leper
bdfe500f98
Also show the GUI after the cinematics stopped playing in Atlas. Differential Revision: https://code.wildfiregames.com/D411 This was SVN commit r19533.
83 lines
2.2 KiB
C++
83 lines
2.2 KiB
C++
/* Copyright (C) 2017 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_ICMPCINEMAMANAGER
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#define INCLUDED_ICMPCINEMAMANAGER
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#include <list>
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#include <map>
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#include "ps/CStr.h"
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#include "simulation2/helpers/CinemaPath.h"
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#include "simulation2/system/Interface.h"
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/**
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* Component for CCinemaManager class
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* TODO: write description
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*/
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class ICmpCinemaManager : public IComponent
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{
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public:
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/**
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* Adds the path to the path list
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* @param CCinemaPath path data
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*/
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virtual void AddPath(const CCinemaPath& path) = 0;
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/**
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* Adds the path to the playlist
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* @param name path name
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*/
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virtual void AddCinemaPathToQueue(const CStrW& name) = 0;
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virtual void Play() = 0;
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virtual void Stop() = 0;
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virtual void PlayQueue(const float deltaRealTime, CCamera* camera) = 0;
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/**
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* Checks the path name in the path list
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* @param name path name
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* @return true if path with that name exists, else false
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*/
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virtual bool HasPath(const CStrW& name) const = 0;
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virtual void DeletePath(const CStrW& name) = 0;
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/**
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* Clears the playlist
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*/
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virtual void ClearQueue() = 0;
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virtual const std::map<CStrW, CCinemaPath>& GetPaths() const = 0;
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virtual void SetPaths(const std::map<CStrW, CCinemaPath>& newPaths) = 0;
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virtual const std::list<CCinemaPath>& GetQueue() const = 0;
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virtual bool IsEnabled() const = 0;
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/**
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* Sets enable state of the cinema manager (shows/hide gui, show/hide rings, etc)
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* @param enable new state
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*/
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virtual void SetEnabled(bool enabled) = 0;
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DECLARE_INTERFACE_TYPE(CinemaManager)
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};
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#endif // INCLUDED_ICMPCINEMAMANAGER
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