0ad/binaries/data/mods/public
2011-02-12 00:01:21 +00:00
..
art New siege ram sounds added. Celt siege ram files. 2011-02-12 00:01:21 +00:00
audio New siege ram sounds added. Celt siege ram files. 2011-02-12 00:01:21 +00:00
civs Displaying civ icons on summary screen, moving "Civ centres built" and "Enemy civ centres destroyed" to new "Conquest" tab 2010-11-20 21:42:54 +00:00
fonts Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
formations Splitting Internal with Public 2008-09-18 04:38:42 +00:00
gui Recompute building placement preview every turn, so its colour responds to changes in the environment 2011-02-11 11:17:32 +00:00
hwdetect Automatically disable audio on OS X since it's stupid and broken. 2010-12-04 19:42:50 +00:00
maps # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
particles Adding new particles directory and test particle emitter XML file. 2009-02-19 00:14:27 +00:00
shaders # Rewrite fog-of-war rendering. 2011-02-03 01:12:24 +00:00
simulation New siege ram sounds added. Celt siege ram files. 2011-02-12 00:01:21 +00:00
technologies This was SVN commit r8187. 2010-09-26 07:04:09 +00:00