0ad/source/gui/CChart.cpp
elexis da4e601d8f Move GetDefaultGuiMatrix to a separate file.
The function was located in the wrong file, because it is not logically
related to IGUIObject settings.
The separate file allows the various users to include it without
including the GUIRenderer.

This was SVN commit r22605.
2019-08-04 03:52:00 +00:00

334 lines
9.4 KiB
C++

/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "CChart.h"
#include "gui/CGUIColor.h"
#include "gui/GUIMatrix.h"
#include "graphics/ShaderManager.h"
#include "i18n/L10n.h"
#include "lib/ogl.h"
#include "ps/CLogger.h"
#include "renderer/Renderer.h"
#include "third_party/cppformat/format.h"
#include <cmath>
CChart::CChart(CGUI* pGUI)
: IGUIObject(pGUI), IGUITextOwner(pGUI)
{
AddSetting<CGUIColor>("axis_color");
AddSetting<float>("axis_width");
AddSetting<float>("buffer_zone");
AddSetting<CStrW>("font");
AddSetting<CStrW>("format_x");
AddSetting<CStrW>("format_y");
AddSetting<CGUIList>("series_color");
AddSetting<CGUISeries>("series");
AddSetting<EAlign>("text_align");
GUI<float>::GetSetting(this, "axis_width", m_AxisWidth);
GUI<CStrW>::GetSetting(this, "format_x", m_FormatX);
GUI<CStrW>::GetSetting(this, "format_y", m_FormatY);
}
CChart::~CChart()
{
}
void CChart::HandleMessage(SGUIMessage& Message)
{
// TODO: implement zoom
switch (Message.type)
{
case GUIM_SETTINGS_UPDATED:
{
GUI<float>::GetSetting(this, "axis_width", m_AxisWidth);
GUI<CStrW>::GetSetting(this, "format_x", m_FormatX);
GUI<CStrW>::GetSetting(this, "format_y", m_FormatY);
UpdateSeries();
break;
}
}
}
void CChart::DrawLine(const CShaderProgramPtr& shader, const CGUIColor& color, const std::vector<float>& vertices) const
{
shader->Uniform(str_color, color);
shader->VertexPointer(3, GL_FLOAT, 0, &vertices[0]);
shader->AssertPointersBound();
glEnable(GL_LINE_SMOOTH);
glLineWidth(1.1f);
if (!g_Renderer.m_SkipSubmit)
glDrawArrays(GL_LINE_STRIP, 0, vertices.size() / 3);
glLineWidth(1.0f);
glDisable(GL_LINE_SMOOTH);
}
void CChart::DrawTriangleStrip(const CShaderProgramPtr& shader, const CGUIColor& color, const std::vector<float>& vertices) const
{
shader->Uniform(str_color, color);
shader->VertexPointer(3, GL_FLOAT, 0, &vertices[0]);
shader->AssertPointersBound();
if (!g_Renderer.m_SkipSubmit)
glDrawArrays(GL_TRIANGLE_STRIP, 0, vertices.size() / 3);
}
void CChart::DrawAxes(const CShaderProgramPtr& shader) const
{
const float bz = GetBufferedZ();
CRect rect = GetChartRect();
std::vector<float> vertices;
vertices.reserve(30);
#define ADD(x, y) vertices.push_back(x); vertices.push_back(y); vertices.push_back(bz + 0.5f);
ADD(m_CachedActualSize.right, m_CachedActualSize.bottom);
ADD(rect.right + m_AxisWidth, rect.bottom);
ADD(m_CachedActualSize.left, m_CachedActualSize.bottom);
ADD(rect.left, rect.bottom);
ADD(m_CachedActualSize.left, m_CachedActualSize.top);
ADD(rect.left, rect.top - m_AxisWidth);
#undef ADD
CGUIColor axis_color(0.5f, 0.5f, 0.5f, 1.f);
GUI<CGUIColor>::GetSetting(this, "axis_color", axis_color);
DrawTriangleStrip(shader, axis_color, vertices);
}
void CChart::Draw()
{
PROFILE3("render chart");
if (!GetGUI())
return;
if (m_Series.empty())
return;
const float bz = GetBufferedZ();
CRect rect = GetChartRect();
const float width = rect.GetWidth();
const float height = rect.GetHeight();
// Disable depth updates to prevent apparent z-fighting-related issues
// with some drivers causing units to get drawn behind the texture.
