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forked from 0ad/0ad
Commit Graph

130 Commits

Author SHA1 Message Date
b4e50e24ba This was SVN commit r3180. 2005-11-27 01:17:09 +00:00
e92c36bc36 Added new cantabrian_generated.
This was SVN commit r3178.
2005-11-27 01:10:10 +00:00
c38352703e Greek horse cavalry stuff
This was SVN commit r3132.
2005-11-13 11:38:29 +00:00
32ee913936 Gallic Fortress
This was SVN commit r3077.
2005-11-02 02:04:10 +00:00
ab0afbb299 Celt special building
This was SVN commit r3076.
2005-11-01 10:33:09 +00:00
abee717a26 Few more updates for the celt buildings
This was SVN commit r3045.
2005-10-29 09:26:17 +00:00
ae87ca51aa Celtic Fortress, and scale fix for the Celtic tower (to match the other towers in height)
This was SVN commit r3031.
2005-10-26 09:55:49 +00:00
724d072b1f This was SVN commit r3020. 2005-10-25 05:36:26 +00:00
11d6b08360 GUI updates converting from .png to .dds
This was SVN commit r3010.
2005-10-25 01:29:42 +00:00
b950a98ffb pond-battle2.pmp and pond-battle2.xml are an update for the possible gamedev submission. This is for CheeZy to add his magic.
This was SVN commit r2927.
2005-10-13 07:44:42 +00:00
906d0f31fa update with Ken's map and fixes for some bad unit meshes
This was SVN commit r2911.
2005-10-12 07:56:17 +00:00
7e7e0cd052 Demo map for Ken featuring all the completed art work so far of structures/units
This was SVN commit r2901.
2005-10-12 00:37:05 +00:00
8d37fba12f This was SVN commit r2899. 2005-10-11 05:22:18 +00:00
868649d491 This was SVN commit r2890. 2005-10-10 08:17:17 +00:00
f2862de50e few xml error fixes
This was SVN commit r2882.
2005-10-09 11:17:40 +00:00
539460abd8 This was SVN commit r2852. 2005-10-05 08:35:14 +00:00
72d71ae3a9 renamed some shoreline textures, painted the terrain on the 0ad map, and fixed a bad link in the roman barracks entity
This was SVN commit r2847.
2005-10-05 05:03:21 +00:00
0bda64f8e4 renamed 'real world' to 0ad and while I'm at it, I figure I may as well, add more maps - so here are a few countries/regions to play with.
This was SVN commit r2778.
2005-09-27 09:59:16 +00:00
a4ab2be574 This is real world satelite data. Not to be confused with MTV real world ;)
This was SVN commit r2777.
2005-09-27 09:27:00 +00:00
5f81e5d336 World map draft 1
This was SVN commit r2774.
2005-09-27 05:20:02 +00:00
75b291931d Actor reorganisation
This was SVN commit r2763.
2005-09-23 03:54:51 +00:00
bc3949db1a Added a fairly primitive water plane. This includes several things:
- Hotkeys Q, A, Z to toggle, raise and lower the water plane
respectively.
- A unit trait, named anchor, that says whether it attaches to the
terrain or the water.
- Small changes to rendering code.

This was SVN commit r2744.
2005-09-18 03:16:12 +00:00
6f90dec78f Added Neareastern Badlands map.
This was SVN commit r2733.
2005-09-15 02:57:09 +00:00
2766242181 This was SVN commit r2713. 2005-09-13 22:58:54 +00:00
5c4069f5e1 This was SVN commit r2689. 2005-09-08 01:34:24 +00:00
c428f510f6 This was SVN commit r2687. 2005-09-08 01:18:55 +00:00
55107c69fe This was SVN commit r2683. 2005-09-07 02:17:29 +00:00
8b467d6f2f This was SVN commit r2681. 2005-09-06 22:54:41 +00:00
6b284a8b95 This was SVN commit r2680. 2005-09-06 22:47:26 +00:00
c0c08bd851 This was SVN commit r2661. 2005-09-03 21:54:11 +00:00
a1f13c5976 Updated Greek buildings - and some tweaked maps
This was SVN commit r2633.
2005-08-26 04:55:34 +00:00
7a9f59c192 Improved navigation of file list by backing up particularly old and deprecated maps, and alphabetically sorted the map list.
This was SVN commit r2616.
2005-08-14 01:08:09 +00:00
165be6397e This was SVN commit r2520. 2005-07-23 08:19:15 +00:00
24da4d7c7d This was SVN commit r2481. 2005-07-12 00:36:41 +00:00
a50b118c6c Added SmoothElevationPainter.
This was SVN commit r2441.
2005-06-26 10:28:39 +00:00
470681a287 Moved initFromScenario LOAD_* constants to rmlibrary.js
This was SVN commit r2434.
2005-06-24 06:44:21 +00:00
dan
816293ff36 Added iniFromScenario code through a new constructor in Map::
Initial test, doesn't load the .xml yet,

