0ad/source/graphics
2023-09-23 19:53:52 +00:00
..
scripting Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
tests Refactors models and materials, part 2, replaces raw pointer by unique_ptr and adds test. 2023-09-21 19:00:28 +00:00
Camera.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
Camera.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
CameraController.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
CameraController.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
Canvas2D.cpp Removes scissor backend setup from GUI. 2023-08-15 17:29:45 +00:00
Canvas2D.h Removes scissor backend setup from GUI. 2023-08-15 17:29:45 +00:00
CinemaManager.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
CinemaManager.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
ColladaManager.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
ColladaManager.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
Color.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
Color.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
Decal.cpp Refactors models and materials, part 2, replaces raw pointer by unique_ptr and adds test. 2023-09-21 19:00:28 +00:00
Decal.h Replaces virtual by override for CModelAbstract and derived classes. 2023-09-23 19:53:52 +00:00
Entity.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
Font.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
Font.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
FontManager.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
FontManager.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
FontMetrics.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
FontMetrics.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
GameView.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
GameView.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
HeightMipmap.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
HeightMipmap.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
HFTracer.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
HFTracer.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
ICameraController.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
ICameraController.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
LightEnv.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
LightEnv.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
LOSTexture.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
LOSTexture.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
MapGenerator.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
MapGenerator.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
MapIO.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
MapIO.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
MapReader.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
MapReader.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
MapWriter.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
MapWriter.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
Material.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
Material.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
MaterialManager.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
MaterialManager.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
MeshManager.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
MeshManager.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
MiniMapTexture.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
MiniMapTexture.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
MiniPatch.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
MiniPatch.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
Model.cpp Refactors models and materials, part 2, replaces raw pointer by unique_ptr and adds test. 2023-09-21 19:00:28 +00:00
Model.h Replaces virtual by override for CModelAbstract and derived classes. 2023-09-23 19:53:52 +00:00
ModelAbstract.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
ModelAbstract.h Replaces virtual by override for CModelAbstract and derived classes. 2023-09-23 19:53:52 +00:00
ModelDef.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
ModelDef.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
ModelDummy.h Replaces virtual by override for CModelAbstract and derived classes. 2023-09-23 19:53:52 +00:00
ObjectBase.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
ObjectBase.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
ObjectEntry.cpp Refactors models and materials, part 2, replaces raw pointer by unique_ptr and adds test. 2023-09-21 19:00:28 +00:00
ObjectEntry.h Refactors models and materials, part 1, reduces amount of mutable properties. 2023-09-14 08:37:06 +00:00
ObjectManager.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
ObjectManager.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
Overlay.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
Overlay.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
ParticleEmitter.cpp Refactors models and materials, part 2, replaces raw pointer by unique_ptr and adds test. 2023-09-21 19:00:28 +00:00
ParticleEmitter.h Replaces virtual by override for CModelAbstract and derived classes. 2023-09-23 19:53:52 +00:00
ParticleEmitterType.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
ParticleEmitterType.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
ParticleManager.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
ParticleManager.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
Patch.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
Patch.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
PreprocessorWrapper.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
PreprocessorWrapper.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
RenderableObject.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
SColor.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
ShaderDefines.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
ShaderDefines.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
ShaderManager.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
ShaderManager.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
ShaderProgram.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
ShaderProgram.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
ShaderProgramPtr.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
ShaderTechnique.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
ShaderTechnique.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
ShaderTechniquePtr.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
SkeletonAnim.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
SkeletonAnimDef.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
SkeletonAnimDef.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
SkeletonAnimManager.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
SkeletonAnimManager.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
SmoothedValue.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
SmoothedValue.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
Terrain.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
Terrain.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
TerrainProperties.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
TerrainProperties.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
TerrainTextureEntry.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
TerrainTextureEntry.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
TerrainTextureManager.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
TerrainTextureManager.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
TerritoryBoundary.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
TerritoryBoundary.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
TerritoryTexture.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
TerritoryTexture.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
TextRenderer.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
TextRenderer.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
Texture.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
TextureConverter.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
TextureConverter.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
TextureManager.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
TextureManager.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
Unit.cpp Refactors models and materials, part 2, replaces raw pointer by unique_ptr and adds test. 2023-09-21 19:00:28 +00:00
Unit.h Refactors models and materials, part 2, replaces raw pointer by unique_ptr and adds test. 2023-09-21 19:00:28 +00:00
UnitAnimation.cpp Provides entity ID for unit in its constructor. 2023-08-28 18:01:44 +00:00
UnitAnimation.h Provides entity ID for unit in its constructor. 2023-08-28 18:01:44 +00:00
UnitManager.cpp Provides entity ID for unit in its constructor. 2023-08-28 18:01:44 +00:00
UnitManager.h Provides entity ID for unit in its constructor. 2023-08-28 18:01:44 +00:00