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23035 Commits

Author SHA1 Message Date
0766919645 [ art ][ actors ][ Alpha 26 ] A large actor visual update (mainly buildings)
- Better fitting decals
- Player color
- Warships use the larger, easier to see projectile like buildings do
- Upgrading variants
- Standardized decals for Stables
- Fix a few death variants
- Some better tree props
- Fixed sheath position for the Roman Centurion
- Add Cavalry variants for Gallic heroes (templates will come later)
- A more "British" shield for the Brit fanatic
- Add a new Atlas building for the Spartans, the "Persian Stoa"
- Add distinct actors between lit and non-lit Fireships

This was SVN commit r26764.
2022-04-08 21:45:47 +00:00
73c0e40045 Fixes warnings about unused function arguments in renderer.
This was SVN commit r26763.
2022-04-08 06:49:38 +00:00
383df82c4a Improve acropolis_bay_2p by removing fences and tweaking roads lightly and allow rebuilding towers.
Accepted by: @marder
Patch by: @Langbart
Differential Revision: https://code.wildfiregames.com/D4591
This was SVN commit r26761.
2022-04-07 15:51:36 +00:00
d3dd98418e Fixes GLES build after c842678591.
This was SVN commit r26760.
2022-04-07 06:59:40 +00:00
6cc44f7a6f [art][textures] Reduce the resolution of the camel blanket textures by half. They were originally ginormous, 4x bigger than a standard unit texture.
This was SVN commit r26758.
2022-04-04 03:50:28 +00:00
7da9ec6005 [art][actors] Improved the look of some actors.
- Different dirt decals for 3 Iberian structures
- Variations for the trees on the Kushite wonder
- Spec maps for a couple Athenian units
- Changed textures for Gallic elite javelineer
- New textures for the Ptolemy war elephant driver
- Peytral for the Elite Seleucid jav cav
- More helmet variants for the Elite Seleucid spear cav

This was SVN commit r26757.
2022-04-03 20:51:39 +00:00
f9fae35b59 Fix selecting formations when cycling through idle entities.
Since formations have `cmpIdentity` now (b778caf146), they were
incorrectly selected when cycling through idle entities.

Reported and tested by: @Langbart
Differential revision: https://code.wildfiregames.com/D4588
Fixes #6490

This was SVN commit r26756.
2022-04-03 17:37:34 +00:00
d847a1c479 Fix research icon position.
It was overlayed with the FPS overlay which rendered it unreadable.

Introduced in 7c3aed5f36
Reported by: @Langbart
Patch by: @phosit
Differential revision: https://code.wildfiregames.com/D4585
Comments by: @elexis
Fixes #6484

This was SVN commit r26755.
2022-04-03 17:32:19 +00:00
a9d266f9f7 Rework Iphicratean Reform.
- Gymnasium to the second phase.
- Allow training the marines and cretan archers there.
- Move the above mentioned tech to that structure and the dock.

Patch by: @marder
Differential revision: https://code.wildfiregames.com/D4537
Comments (implied acceptence) by: @chrstgtr, @ValihrAnt

This was SVN commit r26754.
2022-04-03 17:18:46 +00:00
Angen
3a43cb272c [Gameplay] Ships less pierce attack, but can destroy other ships because of a multiplier
Currently garrisoned ships easily kill organic units that dare to get to
close to them. A garrisoned ship is a killing machine like nothing else
in the game.

This patch solves their absurd deadliness against organic units. Ships
get 12 pierce attack and a 3x multiplier against other ships so they can
sink enemy ships at comparable rate as in A24 and A25.

Differential revision: D4507
Patch by: @LetswaveaBook
Reviewed by: @wowgetoffyourcellphone
Comments by: @marder @wraitii @Freagarach
This was SVN commit r26753.
2022-04-03 09:24:10 +00:00
6297d1a58f [art][actors] Use the "normal" material instead of "parallax" for these 2 Kushite actors. The normal maps don't have an alpha anyway.
This was SVN commit r26751.
2022-04-02 23:47:29 +00:00
84531ea28a [art][textures] Significantly reduce the bump effect of 3 Kushite royal textures.
This prevents a lot of visual artifacts.

Also reduce the size of this 1 spec map (it was overlarge). Saves disk
space.

