0ad/source/scripting
Ykkrosh 6cfb96855a # Added initial play-testing support in the scenario editor.
Atlas: Added simulation play/pause/reset controls; automatically plays
while recording cinematics.
FFmpeg: Fixed broken output files.
MapReader: Fixed entity loading.
ObjectHandlers: Made unit preview more robust when the preview unit gets
destroyed.
Various: Replaced manual matrix construction with SetYRotation call.
Turned some more CStr8 back into CStr.
h_mgr: Optimisation - don't calculate slow debug-output strings if
they're never going to be seen (since it takes a few hundred
milliseconds).
TerrainRenderer: Made more tolerant of accidental negative times.
Entity: Fixed m_refd being out of date when deleteAll is called. Fixed
problems when doing an initializeAll...deleteAll...initializeAll
sequence.
SCN: Removed non-useful AoE3Ed code that never did anything.
SVNLog: Made output more valid and made titles more descriptive, so it
works properly in FF's live bookmarks.

This was SVN commit r4779.
2007-01-17 03:25:20 +00:00
..
DOMEvent.cpp # housekeeping 2006-07-20 14:37:58 +00:00
DOMEvent.h # housekeeping 2006-07-20 14:37:58 +00:00
EventTypes.h Added CEventTargetExhausted, used by the unit AI for gather and build, as well as GetDistance and GetVisibleEntities JS functions in CEntity that are required by the JS code for these events. 2006-10-09 04:17:15 +00:00
GameEvents.h Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
JSConversions.cpp isfinite etc.. is now properly defined as a macro 2006-09-02 19:41:26 +00:00
JSConversions.h Some cleanup - renamed CBaseEntity to CEntityTemplate, and removed JSInterface_BaseEntity.h and JSInterface_Entity.h (which were unused). 2006-07-13 03:29:33 +00:00
JSSerialization.h # move ps/Network into top level project (and static lib). 2006-08-26 20:25:37 +00:00
JSUtil.cpp # housekeeping 2006-07-26 13:10:13 +00:00
JSUtil.h # housekeeping 2006-07-26 13:10:13 +00:00
ScriptableComplex.cpp # Housekeeping. 2006-07-27 21:20:30 +00:00
ScriptableComplex.h # Added tool for viewing models and animations outside the game. 2006-08-28 17:36:42 +00:00
ScriptableComplex.inl # Added tool for viewing models and animations outside the game. 2006-08-28 17:36:42 +00:00
ScriptableObject.cpp Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
ScriptableObject.h # housekeeping 2006-07-20 14:37:58 +00:00
ScriptCustomTypes.cpp Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
ScriptCustomTypes.h Oops, bug. Fixed. 2007-01-02 18:55:24 +00:00
ScriptGlue.cpp # Added initial play-testing support in the scenario editor. 2007-01-17 03:25:20 +00:00
ScriptGlue.h # SwEng (reduce full recompiles by splitting up master error header) 2006-09-22 13:19:40 +00:00
ScriptingHost.cpp Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation. 2006-09-26 01:44:20 +00:00
ScriptingHost.h # GCC 4.1.1 compatibility 2006-09-30 15:46:40 +00:00
SpiderMonkey.h # housekeeping 2006-07-26 13:10:13 +00:00
SynchedJSObject.cpp Bug fixes and more game setup options. 2006-10-08 17:39:46 +00:00
SynchedJSObject.h # housekeeping 2006-07-20 14:37:58 +00:00