glDepthMask(0);
// Setup the render state
CMatrix3D transform = GetDefaultGuiMatrix();
CShaderDefines lineDefines;
CShaderTechniquePtr tech = g_Renderer.GetShaderManager().LoadEffect(str_gui_solid, g_Renderer.GetSystemShaderDefines(), lineDefines);
tech->BeginPass();
CShaderProgramPtr shader = tech->GetShader();
shader->Uniform(str_transform, transform);
CVector2D scale(width / (m_RightTop.X - m_LeftBottom.X), height / (m_RightTop.Y - m_LeftBottom.Y));
for (const CChartData& data : m_Series)
{
if (data.m_Points.empty())
continue;
std::vector<float> vertices;
for (const CVector2D& point : data.m_Points)
{
if (fabs(point.X) != std::numeric_limits<float>::infinity() && fabs(point.Y) != std::numeric_limits<float>::infinity())
{
vertices.push_back(rect.left + (point.X - m_LeftBottom.X) * scale.X);
vertices.push_back(rect.bottom - (point.Y - m_LeftBottom.Y) * scale.Y);
vertices.push_back(bz + 0.5f);
}
else
{
DrawLine(shader, data.m_Color, vertices);
vertices.clear();
}
}
if (!vertices.empty())
DrawLine(shader, data.m_Color, vertices);
}
if (m_AxisWidth > 0)
DrawAxes(shader);
tech->EndPass();
// Reset depth mask
glDepthMask(1);
for (size_t i = 0; i < m_TextPositions.size(); ++i)
DrawText(i, CGUIColor(1.f, 1.f, 1.f, 1.f), m_TextPositions[i], bz + 0.5f);
}
CRect CChart::GetChartRect() const
{
return CRect(
m_CachedActualSize.TopLeft() + CPos(m_AxisWidth, m_AxisWidth),
m_CachedActualSize.BottomRight() - CPos(m_AxisWidth, m_AxisWidth)
);
}
void CChart::UpdateSeries()
{
CGUISeries* pSeries;
GUI<CGUISeries>::GetSettingPointer(this, "series", pSeries);
CGUIList* pSeriesColor;
GUI<CGUIList>::GetSettingPointer(this, "series_color", pSeriesColor);
m_Series.clear();
m_Series.resize(pSeries->m_Series.size());
for (size_t i = 0; i < pSeries->m_Series.size(); ++i)
{
CChartData& data = m_Series[i];
if (i < pSeriesColor->m_Items.size() && !GUI<int>::ParseColor(pSeriesColor->m_Items[i].GetOriginalString(), data.m_Color, 0))
LOGWARNING("GUI: Error parsing 'series_color' (\"%s\")", utf8_from_wstring(pSeriesColor->m_Items[i].GetOriginalString()));
data.m_Points = pSeries->m_Series[i];
}
UpdateBounds();
SetupText();
}
void CChart::SetupText()
{
if (!GetGUI())
return;
for (SGUIText* t : m_GeneratedTexts)
delete t;
m_GeneratedTexts.clear();
m_TextPositions.clear();
if (m_Series.empty())
return;
CStrW font;
if (GUI<CStrW>::GetSetting(this, "font", font) != PSRETURN_OK || font.empty())
font = L"default";
float buffer_zone = 0.f;
GUI<float>::GetSetting(this, "buffer_zone", buffer_zone);
// Add Y-axis
GUI<CStrW>::GetSetting(this, "format_y", m_FormatY);
const float height = GetChartRect().GetHeight();
// TODO: split values depend on the format;
if (m_EqualY)
{
// We don't need to generate many items for equal values
