This website requires JavaScript.
Explore
Technical Docs
0 A.D. Website
Forums
Help
Register
Sign In
Dunedan
/
0ad
Watch
1
Star
0
Fork
0
You've already forked 0ad
forked from
0ad/0ad
Code
Pull Requests
Wiki
Activity
7476bad7e2
0ad
/
binaries
/
data
/
mods
/
public
History
Pureon
7476bad7e2
New siege ram sounds added. Celt siege ram files.
...
This was SVN commit r8912.
2011-02-12 00:01:21 +00:00
..
art
New siege ram sounds added. Celt siege ram files.
2011-02-12 00:01:21 +00:00
audio
New siege ram sounds added. Celt siege ram files.
2011-02-12 00:01:21 +00:00
civs
Displaying civ icons on summary screen, moving "Civ centres built" and "Enemy civ centres destroyed" to new "Conquest" tab
2010-11-20 21:42:54 +00:00
fonts
Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation.
Fixes
#590
.
2010-10-30 04:02:42 +00:00
formations
Splitting Internal with Public
2008-09-18 04:38:42 +00:00
gui
Recompute building placement preview every turn, so its colour responds to changes in the environment
2011-02-11 11:17:32 +00:00
hwdetect
Automatically disable audio on OS X since it's stupid and broken.
2010-12-04 19:42:50 +00:00
maps
# Add initial basic player AI framework.
2011-01-12 12:29:00 +00:00
particles
Adding new particles directory and test particle emitter XML file.
2009-02-19 00:14:27 +00:00
shaders
# Rewrite fog-of-war rendering.
2011-02-03 01:12:24 +00:00
simulation
New siege ram sounds added. Celt siege ram files.
2011-02-12 00:01:21 +00:00
technologies
This was SVN commit r8187.
2010-09-26 07:04:09 +00:00