0ad/source/scripting
2010-03-19 20:28:22 +00:00
..
DOMEvent.cpp Fix some GCC warnings 2009-07-28 16:59:19 +00:00
DOMEvent.h Add GPL header 2009-04-18 17:00:33 +00:00
EventTypes.h Add GPL header 2009-04-18 17:00:33 +00:00
GameEvents.h Add GPL header 2009-04-18 17:00:33 +00:00
JSConversions.cpp self-test and x64 fixes: 2009-11-07 12:26:40 +00:00
JSConversions.h self-test and x64 fixes: 2009-11-07 12:26:40 +00:00
JSSerialization.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
JSUtil.cpp Add GPL header 2009-04-18 17:00:33 +00:00
JSUtil.h Fix some GCC warnings 2009-08-02 19:52:31 +00:00
ScriptableComplex.cpp Add GPL header 2009-04-18 17:00:33 +00:00
ScriptableComplex.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ScriptableComplex.inl huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
ScriptableObject.cpp Add GPL header 2009-04-18 17:00:33 +00:00
ScriptableObject.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ScriptCustomTypes.cpp Add GPL header 2009-04-18 17:00:33 +00:00
ScriptCustomTypes.h Add GPL header 2009-04-18 17:00:33 +00:00
ScriptGlue.cpp Compatibility with non-threadsafe SpiderMonkey 2010-03-19 19:54:00 +00:00
ScriptGlue.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
ScriptingHost.cpp Fix spidermonkey-tip to build on Windows. Add precompiled binaries. 2010-03-19 20:28:22 +00:00
ScriptingHost.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
SpiderMonkey.h # Support latest version of SpiderMonkey 2009-12-28 16:45:42 +00:00
SynchedJSObject.cpp more unicode/string cleanup: 2009-11-03 22:27:25 +00:00
SynchedJSObject.h Add GPL header 2009-04-18 17:00:33 +00:00