AddFormattedValue(m_FormatY, m_RightTop.Y, font, buffer_zone);
m_TextPositions.emplace_back(GetChartRect().TopLeft());
}
else
for (int i = 0; i < 3; ++i)
{
AddFormattedValue(m_FormatY, m_RightTop.Y - (m_RightTop.Y - m_LeftBottom.Y) / 3.f * i, font, buffer_zone);
m_TextPositions.emplace_back(GetChartRect().TopLeft() + CPos(0.f, height / 3.f * i));
}
// Add X-axis
GUI<CStrW>::GetSetting(this, "format_x", m_FormatX);
const float width = GetChartRect().GetWidth();
if (m_EqualX)
{
CSize text_size = AddFormattedValue(m_FormatX, m_RightTop.X, font, buffer_zone);
m_TextPositions.emplace_back(GetChartRect().BottomRight() - text_size);
}
else
for (int i = 0; i < 3; ++i)
{
CSize text_size = AddFormattedValue(m_FormatX, m_RightTop.X - (m_RightTop.X - m_LeftBottom.X) / 3 * i, font, buffer_zone);
m_TextPositions.emplace_back(GetChartRect().BottomRight() - text_size - CPos(width / 3 * i, 0.f));
}
}
CSize CChart::AddFormattedValue(const CStrW& format, const float value, const CStrW& font, const float buffer_zone)
{
// TODO: we need to catch cases with equal formatted values.
CGUIString gui_str;
if (format == L"DECIMAL2")
{
wchar_t buffer[64];
swprintf(buffer, 64, L"%.2f", value);
gui_str.SetValue(buffer);
}
else if (format == L"INTEGER")
{
wchar_t buffer[64];
swprintf(buffer, 64, L"%d", std::lround(value));
gui_str.SetValue(buffer);
}
else if (format == L"DURATION_SHORT")
{
const int seconds = value;
wchar_t buffer[64];
swprintf(buffer, 64, L"%d:%02d", seconds / 60, seconds % 60);
gui_str.SetValue(buffer);
}
else if (format == L"PERCENTAGE")
{
wchar_t buffer[64];
swprintf(buffer, 64, L"%d%%", std::lround(value));
gui_str.SetValue(buffer);
}
else
{
LOGERROR("Unsupported chart format: " + format.EscapeToPrintableASCII());
return CSize();
}
SGUIText* text = new SGUIText();
*text = GetGUI()->GenerateText(gui_str, font, 0, buffer_zone, this);
AddText(text);
return text->m_Size;
}
void CChart::UpdateBounds()
{
if (m_Series.empty() || m_Series[0].m_Points.empty())
{
m_LeftBottom = m_RightTop = CVector2D(0.f, 0.f);
return;
}
m_LeftBottom = m_RightTop = m_Series[0].m_Points[0];
for (const CChartData& data : m_Series)
for (const CVector2D& point : data.m_Points)
{
if (fabs(point.X) != std::numeric_limits<float>::infinity() && point.X < m_LeftBottom.X)
m_LeftBottom.X = point.X;
if (fabs(point.Y) != std::numeric_limits<float>::infinity() && point.Y < m_LeftBottom.Y)
m_LeftBottom.Y = point.Y;
if (fabs(point.X) != std::numeric_limits<float>::infinity() && point.X > m_RightTop.X)
m_RightTop.X = point.X;
if (fabs(point.Y) != std::numeric_limits<float>::infinity() && point.Y > m_RightTop.Y)
m_RightTop.Y = point.Y;
}
m_EqualY = m_RightTop.Y == m_LeftBottom.Y;
if (m_EqualY)
m_RightTop.Y += 1;
m_EqualX = m_RightTop.X == m_LeftBottom.X;
if (m_EqualX)
m_RightTop.X += 1;
}