0ad/source/lib/res
janwas af70f0136b GameView: made file-scope data static (prevents accidental/evil use from other files and name collisions)
TextureEntry: add SUM_TIMER around base color calculation
Zip: add SUM_TIMER around inflate/memcpy

main: re-removed g_MaxZoomHeight - this doesn't belong in the message
loop. it resides in GameView.cpp

This was SVN commit r2945.
2005-10-15 21:15:33 +00:00
..
file GameView: made file-scope data static (prevents accidental/evil use from other files and name collisions) 2005-10-15 21:15:33 +00:00
graphics vfs_mount: bugfix: wasn't populating VFS from archive (cause of massive VFS slowdown recently). also fixed another overzealous validate check 2005-10-12 23:48:44 +00:00
sound wdetect: changed gfx_card detect to hopefully support multiple adapters (now returns the primary) 2005-10-12 15:09:32 +00:00
h_mgr.cpp gameview, renderer: LoadWaterTextures is now a coroutine because it takes friggin forever (3 seconds). VFS performance is down by a factor of ten! investigating is on todo. 2005-10-12 17:19:07 +00:00
h_mgr.h all resource implementations: 2005-10-12 04:35:01 +00:00
handle.h fix include path (relative to lib) 2005-01-23 17:50:07 +00:00
mem.cpp wdetect: changed gfx_card detect to hopefully support multiple adapters (now returns the primary) 2005-10-12 15:09:32 +00:00
mem.h wdetect: changed gfx_card detect to hopefully support multiple adapters (now returns the primary) 2005-10-12 15:09:32 +00:00
res.h - split up lib/res into file, graphics and sound. 2005-08-12 17:06:53 +00:00