0ad/binaries/data/mods/public/shaders
Ykkrosh 811e8b7efd Fix GLSL terrain.
This was SVN commit r11157.
2012-02-25 17:47:41 +00:00
..
effects Add terrain effect files. 2012-02-25 17:31:19 +00:00
glsl Fix GLSL terrain. 2012-02-25 17:47:41 +00:00
model_common_arb.xml # Initial GLSL rendering support 2012-01-29 01:22:22 +00:00
model_common_instancing_arb.xml # Initial GLSL rendering support 2012-01-29 01:22:22 +00:00
model_common.fp Graphics optimisations and features from eihrul. 2011-07-12 23:48:05 +00:00
model_common.vp # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
overlayline.fp Rendering marker lines between buildings and rally points 2011-12-10 07:07:04 +00:00
overlayline.vp # New territory border rendering. 2011-07-30 00:56:45 +00:00
overlayline.xml # New territory border rendering. 2011-07-30 00:56:45 +00:00
particle_solid.xml Yet more GLES compatibility 2012-02-13 16:41:17 +00:00
particle.fp # Initial version of new particle system. 2011-04-03 19:15:15 +00:00
particle.vp # Initial version of new particle system. 2011-04-03 19:15:15 +00:00
particle.xml Yet more GLES compatibility 2012-02-13 16:41:17 +00:00
program.rng Initial support for GLSL generic vertex attributes in shader API, for GLES compatibility. 2012-02-09 17:55:25 +00:00
solid_color.fp # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
solid_instancing.xml # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
solid_player_instancing.xml # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
solid_player.xml # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
solid_tex.fp # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
solid_tex.vp # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
solid_tex.xml # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
solid.fp # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
solid.vp # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
solid.xml # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
terrain_base.xml More GLES compatibility, mainly around terrain rendering. 2012-02-13 14:02:14 +00:00
terrain_blend.xml More GLES compatibility, mainly around terrain rendering. 2012-02-13 14:02:14 +00:00
terrain_common.fp # New territory border rendering. 2011-07-30 00:56:45 +00:00
terrain_common.vp # Support separate rotation and scaling for each terrain texture 2012-01-22 18:20:33 +00:00
terrain_decal.xml More GLES compatibility, mainly around terrain rendering. 2012-02-13 14:02:14 +00:00
water_high.fs Initial support for GLSL generic vertex attributes in shader API, for GLES compatibility. 2012-02-09 17:55:25 +00:00
water_high.vs More GLES compatibility, mainly around terrain rendering. 2012-02-13 14:02:14 +00:00
water_high.xml More GLES compatibility, mainly around terrain rendering. 2012-02-13 14:02:14 +00:00