8f8e8710a0
Fix units idling after unable to garrison while there are rally points.
...
When unable to garrison and that is the first rally point, the rest of
the rally point queue is not handled.
The check was introduced in df1d5d2260
because UnitAI didn't guard
garrisoning properly.
Patch by: @Langbart
Differential revision: https://code.wildfiregames.com/D4954
Fixes #6746
This was SVN commit r27560.
2023-02-24 09:08:38 +00:00
af64e565d7
Autocontinue constructing farms when the first queued for construction is full.
...
Seen at around minute 20 at
https://wildfiregames.com/forum/topic/15271-0-ad-on-youtube/page/114/#comment-544694 .
If not tasked by the user, entities will not autogather. But now they at
least construct the farms.
Differential revision: https://code.wildfiregames.com/D4945
Comments by: @phosit , @Stan
This was SVN commit r27559.
2023-02-24 09:04:10 +00:00
11c9e33d0f
[PetraAI] - Wait when all members of an attack-plan are garrisoned.
...
Reported by: @Langbart
Differential revision: https://code.wildfiregames.com/D4936
Refs. #6385 by fixing a part of it (the attack plan).
This was SVN commit r27551.
2023-02-17 13:49:01 +00:00
d28145a61a
Fix missing animation variant reset after committing resources in UnitAI.
...
Causing units to not show the gathering animation when close to a
dropsite.
We might want to move this stuff to their respective components.
Differential revision: https://code.wildfiregames.com/D4937
Comments by: @Stan
Fixes #6566
This was SVN commit r27550.
2023-02-17 13:43:06 +00:00
189fc18251
Fix batch not stopped when using the spawn cheat.
...
Reported and tested by @Langbart.
Differential revision: https://code.wildfiregames.com/D4939
Fixes #6739
This was SVN commit r27549.
2023-02-17 13:31:51 +00:00
f7193ed595
Fix two missing overlay icons for hero auras.
...
Patch by: @real_tabasco_sauce
Differential revision: https://code.wildfiregames.com/D4941
Reviewed by: @wowgetoffyourcellphone
This was SVN commit r27548.
2023-02-17 13:25:47 +00:00
8a46c3341b
Allow Chanakya technology bonus to be used concurrently with healing.
...
As it was too tedious to use and hence unused.
Also nerf it a bit since it may be too strong otherwise.
Patch by: @real_tabasco_sauce
Differential revision: https://code.wildfiregames.com/D4943
Reviewed by: @chrstgtr, @wowgetoffyourcellphone
This was SVN commit r27547.
2023-02-17 13:18:26 +00:00
783efd4aaa
Ditch superfluous call to getEntityById
as reported by @Langbart at 6ea5d33406
.
...
This was SVN commit r27545.
2023-02-17 07:04:57 +00:00
6ea5d33406
Fix AI tasking catafalques to the center of the CC.
...
There is some unit-motion/unitAI bug that makes them not reach the
center and hence idleness.
Refs. #6735 by fixing the specific PetraAI <> catafalque case.
Reported and solution by: @Langbart
This was SVN commit r27544.
2023-02-15 14:30:08 +00:00
ee88cd353c
Fix trees, rocks, fish, and crocodiles having incorrect owners.
...
Refs #6688
Refs D4123
This was SVN commit r27543.
2023-02-14 21:48:35 +00:00
eafacb6e25
Remove some textures that had both DDS and PNG variants.
...
Use @wackyserious new textures for those.
Fixes #6738
Reported by: @sera
This was SVN commit r27540.
2023-02-13 11:57:12 +00:00
e6d87c7fe4
Fix Han catafalque.
...
Which had a wrong description and/or wrong modifiers and a strange
affected class.
Reported by @LienRag at
https://wildfiregames.com/forum/topic/38729-addition-of-han-chinese-to-0ad/?do=findComment&comment=543258 .
Differential revision: https://code.wildfiregames.com/D4931
Comments by: @chrstgtr, @Langbart, @Stan , @wowgetoffyourcellphone
This was SVN commit r27534.
2023-02-10 07:28:27 +00:00
471e1a8297
Fix rally point cursor and capturing from spawn.
...
Introduced in 82e2619ece
(the default attack mode switch).
Differential revision: https://code.wildfiregames.com/D4933
Tested by: @Langbart, @phosit , @wowgetoffyourcellphone
Fixes : #6727
(Refs. #6733 )
This was SVN commit r27533.
2023-02-10 07:19:34 +00:00
9a0f6a317b
Fix idle units idling nigh capturable entity.
...
Introduced when changing the default behaviour to capturing
(82e2619ece
).
Also fixes confusing the AI with catafalques (etc.), noticed by
@Langbart at D4933.
Differential revision: https://code.wildfiregames.com/D4934
Tested by: @Langbart, @phosit
This was SVN commit r27532.
2023-02-10 07:14:39 +00:00
fe015fdc1e
Don't error out on complex requirements without tooltip.
...
