.. |
tests
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less global variables: make most uses of g_VFS explicit (required for another app that has two VFSes), g_yres is no longer required by cursor module
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2010-07-04 10:15:53 +00:00 |
CCmpCommandQueue.cpp
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# Basic experimental multiplayer integration with new simulation system.
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2010-05-20 00:59:01 +00:00 |
CCmpFootprint.cpp
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Fix units spawning on top of each other.
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2010-07-04 17:19:38 +00:00 |
CCmpMinimap.cpp
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Fix use of 'undefined' sound group on death.
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2010-05-09 13:56:06 +00:00 |
CCmpMotionBall.cpp
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Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
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2010-05-02 20:32:37 +00:00 |
CCmpObstruction.cpp
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Fix units spawning on top of each other.
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2010-07-04 17:19:38 +00:00 |
CCmpObstructionManager.cpp
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Fix units spawning on top of each other.
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2010-07-04 17:19:38 +00:00 |
CCmpOwnership.cpp
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Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts.
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2010-05-01 09:48:39 +00:00 |
CCmpPathfinder.cpp
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# Handle terrain passability and movement costs in pathfinder.
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2010-05-27 23:31:03 +00:00 |
CCmpPosition.cpp
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# Support floating units in new simulation system.
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2010-05-27 23:23:53 +00:00 |
CCmpProjectileManager.cpp
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# Unit animation improvements.
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2010-06-05 00:49:14 +00:00 |
CCmpSelectable.cpp
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# Support floating units in new simulation system.
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2010-05-27 23:23:53 +00:00 |
CCmpSoundManager.cpp
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Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts.
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2010-05-01 09:48:39 +00:00 |
CCmpStatusBars.cpp
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
CCmpTemplateManager.cpp
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less global variables: make most uses of g_VFS explicit (required for another app that has two VFSes), g_yres is no longer required by cursor module
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2010-07-04 10:15:53 +00:00 |
CCmpTerrain.cpp
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# Handle terrain passability and movement costs in pathfinder.
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2010-05-27 23:31:03 +00:00 |
CCmpTest.cpp
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# Add documentation of the entity template XML file format.
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2010-04-23 16:09:03 +00:00 |
CCmpUnitMotion.cpp
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Fix units spawning on top of each other.
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2010-07-04 17:19:38 +00:00 |
CCmpVisualActor.cpp
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Fix actor viewer animation offsetting.
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2010-06-05 22:23:28 +00:00 |
CCmpWaterManager.cpp
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# Support floating units in new simulation system.
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2010-05-27 23:23:53 +00:00 |
ICmpCommandQueue.cpp
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# Basic experimental multiplayer integration with new simulation system.
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2010-05-20 00:59:01 +00:00 |
ICmpCommandQueue.h
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# Basic experimental multiplayer integration with new simulation system.
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2010-05-20 00:59:01 +00:00 |
ICmpFootprint.cpp
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Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts.
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2010-05-01 09:48:39 +00:00 |
ICmpFootprint.h
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Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts.
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2010-05-01 09:48:39 +00:00 |
ICmpGuiInterface.cpp
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Expose entity template data to GUI
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2010-01-25 23:43:58 +00:00 |
ICmpGuiInterface.h
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Expose entity template data to GUI
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2010-01-25 23:43:58 +00:00 |
ICmpMinimap.cpp
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# Display units on the minimap
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2010-04-23 18:36:48 +00:00 |
ICmpMinimap.h
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# Display units on the minimap
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2010-04-23 18:36:48 +00:00 |
ICmpMotion.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ICmpMotion.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ICmpObstruction.cpp
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Split collision detection out of pathfinder so it can be used more widely.
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2010-03-17 23:01:12 +00:00 |
ICmpObstruction.h
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# New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
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2010-04-29 23:36:05 +00:00 |
ICmpObstructionManager.cpp
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Add obstruction debug mode, with GUI toggle.
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2010-03-20 19:18:01 +00:00 |
ICmpObstructionManager.h
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Fix units spawning on top of each other.
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2010-07-04 17:19:38 +00:00 |
ICmpOwnership.cpp
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
ICmpOwnership.h
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
ICmpPathfinder.cpp
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Add obstruction debug mode, with GUI toggle.
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2010-03-20 19:18:01 +00:00 |
ICmpPathfinder.h
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# Handle terrain passability and movement costs in pathfinder.
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2010-05-27 23:31:03 +00:00 |
ICmpPlayer.cpp
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# Refactored the networking code, and redesigned the game setup screen.
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2010-06-30 21:41:04 +00:00 |
ICmpPlayer.h
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# Refactored the networking code, and redesigned the game setup screen.
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2010-06-30 21:41:04 +00:00 |
ICmpPlayerManager.cpp
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# Display units on the minimap
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2010-04-23 18:36:48 +00:00 |
ICmpPlayerManager.h
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# Display units on the minimap
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2010-04-23 18:36:48 +00:00 |
ICmpPosition.cpp
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# Support floating units in new simulation system.
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2010-05-27 23:23:53 +00:00 |
ICmpPosition.h
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# Support floating units in new simulation system.
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2010-05-27 23:23:53 +00:00 |
ICmpProjectileManager.cpp
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Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
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2010-05-02 20:32:37 +00:00 |
ICmpProjectileManager.h
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Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
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2010-05-02 20:32:37 +00:00 |
ICmpSelectable.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ICmpSelectable.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ICmpSoundManager.cpp
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# Initial audio integration with new simulation system.
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2010-04-04 21:24:39 +00:00 |
ICmpSoundManager.h
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# Initial audio integration with new simulation system.
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2010-04-04 21:24:39 +00:00 |
ICmpStatusBars.cpp
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
ICmpStatusBars.h
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
ICmpTemplateManager.cpp
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Convert CCmpTemplateManager to use ASCII strings internally, to save memory and serialisation cost.
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2010-05-25 18:17:12 +00:00 |
ICmpTemplateManager.h
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Convert CCmpTemplateManager to use ASCII strings internally, to save memory and serialisation cost.
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2010-05-25 18:17:12 +00:00 |
ICmpTerrain.cpp
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# Support floating units in new simulation system.
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2010-05-27 23:23:53 +00:00 |
ICmpTerrain.h
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# Handle terrain passability and movement costs in pathfinder.
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2010-05-27 23:31:03 +00:00 |
ICmpTest.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ICmpTest.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ICmpUnitMotion.cpp
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Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
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2010-05-02 20:32:37 +00:00 |
ICmpUnitMotion.h
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# Unit animation improvements.
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2010-06-05 00:49:14 +00:00 |
ICmpUnknownScript.cpp
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
ICmpUnknownScript.h
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
ICmpVisual.cpp
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Fix actor viewer animation offsetting.
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2010-06-05 22:23:28 +00:00 |
ICmpVisual.h
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Fix actor viewer animation offsetting.
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2010-06-05 22:23:28 +00:00 |
ICmpWaterManager.cpp
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# Support floating units in new simulation system.
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2010-05-27 23:23:53 +00:00 |
ICmpWaterManager.h
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# Support floating units in new simulation system.
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2010-05-27 23:23:53 +00:00 |