0ad/source/scripting/ScriptGlue.h
janwas 8a52113e60 huge cleanup and conversion of most string handling (especially paths) to unicode
please note: format strings must be %hs for char* arguments and %ls for
wchar_t*

This was SVN commit r7161.
2009-11-03 21:46:35 +00:00

41 lines
1.2 KiB
C

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_SCRIPTGLUE
#define INCLUDED_SCRIPTGLUE
#include "ScriptingHost.h"
// referenced by ScriptingHost.cpp
extern JSFunctionSpec ScriptFunctionTable[];
extern JSPropertySpec ScriptGlobalTable[];
// dependencies (moved to header to avoid L4 warnings)
// .. from main.cpp:
extern int fps;
extern void kill_mainloop();
extern CStrW g_CursorName;
extern void StartGame();
extern void EndGame();
// .. other
#if OS_WIN
extern int GetVRAMInfo(int&, int&);
#endif
#endif // #ifndef INCLUDED_SCRIPTGLUE