0ad/source/scripting/ScriptableComplex.cpp
Matei dbe4451da2 # Housekeeping.
ScriptableComplex.inl is now only #included in CPP files that need it
(files that use functions from it directly), which is a total of 5
files, so recompiling after modifying it should be a lot faster.

This was SVN commit r4176.
2006-07-27 21:20:30 +00:00

46 lines
1.3 KiB
C++

#include "precompiled.h"
#include "ScriptableComplex.h"
#include "ScriptableComplex.inl"
#include "lib/allocators.h"
//-----------------------------------------------------------------------------
// suballocator for CJSComplex.m_Properties elements
// (must come after property defs, which are currently in the header)
//-----------------------------------------------------------------------------
static Bucket bucket;
// HACK: it needs to be created/destroyed; since there is no
// global init/shutdown call here, we keep a refcnt. this assumes that
// going to 0 <==> shutdown! if that proves wrong, bucket_alloc will warn.
static uint suballoc_refs; // initialized in suballoc_attach
void jscomplexproperty_suballoc_attach()
{
ONCE(\
size_t el_size = MAX(sizeof(CJSValComplexProperty), sizeof(CJSComplexProperty<int, true>));\
(void)bucket_create(&bucket, el_size);\
suballoc_refs = 0;\
);
suballoc_refs++;
}
void jscomplexproperty_suballoc_detach()
{
suballoc_refs--;
if(suballoc_refs == 0)
bucket_destroy(&bucket);
}
void* jscomplexproperty_suballoc()
{
return bucket_alloc(&bucket, 0);
}
void jscomplexproperty_suballoc_free(IJSComplexProperty* p)
{
// explicit dtor since caller uses placement new
p->~IJSComplexProperty();
bucket_free(&bucket, p);
}