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forked from 0ad/0ad
0ad/source/lib
2024-09-22 12:03:18 +02:00
..
adts Removes unused BitBuf added in 5b5726ed4d. 2021-05-25 19:42:06 +00:00
allocators Use std::atomic instead of platform-dependant code 2024-09-22 12:03:17 +02:00
external_libraries Adds EGL support for Wayland. 2022-06-09 21:09:32 +00:00
file Do not use atomic CAS in VfsDirectory 2024-09-22 12:03:14 +02:00
pch Removes possibility to link lowlevel library dynamically. 2022-01-31 06:53:30 +00:00
posix Fix compilation error on FreeBSD. MAP_NO_RESERVE was never implemented, and as such had no effect there. 2021-01-05 19:06:36 +00:00
sysdep Remove platform-dependant atomic operations 2024-09-22 12:03:18 +02:00
tests Check the validity of a couple pointers in low-level tests, refs #5288. 2023-05-18 16:52:29 +00:00
tex Allows tex clients decide how to handle invalid textures instead of assertions. Fixes #6436 2022-04-12 17:39:05 +00:00
alignment.h Add some missing headers 2024-08-24 12:19:52 +02:00
app_hooks.cpp Removes unused/not implemented hooks from AppHooks. Refs f947fa6afe. 2021-11-29 18:21:49 +00:00
app_hooks.h Removes possibility to link lowlevel library dynamically. 2022-01-31 06:53:30 +00:00
bits.cpp Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
bits.h Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
build_version.cpp Get rid of svnversion. 2024-08-20 19:10:54 +02:00
build_version.h Add a RC file to add metadata to the pyrogenesis executable 2024-08-28 23:37:36 +02:00
byte_order.cpp Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
byte_order.h Removes possibility to link lowlevel library dynamically. 2022-01-31 06:53:30 +00:00
code_annotation.h Add some missing headers 2024-08-24 12:19:52 +02:00
code_generation.h Use std::atomic instead of platform-dependant code 2024-09-22 12:03:17 +02:00
config2.h Debundle Valgrind and make it optional 2021-09-20 22:18:28 +00:00
config.h Removes Dehydra config macro. Introduced in 378bd89c1d. 2021-05-22 13:28:55 +00:00
debug_stl.cpp Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
debug_stl.h Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
debug.cpp Use std::atomic instead of platform-dependant code 2024-09-22 12:03:17 +02:00
debug.h Replace custom atomic_bool with std::atomic<bool> 2024-09-22 12:03:16 +02:00
fnv_hash.cpp Removes unused fnv_lc_hash, also file paths case sensitive so we can't use the function. 2021-11-25 16:58:04 +00:00
fnv_hash.h Removes unused fnv_lc_hash, also file paths case sensitive so we can't use the function. 2021-11-25 16:58:04 +00:00
frequency_filter.cpp Fix compiler warnings on VS 2015, refs #3439, refs #5069. 2018-03-10 09:58:53 +00:00
frequency_filter.h Removes possibility to link lowlevel library dynamically. 2022-01-31 06:53:30 +00:00
hash.h Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency. 2019-11-25 14:30:25 +00:00
input.cpp Fix console not preventing hotkeys from firing / Clean up hotkey-input conflict. 2021-04-02 14:18:20 +00:00
input.h Bump year number of files changed this year in the license headers. 2017-05-01 14:28:22 +00:00
lib.cpp Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
lib.h Removes duplication of Clamp function. 2019-09-26 21:14:21 +00:00
module_init.cpp Use std::atomic instead of platform-dependant code 2024-09-22 12:03:17 +02:00
module_init.h Use std::atomic instead of platform-dependant code 2024-09-22 12:03:17 +02:00
ogl.cpp Adds EGL support for Wayland. 2022-06-09 21:09:32 +00:00
ogl.h Adds EGL support for Wayland. 2022-06-09 21:09:32 +00:00
os_path.h Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
path.cpp Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
path.h Fix writing mod.json on Windows in non Latin user folders. 2022-08-05 17:55:49 +00:00
precompiled.h Removes possibility to link lowlevel library dynamically. 2022-01-31 06:53:30 +00:00
rand.cpp Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
rand.h Removes possibility to link lowlevel library dynamically. 2022-01-31 06:53:30 +00:00
regex.cpp Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
regex.h Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
secure_crt.cpp Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
secure_crt.h Clean up header includes, add new forward declarations. 2020-11-21 11:20:29 +00:00
self_test.h Adds Camera test for ortho projection. 2019-06-05 19:55:37 +00:00
status.cpp Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
status.h Add some missing headers 2024-08-24 12:19:52 +02:00
timer.cpp Use std::atomic instead of platform-dependant code 2024-09-22 12:03:17 +02:00
timer.h Remove TIMER_ACCRUE_ATOMIC 2024-09-22 12:03:15 +02:00
types.h Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
utf8.cpp Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
utf8.h Removes possibility to link lowlevel library dynamically. 2022-01-31 06:53:30 +00:00
wsecure_crt.cpp Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00