Since it is not nice to make the game unusable (citation needed) we'll
emit a warning, which is less not nice.
Reported by: @Langbart
Differential revision: https://code.wildfiregames.com/D4930
Reviewed by: @Langbart
Fixes #6724
This was SVN commit r27531.
2023-02-07 07:33:22 +00:00
9a134b88f7
Properly use tokens for all Tech requirements.
...
Better than faking the fix with a flaw in the inheritance.
Refs. d771e775d9
and 83b786dcf5
.
Differential revision: https://code.wildfiregames.com/D4924
Comments by: @Stan
Refs. #6724
This was SVN commit r27530.
2023-02-06 11:50:42 +00:00
642a20e9a8
Fix leading space in centurion aura.
...
This was SVN commit r27528.
2023-02-03 09:20:53 +00:00
d765c06198
Double wall turret placements for stone walls.
...
Walls should be more helpful as a defensive feature, currently they only
serve to limit movement.
Wall garrisoning is the primary defensive benefit of walls, but only
allowing eight to garrison in a long wall section means these eight
units are quickly dealt with, especially since they are stationary.
Doubling the wall garrison (by adding another row, not by cramming them
side-to-side) not only looks cooler, but also allows a more sizable army
to occupy walls.
Refs.
https://wildfiregames.com/forum/topic/105534-ai-and-the-walls-dilemma/ .
Patch by: @real_tabasco_sauce
Differential revision: https://code.wildfiregames.com/D4914
Comments by: @Stan , @wowgetoffyourcellphone
This was SVN commit r27527.
2023-02-03 09:14:33 +00:00
d771e775d9
Fix multiple requirements (and no tooltip) of the Ptol champion pikeman.
...
Reported by: @Langbart
Fixes #6724
This was SVN commit r27524.
2023-02-02 08:19:18 +00:00
4c4e978627
Fix more issues with animated meshes reported by https://code.wildfiregames.com/P293
...
Reported by: @trompetin17
Refs #6714
This was SVN commit r27520.
2023-02-01 13:39:25 +00:00
ce875e675e
Fix two broken models causing black glitches.
...
- They had vertexes groups without weights.
- Both of them were unused one incorrectly so.
- Also fix the material while at it.
Refs #6714
This was SVN commit r27515.
2023-01-31 16:28:04 +00:00
f0bde861f6
Fix typo in foundation code.
...
Introduced in 2bda444435
.
Refs. #6709
Differential revision: https://code.wildfiregames.com/D4909
Comments by: @Stan
This was SVN commit r27508.
2023-01-30 11:08:44 +00:00
34765a4664
Use different default hotkey for capturing.
...
Conflicted with garrisoning, which is used more often.
Reported by @minohaka at D4697, after 82e2619ece
.
Differential revision: https://code.wildfiregames.com/D4908
Accepted by: @real_tabasco_sauce
This was SVN commit r27506.
2023-01-30 08:17:05 +00:00
83b786dcf5
Tokens for required technologies.
...
Use tokens for required technologies, allowing `-tech` and easier
replacements.
Fixes requiring `replace=""` when replacing techs.
Also a minor fix in the TemplateParser.js for upgrade requirements.
Refs. 9bb9ff8b16
.
Differential revision: https://code.wildfiregames.com/D4912
Comments by: @Stan
This was SVN commit r27505.
2023-01-30 08:05:34 +00:00
2969487cdd
Improving corral tooltips/info.
...
Reduces unnecessary text.
The corral defines the interval and the animal auras define the amount.
Patch by: @Grapjas
Differential revision: https://code.wildfiregames.com/D4896
Comments by: @Langbart, @Stan
Fixes #6687
This was SVN commit r27487.
2023-01-25 08:56:55 +00:00
1078277c59
Fix required technology tooltip colour.
...
Done by creating a function for 'objections' and using that for any
unmet requirements.
Patch by: @abian
Differential revision: https://code.wildfiregames.com/D4899
Comments by: @Langbart
Fixes #6694
This was SVN commit r27484.
2023-01-24 08:03:24 +00:00
471b05da04
Fix actors changing on transform.
...
Reported by `Aristippus of Cyrene` at
https://wildfiregames.com/forum/topic/101769-chinese-mangonels/ .
Investigated by: @Langbart
Refs. c6a9e7188e
Fixes #6707
This was SVN commit r27483.
2023-01-24 07:54:53 +00:00
983182feeb
Fix PetraAI requesting tribute from defeated player.
...
The requests weren't deleted, both from received and sent diplomacy
requests.
Reported by @Obelix at
https://wildfiregames.com/forum/topic/96576-petraai-bot-doesnt-recognize-defeat-of-competitor-its-trading-with .
Investigated by: @Langbart
Differential revision: https://code.wildfiregames.com/D4904
Comment by: @phosis
Fixes #6654
This was SVN commit r27481.
2023-01-23 07:54:09 +00:00
cae24f17a0
Fix comparing requirements for GAIA.
...
There was no check for `cmpTechnologyManager` in the comparing code.
