0ad/binaries/data/mods/public/shaders/solid.fp
Ykkrosh d295dacb9b # Add new renderer mode based on GL_ARB_fragment_program.
Change lighting model for new maps to allow better overbrightness.
Cache player colours instead of loading from scripts every time the
renderer wants them.

This was SVN commit r9123.
2011-03-26 20:17:21 +00:00

4 lines
49 B
GLSL

!!ARBfp1.0
MOV result.color, fragment.color;
END