This was SVN commit r2433.
2005-06-24 04:46:13 +00:00
444e8c31c7 Renamed createMulti to createAreas since there will also be a similar createObjects.
This was SVN commit r2408.
2005-06-20 03:55:11 +00:00
470d87c489 Added simple elevation painter as well as array syntax for AndConstraint, RandomTerrain and the new MultiPainter.
This was SVN commit r2407.
2005-06-20 03:18:51 +00:00
2bfad45723 Added initFromScenario function for Dan to work on.
This was SVN commit r2405.
2005-06-20 02:45:11 +00:00
06b3e512d7 Modified the way objects are converted from JS to C++ to make it easier to use.
This was SVN commit r2404.
2005-06-19 22:43:07 +00:00
1aae709ab4 This was SVN commit r2380. 2005-06-08 00:49:54 +00:00
08ef5c2b68 Redesigned part of RMS (removed "CenteredPlacer" concept, made createMulti a JavaScript library function).
This was SVN commit r2379.
2005-06-07 07:21:55 +00:00
bd53b14f58 More work on RMS:
- Created binaries/data/mods/official/maps/random folder to store maps
and also moved rmlibrary.js to maps (though perhaps it should be
somewhere in system?).
- RM generator now uses "logical terrains" that can have units attached
to them in addition to textures, for things like forests.
- Added basic clump placer, avoid constraints, layered painter, and
random terrains (each tile is chosen between several options).
- Misc. infrastructure changes.

This was SVN commit r2378.
2005-06-06 07:46:28 +00:00
cfb4ac8d27 This was SVN commit r2365. 2005-06-01 20:00:54 +00:00
ccd79ecd85 This was SVN commit r2322. 2005-05-19 02:36:13 +00:00
ee1ff55046 Hmm... Am I right in thinking DTDs make backwards compatibility impossible? (hence the entirely new file)
This was SVN commit r2275.
2005-05-11 03:02:24 +00:00
2d8f298e00 updating the map again to get rid of that ugly grass, and also to put the buildings on flat terrain... it was buggin me!
This was SVN commit r2268.
2005-05-10 11:39:05 +00:00
MarkT
86dc351205 Projectile code and updates to some actors that can use it (celt_ijv and hele_iar)
This was SVN commit r2266.
2005-05-10 07:13:25 +00:00
d22d837060 fix trees
Pine1 -> flora/wrld_flora_pine.xml

This was SVN commit r2238.
2005-05-04 20:58:01 +00:00
9cf5ed151d Replaced all Celtic swordsmen with spearmen, since celt_isw_* no longer exists
This was SVN commit r2188.
2005-04-28 20:36:31 +00:00
498d58ee61 This was SVN commit r2156. 2005-04-21 01:40:13 +00:00
7f40968760 Updated some stuff. Basic texture for the swordsman, elite javalinist. Got some ideas for making the spearman a bit different than the swordsman. Fixed some entities that I think I broke a few weeks ago by pointing to the wrong actors.
This was SVN commit r2153.
2005-04-20 11:37:37 +00:00
6231cc1ac5 This was SVN commit r2145. 2005-04-17 10:57:48 +00:00
a10ac6b379 Created entities for oak trees and berry bushes.
This was SVN commit r2141.
2005-04-16 15:13:57 +00:00
a3cb8a322c Little more experimenting with unit training.
This was SVN commit r2140.
2005-04-16 05:45:28 +00:00
61429c62df This was SVN commit r2117. 2005-04-07 13:09:43 +00:00
69bf368d27 Uploading Michael's new map, and some hotkey redefinitions (F10 is used for the menu in Age games).
This was SVN commit r2104.
2005-03-31 22:04:44 +00:00
9ce31a5c5c This was SVN commit r2089. 2005-03-30 12:42:29 +00:00
22dd4dd67b Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions.
Maps: Stored non-entity objects in XML instead of PMP, for easier manual
editing. Updated existing maps to newest format, so that they can still
work. Added undocumented _rewriteMaps() JS function. Also renamed _mem
to vmem, and reclassified its undocumentedness as unintentional, since
it's reasonably useful.
Loader: added NonprogressiveLoad function, for ScEd/_rewriteMaps/etc
which don't care about progressiveness.
main.cpp: re-enabled vfs_display, since it doesn't crash now
Vector3D: stopped warning