Reported by: @Langbart
Fixes #6705
This was SVN commit r27480.
2023-01-23 07:48:14 +00:00
9c6dd6b1ca
Fix gastaphrete like crossbowmen having their crossbow stand straight.
...
Reported by: @Langbart
Fixes #6683
This was SVN commit r27476.
2023-01-21 17:20:52 +00:00
f5fe608b5c
Fix han chariots keeping their flags when dying.
...
Reported by: @Langbart
Refs #6683
This was SVN commit r27474.
2023-01-21 16:18:40 +00:00
ea017969a2
Art | More ship sail stuff
...
- Notably, new textures for the large Han warship sails.
This was SVN commit r27471.
2023-01-20 01:07:35 +00:00
2b6b129b2e
Art | Fix contrast on this ao map
...
This was SVN commit r27468.
2023-01-19 16:37:02 +00:00
67cd066f16
Translate resources in PetraAI's tribute demands.
...
Reported by Gurken Khan at
https://wildfiregames.com/forum/topic/96576-petraai-bot-doesnt-recognize-defeat-of-competitor-its-trading-with .
Based on a patch by: @Langbart
Differential revision: https://code.wildfiregames.com/D4897
Accepted by: @Langbart
Fixes #6648
This was SVN commit r27467.
2023-01-19 07:44:58 +00:00
80ee95d4f4
Art | These null textures weren't completely black or white. Fix this minor oversight.
...
This was SVN commit r27464.
2023-01-18 19:27:36 +00:00
de72510c60
Fix Atlas warning on reinit.
...
AIDiff is undefined when calling InitGame. But this cheat stuff should
not be in the helper.
(Now people don't need to change the helper if they want a non-cheating
AI. @Silier )
This patch is favoured over @trompetin17 's by Wilfy:
https://irclogs.wildfiregames.com/%230ad-dev/2023-01-16-QuakeNet-%230ad-dev.log
@ 21:14.
Reported by: @Langbart
Differential revision: https://code.wildfiregames.com/D4881
Fixes #6302
This was SVN commit r27463.
2023-01-18 07:56:03 +00:00
490aceb4ff
Fix centurion having no civilization and speaking greek.
...
This was SVN commit r27462.
2023-01-17 23:55:12 +00:00
681171359b
Allow to garrison the minister in the corral.
...
To allow it to benefit from its aura.
Reported by: @Langbart
Refs. #6690
This was SVN commit r27455.
2023-01-16 14:19:51 +00:00
f97a986077
Fix Mace storehouse tech time in template viewer.
...
Reported at
https://wildfiregames.com/forum/topic/102542-game-guide-of-macedonians-error-reporting
Patch by: @Langbart
Fixes #6691
Refs. #6587
This was SVN commit r27454.
2023-01-16 14:09:53 +00:00
4b24750ae0
Art | Add garrison flags to all Corrals, since they can now garrison animals
...
Fixes #6689
Refs #4581
This was SVN commit r27448.
2023-01-15 19:24:35 +00:00
e4d19fb784
Art | Update some more ship sail textures
...
This was SVN commit r27444.
2023-01-14 17:41:58 +00:00
901e6fba28
Simulation | Tooltip trickle food rate for garrisoned animals
...
Fixes #6687
This was SVN commit r27443.
2023-01-14 17:14:20 +00:00
a740ffa12d
Art | Even better millet texture
...
This was SVN commit r27437.
2023-01-13 17:39:45 +00:00
a7e15b0a0a
Art | Additional updates for ship sails
...
This was SVN commit r27433.
2023-01-13 02:34:01 +00:00
988ec48db0
Art | New "millet field" for the Han
...
Texture by @Stan
This was SVN commit r27432.
2023-01-13 02:33:11 +00:00
a695098950
Fix /clear command in gamesetup
...
Patch by: @Norse_Harold
Reviewed by: @trompetin17
Differential Revision: D4885
Fixes : #6685
This was SVN commit r27431.
2023-01-12 23:25:42 +00:00
726b07e209
Fix a visual glitch which happens when you enter in lobby GUI without any game. The button "join game" have a cross line from panel description.
...
This was SVN commit r27430.
2023-01-12 19:39:56 +00:00
841b2dd5dc
Complete a2efada174
and d206f362ef
, the bonus for cavalry was removed from the tooltip, but the technology was still available in the stable because it was incorrectly assumed to be in the academy.
...
Differential Revision: https://code.wildfiregames.com/D4873
This was SVN commit r27428.
2023-01-12 18:00:18 +00:00
eae5840b0e
Fix structure tree/civinfo with empty civ history.
...
Since the history string is optional, don't fail without it.
Based on a patch by: @Silier
Fixes #6651
This was SVN commit r27427.
2023-01-12 10:34:53 +00:00
344e85e97f
Fix discrepancy between max hitpoints and actual hitpoints due to floats in JS.
...
Patch by: @Langbart
Fixes #6657
This was SVN commit r27425.
2023-01-12 09:16:26 +00:00