citizen.xml
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Female fixes - new head, new head texture, new dress mesh, new celtic texture
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2005-12-31 12:16:52 +00:00 |
infantry_archer_a.xml
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Archers should now be able to fire, though I don't know what exactly the problem was (it seems that you need the "event" parameter to be 0.5 and the "load" parameter to be 0 in the animation for it to work, and the animation is not completely right; not sure if this is intended).
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2005-12-14 04:53:53 +00:00 |
infantry_archer_b.xml
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Archers should now be able to fire, though I don't know what exactly the problem was (it seems that you need the "event" parameter to be 0.5 and the "load" parameter to be 0 in the animation for it to work, and the animation is not completely right; not sure if this is intended).
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2005-12-14 04:53:53 +00:00 |
infantry_archer_e.xml
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Archers should now be able to fire, though I don't know what exactly the problem was (it seems that you need the "event" parameter to be 0.5 and the "load" parameter to be 0 in the animation for it to work, and the animation is not completely right; not sure if this is intended).
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2005-12-14 04:53:53 +00:00 |
infantry_javelinist_a.xml
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Entity fixes, new greek material
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2005-12-16 13:03:53 +00:00 |
infantry_javelinist_b.xml
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Entity fixes, new greek material
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2005-12-16 13:03:53 +00:00 |
infantry_javelinist_e.xml
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Archers should now be able to fire, though I don't know what exactly the problem was (it seems that you need the "event" parameter to be 0.5 and the "load" parameter to be 0 in the animation for it to work, and the animation is not completely right; not sure if this is intended).
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2005-12-14 04:53:53 +00:00 |
infantry_spearman_a.xml
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Gave main-line Hellene spearmen the "standard" length spear.
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2005-12-25 08:27:49 +00:00 |
infantry_spearman_b.xml
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Gave main-line Hellene spearmen the "standard" length spear.
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2005-12-25 08:27:49 +00:00 |
infantry_spearman_e.xml
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Gave main-line Hellene spearmen the "standard" length spear.
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2005-12-25 08:27:49 +00:00 |
leonidas.xml
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Leonidas Hero
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2005-10-15 04:15:02 +00:00 |
philip.xml
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Giving the Macedonian hero a sarissa. ;)
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2005-12-31 03:32:18 +00:00 |
siege_rock_packed.xml
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Siege wagons for the packed versions of the siege weapons
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2005-11-21 10:40:26 +00:00 |
siege_rock.xml
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Greek Siege Weapons
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2005-11-19 11:22:57 +00:00 |
siege_spear_packed.xml
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Siege wagons for the packed versions of the siege weapons
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2005-11-21 10:40:26 +00:00 |
siege_spear.xml
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Greek Siege Weapons
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2005-11-19 11:22:57 +00:00 |
super_unit_1.xml
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Entity fixes, new greek material
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2005-12-16 13:03:53 +00:00 |
super_unit_2.xml
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Greek Archers completed, Trader completed, Super Unit 2 is completed
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2005-10-12 04:33:02 +00:00 |
super_unit_3.xml
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Fixing the phalanx stuff - new shields, and a walk animation
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2005-12-31 02:09:18 +00:00 |
super_unit_4_r.xml
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More Greek unit tweaks
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2005-12-17 20:45:27 +00:00 |
super_unit_4.xml
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Entity fixes, new greek material
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2005-12-16 13:03:53 +00:00 |
themistocles.xml
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Removed the gaia_ designation from gaia entities, at Jason's request.
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2005-12-16 05:37:27 +00:00 |
trader.xml
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Greek Archers completed, Trader completed, Super Unit 2 is completed
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2005-10-12 04:33:02 +00:00 |
xenophon.xml
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Ooops forgot some xenophon files
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2005-10-22 10:17:35 +00:00 |