0ad/source/graphics/FontManager.cpp
bb 157c6af18e Make the space in 0 A.D. non-breaking throughout the codebase.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful

Will add linter rule in seperate commit

Happy recompiling everyone!

Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00

149 lines
4.4 KiB
C++

/* Copyright (C) 2022 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "FontManager.h"
#include "graphics/Font.h"
#include "graphics/TextureManager.h"
#include "ps/CLogger.h"
#include "ps/CStr.h"
#include "ps/CStrInternStatic.h"
#include "ps/Filesystem.h"
#include "renderer/Renderer.h"
#include <limits>
std::shared_ptr<CFont> CFontManager::LoadFont(CStrIntern fontName)
{
FontsMap::iterator it = m_Fonts.find(fontName);
if (it != m_Fonts.end())
return it->second;
std::shared_ptr<CFont> font(new CFont());
if (!ReadFont(font.get(), fontName))
{
// Fall back to default font (unless this is the default font)
if (fontName == str_sans_10)
font.reset();
else
font = LoadFont(str_sans_10);
}
m_Fonts[fontName] = font;
return font;
}
bool CFontManager::ReadFont(CFont* font, CStrIntern fontName)
{
const VfsPath path(L"fonts/");
// Read font definition file into a stringstream
std::shared_ptr<u8> buffer;
size_t size;
const VfsPath fntName(fontName.string() + ".fnt");
if (g_VFS->LoadFile(path / fntName, buffer, size) < 0)
{
LOGERROR("Failed to open font file %s", (path / fntName).string8());
return false;
}
std::istringstream fontStream(
std::string(reinterpret_cast<const char*>(buffer.get()), size));
int version;
fontStream >> version;
// Make sure this is from a recent version of the font builder.
if (version != 101)
{
LOGERROR("Font %s has invalid version", fontName.c_str());
return false;
}
int textureWidth, textureHeight;
fontStream >> textureWidth >> textureHeight;
std::string format;
fontStream >> format;
if (format == "rgba")
font->m_HasRGB = true;
else if (format == "a")
font->m_HasRGB = false;
else
{
LOGWARNING("Invalid .fnt format string");
return false;
}
int mumberOfGlyphs;
fontStream >> mumberOfGlyphs;
fontStream >> font->m_LineSpacing;
fontStream >> font->m_Height;
font->m_BoundsX0 = std::numeric_limits<float>::max();
font->m_BoundsY0 = std::numeric_limits<float>::max();
font->m_BoundsX1 = -std::numeric_limits<float>::max();
font->m_BoundsY1 = -std::numeric_limits<float>::max();
for (int i = 0; i < mumberOfGlyphs; ++i)
{
int codepoint, textureX, textureY, width, height, offsetX, offsetY, advance;
fontStream >> codepoint
>> textureX >> textureY >> width >> height
>> offsetX >> offsetY >> advance;
if (codepoint < 0 || codepoint > 0xFFFF)
{
LOGWARNING("Font %s has invalid codepoint 0x%x", fontName.c_str(), codepoint);
continue;
}
const float u = static_cast<float>(textureX) / textureWidth;
const float v = static_cast<float>(textureY) / textureHeight;
const float w = static_cast<float>(width) / textureWidth;
const float h = static_cast<float>(height) / textureHeight;
CFont::GlyphData g =
{
u, -v, u + w, -v + h,
static_cast<i16>(offsetX), static_cast<i16>(-offsetY),
static_cast<i16>(offsetX + width), static_cast<i16>(-offsetY + height),
static_cast<i16>(advance)
};
font->m_Glyphs.set(static_cast<u16>(codepoint), g);
font->m_BoundsX0 = std::min(font->m_BoundsX0, static_cast<float>(g.x0));
font->m_BoundsY0 = std::min(font->m_BoundsY0, static_cast<float>(g.y0));
font->m_BoundsX1 = std::max(font->m_BoundsX1, static_cast<float>(g.x1));
font->m_BoundsY1 = std::max(font->m_BoundsY1, static_cast<float>(g.y1));
}
// Ensure the height has been found (which should always happen if the font includes an 'I').
ENSURE(font->m_Height);
// Load glyph texture
const VfsPath imageName(fontName.string() + ".png");
CTextureProperties textureProps(path / imageName,
font->m_HasRGB ? Renderer::Backend::Format::R8G8B8A8_UNORM : Renderer::Backend::Format::A8_UNORM);
textureProps.SetIgnoreQuality(true);
font->m_Texture = g_Renderer.GetTextureManager().CreateTexture(textureProps);
return true;
}