1fd263520c
[art] Create a new material player_trans_ao_norm_spec.xml
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This was SVN commit r26596.
2022-03-07 05:02:07 +00:00
475e1a02ae
[art] Allow the Spartan Syssition model to use Spartan hoplite shields instead of the ugly low res bronze disks used previously.
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This was SVN commit r26595.
2022-03-07 04:59:51 +00:00
647fccd410
Replaces native GL types by backend format in vertex attributes in CShaderProgram.
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This was SVN commit r26594.
2022-03-07 02:21:05 +00:00
36faf3bb4f
This was SVN commit r26593.
2022-03-07 01:59:41 +00:00
ce18f297d5
Adds icons to minimap.
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Tested By: Langbart, Stan
Differential Revision: https://code.wildfiregames.com/D4513
This was SVN commit r26592.
2022-03-07 01:22:06 +00:00
ddf88a2640
[gameplay - Alpha 26] Han Chinese
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- Remove GarrisonHolder from the Han Dock, as it messed up the trade
route waypoint feature.
- Maybe investigate a way to get around this.
This was SVN commit r26591.
2022-03-06 23:25:46 +00:00
ff3b6d5ac4
[Jenkins Log]
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- Fixing Thespian Melanochitones and Theban Sacred Band errors
introduced in 8c8d765c06
- Fixing some shield errors introduced in f2346b6796
This was SVN commit r26589.
2022-03-06 22:32:41 +00:00
3399791677
Adds renderer backend vertex formats and normalizes texture formats.
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This was SVN commit r26588.
2022-03-06 22:14:57 +00:00
15ed402a12
[A26 Gameplay] Tweak the formation turning threshold
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Reviewed By: marder
Differential Revision: D4517
This was SVN commit r26587.
2022-03-06 21:32:19 +00:00
6a9a17606c
further optimizations for map Unknown: Passes
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Patch By: elexis
Transferred By: marder
aids 50fefd0605
Differential Revision: D4526
This was SVN commit r26586.
2022-03-06 21:30:19 +00:00
db7894ff6b
Removes redundant binding slot retrieving from CShaderProgram.
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This was SVN commit r26585.
2022-03-06 21:17:24 +00:00
8eecc39e71
Let the Gamesetup.cpp Autostart (starting from cl) use the gamesettings via the autostart gui page.
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Comments and testing By: Langbart
Fixes #6433
Differential Revision: D4492
Includes/Obsoletes D4287
This was SVN commit r26584.
2022-03-06 21:12:16 +00:00
2af020bab1
Generalize fromInitAttributes loop
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Add deepCompare function to utilities to easy and reliably compare js
variables.
Comments By: Langbart, Stan, asterix
Differential Revision: D4521
This was SVN commit r26583.
2022-03-06 21:01:36 +00:00
bc6ab4ac49
Removes redundant CShaderProgram streams.
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This was SVN commit r26582.
2022-03-06 20:53:39 +00:00
18c450a268
[art] Fix resolution of portrait (from 250^2 to 256^2)
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This was SVN commit r26581.
2022-03-06 20:23:38 +00:00
77978b8348
[art] New portraits of Han Xin and Cleopatra.
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First art commit from user kul. Congrats!
Thread:
https://wildfiregames.com/forum/topic/27520-task-improve-hero-portraits/?do=findComment&comment=479591
This was SVN commit r26580.
2022-03-06 18:07:51 +00:00
63f749da2d
Removes unused functions from CShaderProgram.
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This was SVN commit r26579.
2022-03-06 16:40:04 +00:00
50fefd0605
Fix unknown map: opponent being unreachable
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Patch by: @elexis
Tweaks by: @Langbart, @marder
Fixes : #6422
Differential Revision: https://code.wildfiregames.com/D4457
This was SVN commit r26578.
2022-03-06 15:22:35 +00:00
3299bc7efb
Fix unpassable and unnatural forests on African Plains
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Patch by: @marder
Differential Revision: https://code.wildfiregames.com/D4502
This was SVN commit r26577.
2022-03-06 15:10:16 +00:00
aad2453e09
Texture update for polar sea
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Patch by: @marder
Differential Revision: https://code.wildfiregames.com/D4450
This was SVN commit r26576.
2022-03-06 15:05:06 +00:00
352dd1873d
Texture update/ general overhaul for Gulf of Bothnia and its biomes
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Reviewed by: @smiley
Differential Revision: https://code.wildfiregames.com/D4086
This was SVN commit r26575.
2022-03-06 14:51:25 +00:00
Angen
9fcb007bb3
[Petra] Fix han civilisation
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This was SVN commit r26574.
2022-03-06 13:54:03 +00:00
71a5274c52
Add 24 new music tracks.
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Patch by: @Samulis , Omri Lahav
Refs: #6445
This was SVN commit r26573.
2022-03-06 11:25:57 +00:00
b5d5628667
Make sure PlayerCiv values are initialized
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fixes daada92a82
Reviewed By: Silier
Differential Revision: D4522
This was SVN commit r26572.