This was SVN commit r2078.
2005-03-29 20:50:04 +00:00
644a9388ee Fix to make first "official" randomised entity ... Iberian house now points to an actor that contains its three variants. Replaced the houses in the ph2 map.
This was SVN commit r2064.
2005-03-27 10:29:48 +00:00
c11465cfbf Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
This was SVN commit r2049.
2005-03-25 23:04:36 +00:00
2091822e16 Added map "randomactor", featuring an example of a random actor. Also added a random actor, featured in the aforementioned map.
This was SVN commit r2024.
2005-03-19 21:29:38 +00:00
ccbe6e44a1 test map for shields and player color
This was SVN commit r1867.
2005-01-29 18:35:55 +00:00
9b7007e546 Reverted map change (since it was broken)
This was SVN commit r1843.
2005-01-27 18:51:37 +00:00
NoMonkey
d7b3d6b0c7 Added a new material, "player_trans.xml" which will give a model player color. So now if you want a player to be colored, just add this material!
This was SVN commit r1830.
2005-01-27 02:52:26 +00:00
1eb9a7872b Integrated Player attributes with the status pane and manual, and created a really rough test map with different player civs.
This was SVN commit r1742.
2005-01-18 18:09:37 +00:00
1c044ac229 Primitive entity player-selection in ScEd
This was SVN commit r1727.
2005-01-16 23:09:41 +00:00
2e58a8fd21 Entities for the Celtic Advanced and Elite units (although they don't actually work; not sure why yet).
This was SVN commit r1726.
2005-01-16 14:16:03 +00:00
4720a00f98 Made ScEd output entities into an XML file.
Added CStrW::utf8() (used by XMLWriter).

This was SVN commit r1716.
2005-01-12 14:31:47 +00:00
31a0f97302 added mountains_galore.pmp
added      mountains_night.pmp

This was SVN commit r1672.
2005-01-08 17:56:57 +00:00
1890bae0d2 Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it.
This was SVN commit r1626.
2005-01-03 23:27:36 +00:00
bb8022e8c7 Fixed some bits related to Jason's new units, and added a placeholder map for entity development.
This was SVN commit r1622.
2005-01-03 13:11:53 +00:00
ce1c4b8ef9 Michael made a nice 'default' map for the editor. If this could be made the default map for ScEd that would be great... instead of that ugly cliff junk.
This was SVN commit r1614.
2005-01-03 05:16:31 +00:00
4dfdefa4d6 Whoops missed a few greek houses
This was SVN commit r1559.
2004-12-23 18:12:50 +00:00
c16d5ec50c Update for the default map for the new structure placeholders
This was SVN commit r1553.
2004-12-23 04:53:53 +00:00
944397c4cf (Trying again, as it timed out last time I tried this.) Added various entity attributes, and struggled to get them to appear in GUI (seem to be issues with numeric interpretation and icons sometimes don't appear), but it's a start. Also made start on training
This was SVN commit r1450.
2004-12-04 21:38:52 +00:00
SVN
c9fa12e514 Placing contents of system and art packs in version control
This was SVN commit r1400.
2004-11-25 20:00:26 +00:00
7d9f2f8d04 Removing the maps/ folder so that we can run this section from the art server (I've merged the CVS version into there). Yes, I know it sounds crazy putting non-art data in art, but all shall be revealed.
This was SVN commit r897.
2004-08-04 13:34:54 +00:00
notpete
fed0ebf476 *** empty log message ***
This was SVN commit r234.
2004-05-15 18:25:46 +00:00