0ad/source/lib/res/file
janwas af70f0136b GameView: made file-scope data static (prevents accidental/evil use from other files and name collisions)
TextureEntry: add SUM_TIMER around base color calculation
Zip: add SUM_TIMER around inflate/memcpy

main: re-removed g_MaxZoomHeight - this doesn't belong in the message
loop. it resides in GameView.cpp

This was SVN commit r2945.
2005-10-15 21:15:33 +00:00
..
file.cpp workaround: wdetect needs to call dir_open with absolute paths. we therefore allow this (disabling the full path conversion thing), but it's a hack. 2005-10-14 20:28:55 +00:00
file.h fix 64bit bug: wsdl defined SDL_Event.user.code as intptr_t, but real SDL doesn't. brought that in line and fixed GUIHotkey code. 2005-10-13 19:11:22 +00:00
vfs_mount.cpp vfs_mount: bugfix: wasn't populating VFS from archive (cause of massive VFS slowdown recently). also fixed another overzealous validate check 2005-10-12 23:48:44 +00:00
vfs_mount.h all resource implementations: 2005-10-12 04:35:01 +00:00
vfs_path.cpp - split up lib/res into file, graphics and sound. 2005-08-12 17:06:53 +00:00
vfs_path.h - split up lib/res into file, graphics and sound. 2005-08-12 17:06:53 +00:00
vfs_tree.cpp Linux/GCC Compat, added some includes, ported inline assembly stuff to gnu syntax (and misc. cleanup in ia32.cpp) 2005-09-12 23:37:52 +00:00
vfs_tree.h waio: fix spurious WARN_ERR 2005-08-13 17:09:57 +00:00
vfs.cpp fix 64bit bug: wsdl defined SDL_Event.user.code as intptr_t, but real SDL doesn't. brought that in line and fixed GUIHotkey code. 2005-10-13 19:11:22 +00:00
vfs.h all resource implementations: 2005-10-12 04:35:01 +00:00
zip.cpp GameView: made file-scope data static (prevents accidental/evil use from other files and name collisions) 2005-10-15 21:15:33 +00:00
zip.h all resource implementations: 2005-10-12 04:35:01 +00:00