0ad/binaries/data/mods/public/simulation/components
2011-03-06 02:29:07 +00:00
..
interfaces # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
tests Fix tests 2011-03-04 23:22:09 +00:00
AIInterface.js Various minor optimisations. 2011-03-03 00:16:14 +00:00
AIProxy.js Various minor optimisations. 2011-03-03 00:16:14 +00:00
Armour.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
Attack.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
Auras.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
Builder.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
BuildingAI.js Buildings now target units randomly. Firing interval also made random 2010-11-21 18:41:13 +00:00
BuildLimits.js BuildLimits. Needs some configuration changes to work 2010-12-11 23:19:17 +00:00
BuildRestrictions.js BuildLimits. Needs some configuration changes to work 2010-12-11 23:19:17 +00:00
Cost.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
EndGameManager.js Fix reveal map checkbox after winning 2011-03-06 02:29:07 +00:00
Formation.js Fix formation movement loop when switching from column 2010-10-15 19:25:17 +00:00
Foundation.js Make builders look for nearby foundations to help with, once they finish their own building 2011-03-05 17:38:15 +00:00
GarrisonHolder.js Add AI script code to provide a cleaner API around the engine interface. 2011-01-15 23:35:20 +00:00
GuiInterface.js # Support AI construction of buildings. 2011-02-10 16:06:28 +00:00
Health.js Summary screen. Closes #638. 2010-11-12 22:24:49 +00:00
Identity.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
Loot.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
Looter.js Summary screen. Closes #638. 2010-11-12 22:24:49 +00:00
MotionBall.js # Add documentation of the entity template XML file format. 2010-04-23 16:09:03 +00:00
Player.js Fixed bug where players would not initialize resource counts properly from scenario 2010-11-19 05:05:45 +00:00
PlayerManager.js Complain better about invalid player IDs. 2010-11-30 12:27:38 +00:00
Promotion.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
RallyPoint.js # Add rally points for newly-trained units, based on patch from evans. 2010-08-05 10:20:47 +00:00
ResourceDropsite.js # Add resource shuttling. 2010-11-13 19:15:29 +00:00
ResourceGatherer.js Fix error when returning resources before having ever collected any 2011-02-10 23:09:28 +00:00
ResourceSupply.js Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites. 2010-11-20 21:37:31 +00:00
Settlement.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
Sound.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
Stamina.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
StatisticsTracker.js Map exploration counter for summary screen 2010-11-21 19:42:26 +00:00
StatusBars.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
Timer.js Add SetInterval to Timer. 2010-11-21 19:27:53 +00:00
TrainingQueue.js # Support AI construction of buildings. 2011-02-10 16:06:28 +00:00
UnitAI.js Fix units getting stuck inside foundations 2011-03-05 22:18:29 +00:00