This was SVN commit r26750.
2022-04-02 23:45:45 +00:00
e08590ee34 Fixes warning about unused captured variable in CDeviceCommandContext.
This was SVN commit r26749.
2022-04-02 20:40:40 +00:00
4c17946717 [maps] Improve Saharan Oases skirmish map.
This was SVN commit r26748.
2022-04-02 08:57:27 +00:00
fdb1298efe [maps] Revamp Acropolis Bay skirmish map.
This was SVN commit r26747.
2022-04-02 08:54:47 +00:00
77e9ec372f [music] Rename music tracks to convention.
This was SVN commit r26746.
2022-04-02 08:37:30 +00:00
46dfad4c41 [maps][Atlas] Update Britons sandbox map. Refs #6488
This was SVN commit r26745.
2022-04-02 03:43:46 +00:00
c1fb182e5e [maps][Atlas] Fix Kushite sandbox map. Refs #6488
This was SVN commit r26744.
2022-04-02 03:28:16 +00:00
3a22d2ec69 [art][mesh] Fix the UV map of this head mesh to remove a visual defect on the pony tail geometry.
This was SVN commit r26743.
2022-04-01 23:56:36 +00:00
1af385a6dd Fix attack-walk with formations.
As well as patrolling.
Formations kept moving, finding targets and instructing their members to
attack (thereby resetting their attacking state every time).
We now move into `MEMBER` upon finding a target.

Differential revision: https://code.wildfiregames.com/D4550
Comments by: @Stan
Fixes #6461

This was SVN commit r26741.
2022-04-01 05:46:13 +00:00
a8e7bb179e Add identity tag to obstructor.
Introduced in 20bb3ea4a3.

We assume at many places that an entity has cmpIdentity and as such we
add it here as well.

Patch by: @Langbart
Differential revision: https://code.wildfiregames.com/D4583
Fixes #6416

This was SVN commit r26740.
2022-04-01 05:29:23 +00:00
12ac4c7714 Fix pop indication of paused items.
Reported by @Langbart at 75aa2091b7.

Differential revision: https://code.wildfiregames.com/D4308
Comments by: @Langbart, @marder, @Silier
Fixes #6452

This was SVN commit r26739.
2022-04-01 05:22:49 +00:00
02b87cdb46 Fixes MSAA on macOS GL drivers for textures with incorrect sample count, fixes #6480
Refs #5969

Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4581
This was SVN commit r26737.
2022-03-31 07:04:51 +00:00
a3248ac04b Escapes paths in user report terms to fix invisible backslashes on Windows. Fixes #6475
Patch By: Langbart
Differential Revision: https://code.wildfiregames.com/D4579
This was SVN commit r26733.
2022-03-29 22:11:58 +00:00
3f8cbecd72 Remove hardcoded shadows in Atlas UI
Fixes c9a7aabbea
Patch by: @nwtour
Accepted by: @phosit
Tested by: @Langbart
Differential Revision: https://code.wildfiregames.com/D4400
This was SVN commit r26730.
2022-03-28 22:47:52 +00:00
ff7c5c7601 [maps] Improve forests on savanna and nubia biomes
Accepted by: @wowgetoffyourcellphone
Patch by: @marder
Differential Revision: https://code.wildfiregames.com/D4562
This was SVN commit r26729.
2022-03-28 22:41:05 +00:00
5836637dde [Maps] Oly use actors in the decoratives of the random biomes
Accepted by: @wowgetoffyourcellphone
Patch by: @marder
Differential Revision: https://code.wildfiregames.com/D4569
This was SVN commit r26728.
2022-03-28 22:39:45 +00:00
8f85f24608 Update the water height slider if the water height is set using the picker.
Patch by: @phosit
Fixes: #6424
Differential Revision: https://code.wildfiregames.com/D4576
This was SVN commit r26727.
2022-03-28 22:36:17 +00:00
a33e0ccc84 Remove some duplicated code from ScriptInterface.cpp
Tested by: @Langbart
Patch by: @smiley
Differential Revision: https://code.wildfiregames.com/D4574
This was SVN commit r26725.
2022-03-28 21:58:22 +00:00
c842678591 Removes usages of EXT and INTEL timer query GL extensions.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4571
This was SVN commit r26724.
2022-03-28 17:32:09 +00:00
4013004040 [art] Odds n Ends. Add different trees to the Ptolemy library. Give the Polybolos a slightly larger projectile. Make a tree texture darker.
This was SVN commit r26723.
2022-03-28 09:56:17 +00:00
e341daef26 [art] Add player color to hele_struct_b.
This was SVN commit r26722.
2022-03-28 09:55:02 +00:00
050dff3aec [art][actors] Fix/Tweak some Carthaginian and Gallic actors.
This was SVN commit r26720.
2022-03-27 09:45:15 +00:00
8935fc8748 [art] Fix the front-back position of the Carth camel trader prop and now use it.
This was SVN commit r26719.
2022-03-27 09:43:19 +00:00
6a0a9370e9 [art] Delete this old, unused brit unit texture.
This was SVN commit r26718.
2022-03-27 09:39:03 +00:00
d2df1e5090 [art] Fix vertical position of this Carthaginian apartment model
This was SVN commit r26717.
2022-03-27 09:37:11 +00:00
3245cf1ad1 [art][actors] Tweaked the look of some actors and some minor style stuff.
This was SVN commit r26715.
2022-03-27 01:32:17 +00:00
838d7de552 [ART][TEXTURES][UI] Reduce resolution of these 20 technology portraits to a consistent 128^2. Save a little bit of space.
This was SVN commit r26714.
2022-03-26 23:53:48 +00:00
860552b166 [art] Fix 2 actors caught by Jenkins.
Reported by @Stan

