0ad/binaries/data/mods/public
WhiteTreePaladin 76e6b6dbe3 Made bandboxed selections more intelligent by preferring entities in this order:
1) units and animals
2) towers
3) buildings that are the same type as the first building
4) non-building entities

This was SVN commit r7840.
2010-08-01 21:50:03 +00:00
..
art Updated gather treasure cursor 2010-07-22 22:18:49 +00:00
audio # Added AI for chickens. 2010-07-18 15:19:49 +00:00
fonts # Various changes to the text rendering system. 2010-05-30 13:42:56 +00:00
formations Splitting Internal with Public 2008-09-18 04:38:42 +00:00
gui Made bandboxed selections more intelligent by preferring entities in this order: 2010-08-01 21:50:03 +00:00
language Splitting Internal with Public 2008-09-18 04:38:42 +00:00
maps Add combat test maps. 2010-07-29 20:40:04 +00:00
particles Adding new particles directory and test particle emitter XML file. 2009-02-19 00:14:27 +00:00
scripts Fix old entity scripts with new GUI system 2010-01-15 16:47:08 +00:00
shaders Splitting Internal with Public 2008-09-18 04:38:42 +00:00
simulation # Add corpse decay and building collapse. 2010-08-01 17:38:01 +00:00
technologies This was SVN commit r6806. 2009-04-05 06:41:26 +00:00