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forked from 0ad/0ad
0ad/source/simulation2/components
Ykkrosh 9829138e56 Handle pathfinding to inaccessible points better.
Make the path debug display more useful.

This was SVN commit r7301.
2010-02-02 21:22:22 +00:00
..
tests # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
CCmpCommandQueue.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
CCmpFootprint.cpp # Initial pathfinder integration in new simulation system 2010-01-29 21:13:18 +00:00
CCmpMotionBall.cpp # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
CCmpObstruction.cpp # Initial pathfinder integration in new simulation system 2010-01-29 21:13:18 +00:00
CCmpOwnership.cpp # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
CCmpPathfinder.cpp Handle pathfinding to inaccessible points better. 2010-02-02 21:22:22 +00:00
CCmpPosition.cpp # Initial pathfinder integration in new simulation system 2010-01-29 21:13:18 +00:00
CCmpSelectable.cpp # Initial pathfinder integration in new simulation system 2010-01-29 21:13:18 +00:00
CCmpTemplateManager.cpp Disable the default slide-down-hills behaviour 2010-01-27 19:34:58 +00:00
CCmpTerrain.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
CCmpTest.cpp # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
CCmpUnitMotion.cpp # Pathfinder updates 2010-01-30 13:11:58 +00:00
CCmpVisualActor.cpp # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ICmpCommandQueue.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpCommandQueue.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpFootprint.cpp # Initial pathfinder integration in new simulation system 2010-01-29 21:13:18 +00:00
ICmpFootprint.h # Initial pathfinder integration in new simulation system 2010-01-29 21:13:18 +00:00
ICmpGuiInterface.cpp Expose entity template data to GUI 2010-01-25 23:43:58 +00:00
ICmpGuiInterface.h Expose entity template data to GUI 2010-01-25 23:43:58 +00:00
ICmpMotion.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpMotion.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpObstruction.cpp # Initial pathfinder integration in new simulation system 2010-01-29 21:13:18 +00:00
ICmpObstruction.h # Initial pathfinder integration in new simulation system 2010-01-29 21:13:18 +00:00
ICmpOwnership.cpp # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ICmpOwnership.h # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ICmpPathfinder.cpp # Initial pathfinder integration in new simulation system 2010-01-29 21:13:18 +00:00
ICmpPathfinder.h # Pathfinder updates 2010-01-30 13:11:58 +00:00
ICmpPlayer.cpp # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ICmpPlayer.h # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ICmpPlayerManager.cpp # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ICmpPlayerManager.h # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ICmpPosition.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpPosition.h # Initial pathfinder integration in new simulation system 2010-01-29 21:13:18 +00:00
ICmpSelectable.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpSelectable.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpTemplateManager.cpp Expose entity template data to GUI 2010-01-25 23:43:58 +00:00
ICmpTemplateManager.h Expose entity template data to GUI 2010-01-25 23:43:58 +00:00
ICmpTerrain.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpTerrain.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpTest.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpTest.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpUnitMotion.cpp # Initial pathfinder integration in new simulation system 2010-01-29 21:13:18 +00:00
ICmpUnitMotion.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpUnknownScript.cpp # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ICmpUnknownScript.h # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ICmpVisual.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpVisual.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00