2022-03-06 09:39:57 +00:00
0668167fda
[art] Seven new technology portraits.
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This was SVN commit r26571.
2022-03-06 07:54:00 +00:00
217aa91496
[art] Better decals for some building actors; added 2 new "tents" for Atlas.
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This was SVN commit r26570.
2022-03-06 07:52:34 +00:00
8c8d765c06
[art/templates] Move Sacred Band and Thespian Black Cloaks to the Theban folder; rename the templates to suit
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This was SVN commit r26569.
2022-03-06 07:50:19 +00:00
5dbb7729d6
[art/art cleanup] Some texture updates and deletions.
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This was SVN commit r26568.
2022-03-06 07:47:57 +00:00
4811b24483
[art cleanup] Reduce the resolution and file size of these Kushite statue textures.
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This was SVN commit r26567.
2022-03-06 07:44:08 +00:00
f2346b6796
[art cleanup] Remove 190 unused shield textures and actors
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- Attempt to fix all instances where there caused a problem. Still on
the lookout for anymore gremlins.
- Will hunt down and remove unused meshes in a later commit.
This was SVN commit r26566.
2022-03-06 07:32:38 +00:00
cbf0b49b85
[art] Cleanup these Scutum Boss textures by reducing their file dimensions and file size. (they were comically oversized)
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This was SVN commit r26565.
2022-03-06 07:25:59 +00:00
0bcf289798
[art] Darken the sand decals slightly.
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This was SVN commit r26564.
2022-03-06 07:24:39 +00:00
b45bc531c4
[art] Use newer shield models for the sides of the Roman warships
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This was SVN commit r26563.
2022-03-06 07:20:05 +00:00
69daefeb2b
[art] Move the prop points for the Roman tents to fit the newer Roman Scutum models.
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This was SVN commit r26562.
2022-03-06 07:17:32 +00:00
fc5a165d81
[art] Add specular to the Mausoleum statues
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This was SVN commit r26561.
2022-03-06 07:15:50 +00:00
5867d96ab4
[art] Add a Bronze Quadriga to the top of the Roman Triumphal Arch
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This was SVN commit r26560.
2022-03-06 07:13:05 +00:00
ee8bec703d
[art] Fix the Spart temple decal.
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This was SVN commit r26559.
2022-03-06 07:10:54 +00:00
cddb52cd3f
Fix menu music no longer playing.
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This was SVN commit r26557.
2022-03-05 22:23:53 +00:00
dd499437ca
[art] 4 improved unit portraits.
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This was SVN commit r26556.
2022-03-05 21:56:52 +00:00
82ee4fdce2
[gameplay] Reduce pikemen pierce armor by 2
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Patch by: ValihrAnt
Accepted by: @wowgetoffyourcellphone , @chrstgtr
Differential Revision: https://code.wildfiregames.com/D4524
This was SVN commit r26555.
2022-03-05 21:56:04 +00:00
db31e46030
[art] Move Han weapon textures to the right subfolder.
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This was SVN commit r26554.
2022-03-05 21:37:04 +00:00
c55cd0d7f8
[art] A dozen new technology portraits.
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This was SVN commit r26553.
2022-03-05 20:46:17 +00:00
ebac6b01fa
[art] Some hero portrait background textures
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This was SVN commit r26552.
2022-03-05 20:05:53 +00:00
d32c68eb2c
Add Chinese specificName for Town and City phase techs.
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Discussion:
https://wildfiregames.com/forum/topic/38729-addition-of-han-chinese-to-0ad/?do=findComment&comment=482980
Participants: @Carltonus @OliverLew @AIEND
This was SVN commit r26551.
2022-03-05 19:47:01 +00:00
d566f891d9
[art] Stopped dead Baobabs from swaying in the wind.
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refs: #6423
This was SVN commit r26550.
2022-03-05 19:39:42 +00:00
ca47c244c5
[art] 2 new skyboxes; 1 updated
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"Desert", "Sunrise", and "Stratus_2" skyboxes from cc0 sources.
This was SVN commit r26549.
2022-03-05 19:24:46 +00:00
6e863d141b
[gameplay - Alpha 26] Han Chinese
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The Han Minister can now defend himself. Exact values open for debate.
This was SVN commit r26548.
2022-03-05 19:14:58 +00:00
38351207ba
Fix Han civil service technologies
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Patch by: @marder
Accepted by: @wowgetoffyourcellphone
Differential Revision: https://code.wildfiregames.com/D4523
This was SVN commit r26547.
2022-03-05 19:02:08 +00:00
9ce9273c35
Add quotes to the logged filenames.
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Differential Revision: https://code.wildfiregames.com/D2212
This was SVN commit r26546.
2022-03-05 18:30:38 +00:00
376720e55e
Fix white appearing in camel mipmaps.
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Noticed by: @marder
This was SVN commit r26545.
2022-03-05 18:12:11 +00:00