This was SVN commit r26713.
2022-03-26 19:08:09 +00:00
4934784266 Adds USE_FP_SHADOW to shader context only for GL ARB.
This was SVN commit r26712.
2022-03-26 19:00:28 +00:00
6e3b33806c [art][Atlas][Alpha 26] Improve some Atlas structures.
- Use a nicer actor for the obelisk
- Better portrait for sele_colonnade.xml and Stoas
- Tweak some civs for the tents

This was SVN commit r26711.
2022-03-26 09:00:49 +00:00
5fa5b0ad24 [Alpha 26] Tweaked these Han technologies a little
This was SVN commit r26710.
2022-03-26 08:56:07 +00:00
efd296fb72 [art] Some additional art fixes and improvements before commit freeze.
- Date Palm actor variations for use on structures and elsewhere
- Fixed missing player color on the Celtic battering ram
- Unit actor fixes and updates
- Updated a Spartan unit texture and added a spec map for weapons

This was SVN commit r26709.
2022-03-26 08:54:24 +00:00
cf1d45042b [art][actors][Spartans] Fix and enhance some Spartan actors. Add some Helot actors for fun.
This was SVN commit r26708.
2022-03-26 02:32:12 +00:00
bc43ae9461 [art] Make is so these Lithobolos operator actors don't share the same helmet types.
This was SVN commit r26707.
2022-03-26 01:37:56 +00:00
0422d243c6 [art] A longer spear for the Persian champion cavalry.
This was SVN commit r26706.
2022-03-26 01:36:48 +00:00
cc16f89404 [Atlas] [Maps] Keep tweaking the Han sandbox map.
This was SVN commit r26704.
2022-03-25 06:58:16 +00:00
ca78a599db Make catapult / stonethrower more useful.
So decrease their attack spread to 3, increase their crush damage and
also increase their vision range slightly, so you can actually see what
they attack.
This still means they are primarily useful against buildings, and not
unit killer as in a23.

Patch by: @marder
Differential revision: https://code.wildfiregames.com/D4511
Accepted by: @chrstgtr, @ValihrAnt, @wowgetoffyourcellphone
Comments by: @Langbart, @Stan
This was SVN commit r26703.
2022-03-25 06:32:37 +00:00
a98049220c Use the Introductory Tutorial as tutorial.
As opposed to the Starting Economy Walkthrough, which is less
beginner-friendly.

Patch by: @azayrahmad
Differential revision: https://code.wildfiregames.com/D4194
Fixes #6347

This was SVN commit r26702.
2022-03-25 06:25:22 +00:00
4ddaa93a56 [art][Atlas] Move the terrains from the "new_temp" folder to the "biome-temperate" folder.
Requested by @Vladislav and @Stan

This was SVN commit r26701.
2022-03-22 07:01:43 +00:00